Dojo
Smash Champion
I use it alot. Depending the opponent, where they are, what they're doing, etc.
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I normally just drop down and jump up to grab the ledge again.I dont understand the advantages of using dimensional cape to renew SAF over simply jumping back to the edge. If anything, it seems less reliable because if you dont space it right you can overshoot the ledge and then you have to wait to fall back to it. Can someone actually explain it to me?
Which is exactly my point, so why use dimensional cape instead of just jumping?I normally just drop down and jump up to grab the ledge again.
I'd rather not risk getting edgehogged and free-falling to death.
Yes to this. Dair is probably my most used aerial after Fair. At the right percentages, it will cause an explosion KO if you knock them away from the stage. Even better, it hits hard enough and the horizontal angle is straight enough and hits hard enough that it will spike them off the stage. Worst case scenario it knocks them far enough away for you go get back on stage to refill your jumps. I use it all the time against Pits and it's fiendish against Fox because the start up time on Fox Fire is atrocious. Much more reliable then nair and I find it superior despite it not having as much killing power.This hasn't been mentioned yet...
Down throw to forward air is a great combo and all, but another great thing to do out of a down throw is the Tornado! Unless they have a full shield (which is rare), they're either getting hit or shield poked. Mix that up with fairs, dairs and even nairs, and you've got yourself a giant mindgame from one little throw!
Also, people need to utilize offstage dairs a bit more. The low horizontal knockback is godly, and if you get the opponent far enough, you can finish them with an fair or two.
- Smash-Boosting (a.k.a. Snake Dashing, etc)
How to Perform: Initiate a dash attack, then do an up-smash during the beginning of the dash attack animation. Timing differs for each character.
Various Methods: C-stick down to initiate dash attack, then Up+Z to do the up-smash; C-stick down, C-stick up; A-button, C-stick up.
Effect: Character slides an absurd distance while simultaneously performing an Up-smash. Up-smash can be charged. Distance traveled varies by character, but is more pronounced than the Jump-Canceled Up-Smash. Can be done with anybody, but the following characters benefit most from this: Jigglypuff, Sheik, Link, Wario, Snake, Falco and Wolf
I personally don't do the sliding up smashes with the C-stick, when I figured it out I was using Up-smash with A and I still do. I just feel more in control when I do it with A. As far as how to do it, there's no secret or anything, just quickly slide the control stick into an upsmash at any time during your running animation. If you're having trouble with it there's not really much to do to help except to practice.Can anyone here do a DACUS with Meta knight? I can only do it with link and not with meta knight. Below is how to do a DACUS
Oh I see, I misunderstood. Sorri!That is not what i mean. What you say is a Upsmash-dash.
THis is what i mean. http://www.youtube.com/watch?v=l7Q2gfVEf0k
Ah, so it's essentially the motions for a mortar slide, right?That is not what i mean. What you say is a Upsmash-dash.
THis is what i mean. http://www.youtube.com/watch?v=l7Q2gfVEf0k
Mhmm, same here. It seems that MK's speed and near-lagless attacks make it near-impossible to execute certain AT's; DPC'ing comes to mind as well as this dash-grab-upsmash tech. It's reasons like this that caused me to start fooling around with wavegliding as an alternative tech to get that "slide" distance for a smash/grab/etc.Edit: Forgot to read stuff on this page. This is referring to the DACUS/smash-boost question:
I played around with it. Snake was easy and I was getting it consistently within a few minutes. I couldn't get it to work on MK. And if I did, there wasn't a noticeable difference.
But.... it's.... not a tech...Sorry that i just can't please everyone, its just about the most important tech you need to have to even play mk without losing in my opinion, sorry to dissapoint you DK
Well, it's only possible with Meta Knight. And it's only possible if you have tap jumping on. It must be done without the c-stick.But.... it's.... not a tech...
It's just attacking as soon as possible after you jump. It's a possible action in every fighting game I've ever played, just like moving right or left.
