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Action Replay Discussion / Q&A

brain14

Smash Cadet
Joined
Mar 1, 2007
Messages
44
Location
in front of my computer
woohooooo! i finally made it work! i had to ask 10 million stupid questions but i made it work. thx to everybody who helped me on smashboards!

also, i found this realy cool combination of codes. if u use samus always fully charged,
turbo B button, and samus rapid fire, its pretty cool.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
It's funny how you double post and how the word "edit" isn't in your vocabulary.
 

CluelessBTD

Smash Ace
Joined
Nov 20, 2006
Messages
987
Location
Pasadena, Tx
Where can I get an AR Max? I ordered an AR from codejunkies, but it turns out that it is a 1.2 and I can't enter any codes. I have a 1.06 AR disc and tried entering codes, but the codes never work.

I'm using the AR mem card that came with the 1.2, but a 1.06 AR disc. Does that matter?

Edit: Both the version of AR, and of SSBM are 1.2
 

brain14

Smash Cadet
Joined
Mar 1, 2007
Messages
44
Location
in front of my computer
It's funny how you double post and how the word "edit" isn't in your vocabulary.
what im, about to say might be hypocritical, but its true.

annoying doesnt really describe you. smart allick is more like it. you DIDNT start the thread, and your NOT in charge. i double posted because they were SEPERATE MESSAGES!!



now, that being said, i got the super yoshi code from ar central, but his up B has the same cool down time. does anyone have a different super yoshi code that affects his up B

( i have version 1.1)
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
AR seems to be a bit flaky-sometimes they work, sometimes they don't...idk, like when i first got it, it worked great...but then, after about a week, it wuld start teh game, but would nevr activate the codes, or just would't start the game.
 

brain14

Smash Cadet
Joined
Mar 1, 2007
Messages
44
Location
in front of my computer
if you have too many codes activated sometimes a few of them dont work, or the game wont start. or, if there is too much going on on the screen at one time, you'll get lag and codes wont work for a bit.
 

CluelessBTD

Smash Ace
Joined
Nov 20, 2006
Messages
987
Location
Pasadena, Tx
if you have too many codes activated sometimes a few of them dont work, or the game wont start. or, if there is too much going on on the screen at one time, you'll get lag and codes wont work for a bit.
I only do one code at a time, the game starts, but no result. I really think it might be that the AR hardware and software don't match. I thought the AR mem card works universally with previous versions of AR, but that might not be the case.

If you know anything on this, please help
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Clearly someone* hasn't read the Global Rules.

Once (and only once) when I tried to start Smash after loading a code, nothing happened. That was like a year ago, though.

* Note: I never mentioned anyone's name.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
You have an amazing sig.

When go to the Debug menu, pick Versus. At the second-to-last option thing should be the stage picky-thingy.
 
I

i8waffles612

Guest
I play SSBM on the wii so I cant =(. and even if I could i wouldnt becasue I heard it freezes and could erase your data
 

primusfan

Smash Ace
Joined
Apr 22, 2006
Messages
909
Location
New Orleans, LA
I play SSBM on the wii so I cant =(. and even if I could i wouldnt becasue I heard it freezes and could erase your data
What do you mean you can't? I play SSBM on the Wii and I use my AR every time I play it. The AR WILL NOT mess up your Wii. And about erasing your data, just don't use your memory card. You have everything unlocked in debug mode anyway.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
you annoying i looked for it up and down and i couldn't them for nothing and trust me i looked.

Ps help
Go to "Versus Mode."
Go to "DAIRONTOU."
It is between TEAMSELECT and MELEEKIND.

My guess is that you didnt go into DAIRONTOU. Sorry i didnt clarify that.
 

Dark Iori Yagami

Smash Lord
Joined
Jan 30, 2006
Messages
1,974
Location
Memphis,TN(Raliegh) (Equestria)

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
OHH there are no event match stages there, you must use a special AR code.
 

CluelessBTD

Smash Ace
Joined
Nov 20, 2006
Messages
987
Location
Pasadena, Tx
Clearly someone* hasn't read the Global Rules.

Once (and only once) when I tried to start Smash after loading a code, nothing happened. That was like a year ago, though.

* Note: I never mentioned anyone's name.
If you were talking about me, I tried 4 different codes individually 3 times each...still, none of them worked. I'm pretty positive it is the mismatched AR software and hardware
 

Sandy

Smash Champion
Joined
Jan 14, 2007
Messages
2,242
Location
North Georgia
What versions do you guys have?

