Pyronic_Star
Smash Champion
cancel it when you hit the ground... srry lol, i know its pretty common knowledge, but just in case someone didn't know i posted it lolAfter the up b in a freefall, or just if you cancel it on a platform?
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cancel it when you hit the ground... srry lol, i know its pretty common knowledge, but just in case someone didn't know i posted it lolAfter the up b in a freefall, or just if you cancel it on a platform?
May I ask why you hate Corneria?To be honest...I hate hate hate hate hate corneria and have banned it at every tourney that I have been to in the last 2 years...The video was good but there is nothing that can make me want to play corneria :D
lemme re-say this. I don't get good practice, when fighting these characters specifically b/c their recoveries are so odd, for when I'll later play "normal characters".3) i feel like I don't get much good practice against "normal" characters that can be gimped like, let's say lucario, ivysaur, fox, falco, tink, DDD, so on and so forth.
Good points. Yes, I agree that Olimar can be quite effective on other stages, too. About the short-hopped forward-airs and up-smashing through platforms: yes, Olimar can do those things, and that's good. However, your opponents can do them to you, as well. Olimar may be able to attack through platforms effectively, but opponents can use that to their advantage just as effectively. I thought I'd point that out.about the corneria.... i personally feel that a stage such as lyate cruise is better. mainly because yur up smash goes through the platforms and you can sh fair anyone if their on a platform... but thats just me. i have also found delphino plaza to be good due to the platforms and the boundaries is small when you are on the ground. you also have the water to rely on at times (even though most of your pikman will die) and you can spike people through water.
Fair point about the Corneria stage matter...But what if someone like Snake, Pit or Samus keep their distance? Surely their projectiles would get Olimar!Good points. Yes, I agree that Olimar can be quite effective on other stages, too. About the short-hopped forward-airs and up-smashing through platforms: yes, Olimar can do those things, and that's good. However, your opponents can do them to you, as well. Olimar may be able to attack through platforms effectively, but opponents can use that to their advantage just as effectively. I thought I'd point that out.
That's why I like Corneria. Usually, I prefer stages that have platforms. They are good against opponents who like to spam projectiles, like Fox, Falco, and Wolf's lasers. Jumping onto the platforms is an easy way to escape projectiles. HOWEVER, Corneria's uneven stage eliminates the need to worry about projectiles. I just simply stand on top of the dorsal fin of the ship, and I am safe from most projectiles. I don't even need platforms, in this sense. That's one of the reasons why I personally believe Corneria is Olimar's best stage.
http://www.youtube.com/watch?v=PZVvJlzb3e8
I'm a firm believer that olimar's pikmen are the BEST projectiles. The only character's that can out-camp olimar are the space animals falco and fox. On corneria, if you can stay at the top like Gaz explained, you should be able to out-camp anyone including the space animals.Fair point about the Corneria stage matter...But what if someone like Snake, Pit or Samus keep their distance? Surely their projectiles would get Olimar!
where is the risk in that tactic?While we're on the subject of latch, maybe I can work in this technique I sometimes use. I posted it in the white pikmin thread, but it had already died, so maybe it'll get some better attention here.
If Olimar picks a white pikmin first, I'll throw it at my opponent from the starting position instead of immediately plucking. Although this doesn't always work, if it connects it will rack up quick damage before the opponent even realized what was going on. Once the pikmin is thrown, I immediately start plucking. Or roll dodge back and pluck if the opponent is running at me. There is obvious risk in this tactic, but it could be a good one to mix in since most people expect some free time at the beginning of a match when playing against Olimar. Also, I doubt few (any) opponents are paying attention to Olimar's line-up during the pre-match pluck so they definitely wouldn't expect it. I'd be interested to hear thoughts about this, and I'd recommend giving it a try.
I know that I have a different style olly than most of the people but from what i've seen - very few "good" olly's play with 6 pikmin all game...usually good opponents do not allow that.the problem would be if you threw the white pikmin and the opponent was able to start attacking you before you were able to pull more. you would be stuck with 2-3 pikmin at the start, which is not ideal.
i'm going to disagree... i've played people like azen and forte... and it was not hard to have 6 pikmin... and its normally against good players that you need all 6 pikmin because they can often get you off the edge more so than players of less skill.I know that I have a different style olly than most of the people but from what i've seen - very few "good" olly's play with 6 pikmin all game...usually good opponents do not allow that.
well yea, you need all six pikmin, but a better player will make you cycle through them more quickly and you won't always have all six.While we're on the subject of latch, maybe I can work in this technique I sometimes use. I posted it in the white pikmin thread, but it had already died, so maybe it'll get some better attention here.
If Olimar picks a white pikmin first, I'll throw it at my opponent from the starting position instead of immediately plucking. Although this doesn't always work, if it connects it will rack up quick damage before the opponent even realized what was going on. Once the pikmin is thrown, I immediately start plucking. Or roll dodge back and pluck if the opponent is running at me. There is obvious risk in this tactic, but it could be a good one to mix in since most people expect some free time at the beginning of a match when playing against Olimar. Also, I doubt few (any) opponents are paying attention to Olimar's line-up during the pre-match pluck so they definitely wouldn't expect it. I'd be interested to hear thoughts about this, and I'd recommend giving it a try.
I love you Gaz.I like how, in NC-Echo's guide, all characters have a difficulty rating of 1 to 10, but Olimar is rated "Annoying". It's so true!
I've been playing a lot of Olimar vs Olimar matches lately, and wow have I learned a lot! I find Olimar's jabs and tilts to be amazing against another Olimar opponent.
Also, Olimar's jabs have priority over Olimar's forward smash! Take a look:
http://www.youtube.com/watch?v=yn1B_kXvcl0 (1:22)
Mr. X tried to forward smash me with a yellow Pikmin, but my jab deflected it.
I cannot describe how great of a player Mr. X is. We played together for almost two hours straight, and he made me realize how awful of a player I am. I knew I wasn't good, but after playing against such an amazing player, it just really opened my eyes. Now I am deeply humbled by my experience, and I just have to work even harder to improve. Mr. X and I played an insane amount of matches (each fight was extremely short ). I only beat him ONCE, and even then, I thought I should have lost. Once I realized how effective Olimar's jabs and tilts were, I actually had a slim, slim chance of winning. I'm talking about a 1% chance of winning against Mr. X.
Anyways, I thought I'd offer that bit of info. Olimar's jabs and tilts are amazing against another Olimar. Also, Olimar's jabs have priority over another Olimar's forward smash.