Let's make a truce, I'll use the term "aerial rising", if you use the term "assault sprinting" to describe running. Deal?
hi everyone on this thread first of all , I am a MK mainer to and I read a post in this thread I can't remember from who but say this " when I dtlt I go with fair or running grab" I say actually to that NO don't do that! thats one of the reason that snakes beats mk , bcuz of that mixup. actually when I do Dtilt and my oponent doensnt' trip I just go back or do some back air but not to the opponent I just do it like a fake.it works and is safe , theres no need to hit after dtilt if he doesn't trip , but u can hit him with anoher dtilt depending the character.
thanks and if I am incorrect just tell or send a pm to help me
This is a very interesting question, and probably even deserves a thread of its own. I have mained mk since the game was released, and although I feel I have a pretty solid airgame, I am still unsure about fastfalling Fair and Bair. I think I can explain the rest, though.I.. I don't understand exactly what you are trying to say.. Try to gather your thoughts and post them more legibly? If you are new to english I understand.
If you are talking about using MK's d-tilt as a trap then yes, it is the best d-tilt trap in the game, getting d-tilted is never ever good, even if you are shielding.
Ok, time for my question.
What aerials of Meta Knight's should I be fastfalling. I mean off of short hops as I space to pressure their shield. If I FF then I hit the ground earlier meaning I start to recover through his almost nonexistant lag faster, but If I just float down then they don't lag at all =\.
Any help from a fairly "technical" player would be greatly appreciated.
I'm bumping myself, yes, but I want you to tell me if it's good or not.I know a few:
The dimenisional edgehogging is great for mindgames for a special reason. If you hold b to make him slice while pushing the analog stick the proper way, you will land att the edge of the stage striking, yet the startup looks like a dimensional edgehog. It's pretty cool, and great for owning edgeguarders thinking "puny edgehog tech, I shall punish!", 'cus then you go "SLICE!"
His Shuttle Loop can also be canceled, if you land about where the gilde starts I think (not sure). With no lag, you can then do any attack. I'd recommend nado
Since the dimnsional cape is fully controllable, you can stand on the edge and then steer it so that MK will re-appear grabbing the ledge. I think this is faster than wallhugging.
Unless they've been hanging there for a long time (never a good idea), they're going to have invincibility frames. Be very careful of that...I know a few:
The dimenisional edgehogging is great for mindgames for a special reason. If you hold b to make him slice while pushing the analog stick the proper way, you will land att the edge of the stage striking, yet the startup looks like a dimensional edgehog. It's pretty cool, and great for owning edgeguarders thinking "puny edgehog tech, I shall punish!", 'cus then you go "SLICE!"
Are you sure you aren't thinking of canceling it with no lag by glide attacking immediately before landing?His Shuttle Loop can also be canceled, if you land about where the gilde starts I think (not sure). With no lag, you can then do any attack. I'd recommend nado
This was mentioned in the OP. It's a tiny bit faster than edgehugging, but it's not worth the risk of SDing (or just appearing on the stage, missing your oppurtunity to edgehog) unless you've really got the timing down perfectly.Since the dimnsional cape is fully controllable, you can stand on the edge and then steer it so that MK will re-appear grabbing the ledge. I think this is faster than wallhugging.
I used the wrong phases, I mean if MK is hanging on the ledge, doing the dimensional stall or what to call it, and THEY aproach from the stage... Then MK hits THEM as a surprise attack.Unless they've been hanging there for a long time (never a good idea), they're going to have invincibility frames. Be very careful of that...
No, I wish I could put a video up, but it actually cancels automatically if you land in the frames where the shuttle becomes the glide (Turns out it was easier than I thought).Are you sure you aren't thinking of canceling it with no lag by glide attacking immediately before landing?
Wavedashing to grab the edge wasn't easy either What's the OP?This was mentioned in the OP. It's a tiny bit faster than edgehugging, but it's not worth the risk of SDing (or just appearing on the stage, missing your oppurtunity to edgehog) unless you've really got the timing down perfectly.
Hmm, I misunderstood you then. Still, be careful of their invincibility frames.I used the wrong phases, I mean if MK is hanging on the ledge, doing the dimensional stall or what to call it, and THEY aproach from the stage... Then MK hits THEM as a surprise attack.
Hmm, I'll have to look at this.No, I wish I could put a video up, but it actually cancels automatically if you land in the frames where the shuttle becomes the glide (Turns out it was easier than I thought).
Original post.Wavedashing to grab the edge wasn't easy either What's the OP?
T
Dimensional Edge Hogging[/COLOR]: This is not a necessary technique but can be quite useful, its pretty good for refreshing SAF's on the edgehogging.
http://youtube.com/watch?v=AAKj8wKH0qQ&feature=related
http://www.youtube.com/watch?v=4a-vqKEY68Y