Version 1.2 Debug Menu

Debug Menu Full Level Select
UXM8-ND7D-14AY0
PJH2-7UGH-6F4G4
BWA5-NZ80-E98AU
P1R9-X0D9-ZPNN4

"Dummy" and "IceTop" playable
Y07T-75KH-UX3X4
FKNZ-39HF-7XCTP
K22D-EC8A-YWETG
N3E9-E0YT-ARXBP

Mushroom kingdom and hyrule maze adventure stages don't crash
when melee matches are played on them:

C7RG-4PEZ-R29DR
F6QQ-VYMN-XDMPN
D75D-B1CF-RMBBK
PKYW-K27R-7BQC5

Trophy get stage doesn't crash the game when melee matches
are played on them

2Y7R-K16R-DU9VV
WW87-EXP7-0KJDG

Master Control Debug Menu

VBF7-P9Y6-2788D
TDA5-YA0R-8947W

Most game companies, as they are debugging their games, create a Debug Menu to allow them to access remote situations in the game without playing completely through the game.

In SSBM, this menu allows near complete freedom in a multiplayer setup, including using player like Giga Bowser, Sanbag, Master/Crazy Hand, and the Wireframes, and playing on nearly every possible level in the game.

It also allows you to mess around with settings that only Nintendo could use before.

A FAQ on the Global Data Edit under the Debug Menu can be found here.
http://arcentral.net/ssbm/desc/GDEFAQ.html

Master Sound Test

CWJN-6KPZ-10TV4
9FW5-MYQN-H5Z7F

P1 - P4 Icons are Mario

ZAP4-MMA5-Q9TMC
N9XW-KP0X-4AN7U
ET9C-C1N4-43ZG9

When using some of the "extra" characters available in the Debug Menu, it is possible that your game will freeze as these "extra" characters don't have winning screens. This code sets the icon/winning screen to Mario for all 4 characters and prevents this freezing from occuring.

Scale Modifier
XYFJ-PY65-UNCZ9
2GD9-2C1K-E120E
F52E-JNFA-0W4EQ
ET6Y-124N-E4KCT
7WQB-6K0M-D684D

This code basically makes it where the scale modifier in the debug menu goes higher than 5.0. Note: The larger you make a character, the higher chance that their character will be invisible until they attack. You can still see the indicators for when you're off screen, though.

Item appearance modifier
PBKJ-FTHW-2FKM2
CBCW-5C3P-8Q027
DM5Z-PJQ5-443DY
W3D0-GFWG-Q39NX

This code will allow the debug menu to set the item frequency to three levels above 'very high'. When you use it the item level item on the menu will change from a text thing to just a number. The numbers match up to the old text labels like this:
0: None
1: Very low
2: Low
3: Normal
4: High
5: Very high
6: Higher still
7: Items fall like rain.

PAL Notes
Press D-Pad right in the debug menu to set items to fall like rain.
Press D-Pad Down to reset items to normal, while in the debug menu.
Make sure items are reset before entering rule option, or the game will freeze


Six player debug melee
3PDT-9QAN-WQD7B
FGHB-VGKG-4UYHN
M4EJ-D9FZ-N0QF2
CA7W-33QH-2YBTN
39ZG-R2N0-GVYKH
TVRB-QAFG-CWAYJ
R5GP-ZKPM-ET70Q
DQYF-ZMBD-TEG68
RAU2-V3QR-Z6KRH
W07K-3VC8-TG4BJ
EQGT-8UBP-GJVU1
PCHW-7BZ5-W796P
4J70-ZWKW-8A3EC
HYYW-U36B-12YE5
AN6F-FH6P-KYCF4
YM68-1NCZ-CU2UN
3J66-2JWB-7G8ZE
058T-3Q62-YJCZX
9XK9-ZFJN-85BHK
RGM2-69TH-KJ80U
Q6CZ-H78U-MR8J1
Q5FP-96GN-BHFT1
CGCU-PRR4-21P0U
63VU-8WB2-ZFUG9
EURR-UXUJ-1VKYA
RJPX-EXCD-F7U7Y

With this code, you can play a melee match with six fighters. (Still only 1-4 humans, but now you can play 4 humans and 2 computers all at once.) Note: this only works for matches started from the debug menu.

With this code, player 5 gets the same settings as player 3, and player 6 gets the same settings as player 4 (but see below for how this can be changed). This includes everything like size, offense/defense ratio, damage, flags (if you use the stamina debug menu code), and, most importantly, cpu level.

The only settings that are not copied are the "Char" setting and the "kind" setting. Player 5 gets its character from the "ALL_CHAR" setting under the char menu, and player 6 gets its character from the "Publicity" setting on the root of the debug menu. Both players 5 & 6 get their "kind" from the "ALL_KIND" entry on the kind select menu.

The IK Debug Flag now controls which characters get copied where. It defaults to 1, and if you leave it at 1 this code works as above. When you change it to 0, though, things get different:

When IK Debug flag is 1: (this is how it normally is)
-Player 1 gets data from player 1
-Player 2 gets data from player 2
-Player 3 gets data from player 3
-Player 4 gets data from player 4
-Player 5 gets data from player 3, char from ALL_CHAR, kind from ALL_KIND
-Player 6 gets data from player 4, char from Publicity, kind from ALL_KIND

When IK Debug flag is 0:
-Player 1 gets data from player 1
-Player 2 gets data from player 2
-Player 3 gets data from player 1, char from ALL_CHAR, kind from ALL_KIND
-Player 4 gets data from player 2, char from Publicity, kind from ALL_KIND
-Player 5 gets data from player 3
-Player 6 gets data from player 4

Basically it lets you set values for 5 and 6 directly, in case you want to do a match of 4 humans against 2 computers and you want to be able to make the computers really big or really strong or something. It's sort of confusing, but worth it for the added flexibility.


Stamina Mode/Status Modifer
Y35M-P7NF-ZFUKC
52GU-1RUH-JD20G
74MZ-NAZA-MYZND
N3E7-4WFP-7XM7H
7WXJ-UXKG-ZN7BU
TRBB-ZVX6-U8DNH
D4WT-3U6W-BGYE7
6AZ2-YHC8-8D91R
4XBU-DKUQ-Q8BAA
R6WG-6GEF-99JV9
TQXZ-6R96-6M00H
U05U-EVGN-FHM08
9TKQ-AXA8-PM7QU
2Y69-DK5X-ZU3JU
7Q5F-YBEZ-ZXCDY
EZAA-3DEV-REN4E
MUM2-XJYM-JCAJX
1W61-9901-5U7H5
E4MZ-TNPD-2TUKT
Q3ZT-JHNX-Y8CCF
7A10-ZBPG-JBB28
T37A-1F0Z-N1DV2
2KVU-JBP5-AY2EP
2T2Q-YRVE-DQQ5U
FZ33-WRG9-EJFXX

The "VIBRATION SELECT ->" menu under "MODE : RULE >" has been changed to a "FLAGS >" setting menu. You can set an integer for each player which translates into one of the following settings.

1 - stamina mode
4 - low gravity
8 - invisible
48 - metal mode
Notes:
To set the starting HP for stamina mode, go to "DAMAGE SET ->" under "MODE : DAIRANTOU >". The damage you set each of the stamina mode players to will be doubled and used as your starting HP.

Holding R while scrolling through the numbers will make it scroll faster.

To use more than one of these, just add the values for the effects you want and set the flag for the appropriate player to that sum. You can experiment with other values but that may have undesired results (read: it may crash).


Speed Mod/Team Damage
JHRN-7CRD-JDREP
U4UV-RGY9-67A7V
HR9Y-UAHZ-JVRY9
M42K-V2BE-YZM4V
VARN-1YWQ-P9RBN
JE6J-DH24-BFA94
WFPJ-007A-17X4X
P3XB-80Z8-CVVNF
39QJ-MRY5-BQTPZ
AUUJ-1WUG-HK9D0
386V-2F99-0RG6E
4BD1-UYWA-CV176
KRN9-ZECX-XCEE3
EYB4-QYVY-AGTEJ
C2VD-Q2MR-8ZKVJ
U13U-QHX1-J9XRJ
R6TR-1Q7Q-KDN96
W73W-3GUP-ZTVN4
8R0X-3D6H-CD1GB
NWUX-0187-ZPRTP
2PCR-2G0F-295NM
GZ0U-5Z9B-6969D
22MZ-3UEQ-6DXC3

It changes the vibration setting (again) to have a value that sets the speed of the match and allows you to turn on team damage. There's also an entry for the old vibration menu. (Which will be replaced with the flags menu if you use the stamina menu code). At the moment there's a bug where the speed value defaults to zero. This means you MUST CHANGE THE SPEED or your match will not go anywhere. If you forget, you should be able to hit reset and not have to load the action replay stuff again. 1.0 is normal speed, 1.25 is lightning, 0.5 is slow-mo. I let it go up to 5.0, which is pretty crazy and not guaranteed to be stable. I re-used the global data edit menu, so that entry is disabled on the root of the debug menu. If anyone is seriously upset by this I'd love to hear why.

This one is still sort of a work in progress. It should be fully compatible with the flags menu code
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Good job, Frank.

I've always wanted to do 6-player melee, but never did. I think i might try it.
 

CluelessBTD

Smash Ace
Joined
Nov 20, 2006
Messages
987
Location
Pasadena, Tx
what were the codes?
I did 2 different versions of the Ganondorf sword code (1st player), then 1 for second player. I did the Debug menu code for 1.2 NTSC, which I have. I also tried the code for 1.1 and 1.0 just to see. I also tried the code for moonjumping, and 1st player infinite health, and none of them worked.

Remember that I tried them all individually. I used the NTSC mode of AR
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
Is verison 1.0 good [I have that]? If so.....

*in Dante's voice* WHOOOO YEAH! YEAH BABY YEAAH!!

*clears throat*
Which one has more/better codes? 1.0, 1.1 or 1.2?

I found the super Ness code for v1.0.

7W3C-3MHP-K1V59
W212-K5QD-QMXBD
F13G-4GQD-DUVV2
DCJP-QVAJ-908FD

There you go.
 

yugiah

Smash Rookie
Joined
Apr 15, 2007
Messages
3
"Is verison 1.0 good [I have that]? If so.....

*in Dante's voice* WHOOOO YEAH! YEAH BABY YEAAH!!"

actually it is, since it was the first version there are more bugs to exploit, if you like ^_^


http://arcentral.net/ssbm/ssbmV10/v10.html

this link leads you directly to v1.0 ssbm codes for the action replay. All the codes i have used there work, and trust me, they have a TON of them:)

http://ssbm.detstar.com/debug/

this one gets you to a helpful site that shows all the aspects of the debug menu, enjoy :)
 

Endless Nightmares

Smash Master
Joined
Sep 23, 2006
Messages
4,090
Location
MN
I have a question about the "Peach always pulls XX item" and "Luigi's fireball becomes XX item" codes. Does anyone know what works and what doesn't with these codes? I'm assuming that only grab-able items work with Peach, but I don't know about Luigi. With either of the codes, most of the options freeze. Here's a list of object modifiers below. So far I've gotten Bo-bombs and Hammer Heads to work with Peach, and for Luigi, the Bo-bombs fly out but they don't hit anything o_O

00 Capsule
01 Box
02 Barrel (Taru)
03 Egg
04 Partyball (Kusudama)
05 Cannon (TaruCann)
06 Bombomb (BombHei)
07 Mr. saturn (Dosei)
08 Heart
09 Tomato
0A Star
0B Bat
0C Sword
0D Umbrella (Parasol)
0E Green shell (G Shell)
0F Red shell (R Shell)
10 Laser Gun (L Gun)
11 Freezie (Freeze)
12 Foods
13 Motion Sensor Bomb (MSBomb)
14 Flipper
15 Super scope (S Scope)
16 StarRod
17 LipStick
18 Fan (Harisen)
19 Fire flower (F Flower)
1A Big mushroom (Kinoko)
1B Small mushroom (DKinoko)
1C Hammer
1D Warp star (WStar)
1E Screw attack (ScBall)
1F Rabbit hood (RabbitC)
20 Metal Box (MetalB)
21 Cloak (SpyCloak)
22 Pokeball (M Ball)
23 green triangular prisim
24 Star Rod Star
25 Lips Stick Dust
26 Super Scope Beam
27
28 Hammer Head
29 Flower
2A Yoshi's egg
2B Goomba (DKuriboh)
2C Redead (Leadead)
2D Octarok (Octarock)
2E Ottosea
2F Stone
30 Mario's fire
31 Dr.Mario's Capsule
32 Kirby's Cutter beam
33 Kirby's Hammer
34 Raygun beam
35
36 Fox's laser
37 ? Falco's Laser ?
38 Fox's shadow
39 Falco's shadow
3A Link's bomb
3B Young Link's bomb
3C Link's boomerang
3D Young Link's boomerang
3E Link's Hookshot
3F Young Link's Hookshot
40 Arrow
41 Fire Arrow
42 PK Fire
43 PK Flash
44 PK Flash
45 PK Thunder
46 PK Thunder
47 PK Thunder
48 PK Thunder
49 PK Thunder
4A Fox's Blaster
4B Falco's Blaster
4C ? Link's Arrow ?
4D Young Link's arrow
4E PK Flash (explosion)
4F Needle(thrown)
50 Needle
51 Pikachu's Thunder
52 Pichu's Thunder
53 Mario's cape
54 Dr.Mario's cape
55 Smoke (Sheik)
56 Yoshi's egg(thrown)
57
58 Yoshi's Star
59 Pikachu's thunder
5A Pikachu's thunder
5B Pichu's thunder
5C Pichu's thunder
5D Samus's bomb
5E Samus's chargeshot
5F Missile
60 Grapple beam
61 Sheik's chain
62
63 Turnup
64 Bowser's flame
65 Ness's bat
66 Yoyo
67 Peach's parasol
68 Toad
69 Luigi's fire
6A Ice(Iceclimbers)
6B Blizzard
6C Zelda's fire
6D Zelda's fire (explosion)
6E
6F Toad's spore
70 Mewtwo's Shadowball
71 Iceclimbers' Up-B
72 Pesticide
73 Manhole
74 Fire(G&W)
75 Parashute
76 Turtle
77 Sperky
78 Judge
79
7A Sausage
7B Milk (Young Link)
7C Firefighter(G&W)
7D Masterhand's laser
7E Masterhand's bullet
7F
80
81 Crazyhand's Bomb
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
94
95
96
97 (crashes with peach pulls out)
98
99
9A
9B
9C
9D
9E Coin
9F
A0 Null pokemon entry?
A1 Goldeen (Tosakinto)
A2 Chicorita
A3 Snorlax
A4 Blastoise
A5 Weezing (Matadogas)
A6 Charizard (Lizardon)
A7 Moltres
A8 Zapdos
A9 Articuno
AA Wobbuffet
AB Scizor
AC Unown
AD Entei
AE Raikou
AF Suicune
B0 Bellossom (Kireihana)
B1 Electrode (Marumine)
B2 Lugia
B3 Ho-oh
B4 Metamon
B5 Clefairy
B6 Togepi
B7 Mew
B8 Celebi
B9 Staryu (Hitodeman)
BA Chansey
BB Porygon2
BC Cyndaquil (Hinoarashi)
BD Marill
BE Venusaur (Fushigibana)
BF Chikorita's Leaf
C0 Blastoise's Water
C1 Weezing's Gas
C2 Weezing's Gas
C3 Burn ??? Fire something
C4 Burn ??? Fire something
C5 Charizard's Breath
C6 Charizard's Breath
C7 Unowns
C8 Lugia's Aeroblast
C9 Lugia's Aeroblast
CA Lugia's Aeroblast
CB Ho-oh's Flame
CC Staryu's Star
CD Healing Egg
CE Cyndaquil's Fire
CF ??? invisible
D0
D1 Target
D2 Shyguy (Heiho)
D3 Koopa(Green) (Nokonoko)
D4 Koopa(Red) (PataPata)
D5 Likelile
D6 (old-lead)
D7 (old-octa)
D8 (old-otto)
D9 White Bear (whitebea)
DA klap
DB Paratroopa (Green) (zgshell)
DC Paratroopa (Red) (zrshell)
DD
DE
DF
E0 (crashes with peach pulls out)
E1 Apple
E2
E3
E4
E5
E6 Tool
E7
E8
EA Arwing Laser
EB Wolfen Laser
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9 (crashes with peach pulls out)
FA
FB
FC
FD
FE
FF
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
IE:

If you choose Arwing, it must be either test stage or Corneria or Venom.

If you choose an item, items must be on.

If you pick Polar bear, it must be Icicle Mtn. or test stage.
 

jim0001

Smash Rookie
Joined
Apr 20, 2007
Messages
23
Location
Bedroom, playing videogames
I just got Action Replay for the GameCube, (not MAX, just normal) and there is no code generator/ insert code button =\
If you know anything about this, then please say, because i think i got juked =O
 
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