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A Request to All Tournament-Level Meta Knight Users Regarding Infinate Cape...

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
OK, fellow Meta Mains.

What we have on our hands is one of the coolest techs avaliable. The Cape can now be used as a fantastic improvement to out metagame. However, this tactic could possibly be banned if used for stalling purposes.

If we do not abuse this tactic, we will probably be able to keep it in our arsenal. It only takes one greedy muthrfuker to ruin it for all of us, so here is my proposed plan...

Do not use this technique for more than 3 seconds at a time.
Do not EVER stall with this move. If you need to stall for a short period of time, go fly.
Do not completely abuse a low quality player with this tech. If you can defeat them otherwise, please do so.

I am hoping we can adopt these rules as "manlaws". I am not going to come to your house and attack you if you break them. They are just rules that we as Meta Knight players can agree on so this tech does not become banned.

Yeah?
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
No, if it's deemed broken, it will be banned.

It doesn't matter if there aren't 29,000 Metas running around abusing it. If it's deemed to friggin' good to be allowed to live and/or too friggin' hard to police, it will be banned, be it left largely unabused or not!

The Honour System is a failure.
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
I think we should just let it be banned...

We don't need this tech to win, and its completely broken and unfair...
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
why not just win a match. i dont need to stall 7 mins to beat my opp. -_-
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
-___- It is not broken when used in a non-broken fashion
Yes, when one uses it in such a way that you will always re-appear on the same spot and with the same timing, thus making it possible for the opponent to predict where you'll appear, instead of having to guess it while you're invisible and invincible and if they're at a severe disadvantage since the chances of getting it right are very small.

Oh wait, there's a way to do that already, by not using this tech at all.
 

acv

Smash Journeyman
Joined
May 11, 2008
Messages
496
Location
VA
do you think everybody listened to the request regarding infinite release grab on ness and lucas.some people will and some wont.it just takes one to ruin it.
 

Kinesis

Smash Rookie
Joined
Nov 7, 2007
Messages
11
I actually use the infinite cape to get away from people farther.
The normal cape is too easily tracked. Get on a big stage, use IDC (anagram ftw [ANOTHER ONE]), get away, run back, attack, do it again.

Now, I'm not saying I don't abuse it. I do when I'm playing with my friend and I like teasing. The longest I can hold it is about 5 seconds, maybe close to 7. I think that would be a better rule for it.
 

UnSaxon51

Smash Journeyman
Joined
Mar 3, 2008
Messages
285
Location
SoCal
NNID
UnSaxon51
3DS FC
0619-3482-4034
Switch FC
SW 1864 9526 0695
A) I don't see the technique ever being abused to the point of being banned.
B) I don't think it's particularly useful as a long-term stall anyway.
C) If it is abused to the point that it's a broken technique, it deserves to be banned.

Game Set!
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
Also, your opponent will know where you are. The screen moves right along with you.

I dont think it will be banned unless some jackazz abuses it terribad. It isnt even crazy ganebreaking.
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
Going invincible and being able to attack out of the invincibility is broken....

You honestly don't think its broken to do this move say 11 times straight to rack up enough damage to kill with a d+smash? This means your opponent only has a few chances to hit you... That is def not fair...

I'm the kind of person who will do anything to win... And I know if I was able to do this in tourneys, I would abuse this move so much and attack out of the invincibility every chance I get.... This move is so unfair its unreal...
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
A) I don't see the technique ever being abused to the point of being banned.
B) I don't think it's particularly useful as a long-term stall anyway
.
C) If it is abused to the point that it's a broken technique, it deserves to be banned.

Game Set!
I'm sorry, what?
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
It really is broken, and if you don't think it is, you're either a MK player that can't win without it, or you're just really dumb....
 

IceDX

Smash Ace
Joined
Jun 4, 2008
Messages
683
Location
Tijuana, México
NNID
TheIceDX001
In think these rules are a great idea that every MK User should Follow, otherwise we would be wasting a great tech
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
It really is broken, and if you don't think it is, you're either a MK player that can't win without it, or you're just really dumb....
I can and do win without it. I also am not dumb.

However, I may be able to win more if I could use this tech on occasion for the mindgame aspect.
 

boom-man97

Smash Journeyman
Joined
Dec 16, 2006
Messages
224
Location
NJ
well considering that the D-cape ATTACK its self has tremendous lag, low knock-back, AND it would be hard to accurately aim it anyway because you can't see yourself, i dont think that using this tech to rack up damage will be that big of a problem but if it really is that broken then yea, it should be banned.

on the bright side meta knight finally has an AT!!!
 

Quez256

Smash Journeyman
Joined
Jul 24, 2007
Messages
333
Location
Zacoalco, Mexico
well considering that the D-cape ATTACK its self has tremendous lag, low knock-back, AND it would be hard to accurately aim it anyway because you can't see yourself, i dont think that using this tech to rack up damage will be that big of a problem but if it really is that broken then yea, it should be banned.

on the bright side meta knight finally has an AT!!!
Which, from how it's looking, will be banned.
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
well considering that the D-cape ATTACK its self has tremendous lag, low knock-back, AND it would be hard to accurately aim it anyway because you can't see yourself, i dont think that using this tech to rack up damage will be that big of a problem but if it really is that broken then yea, it should be banned.

on the bright side meta knight finally has an AT!!!
Ok? So you're telling me people can't master how to hit with this thing? If you are, than you my friend, are one of the dumb people I was talking about earlier...

You do realize that you can stay invincible for a long period of time right? Making this move completely unpredictable...

I guess you can say "OHHHHH YOU CAN HEAR WHEN HE STOPS HITTING THE C+STICK UP!" ,but at all tournies I've been to, Finals are played on 2 dif TV's pretty far apart.... And even if you are close, That dosn't make it hard for the MK player to cloak when they will attack...

What you don't realize is it's going to be a big problem... People WILL abuse this move... I for one am one of these people... Call me a *******, IDC... I'll be the one winning your money because I broke a rule, and went over w/e time limit is set...

Yeah, It's cool for MK to finally have an AT.... But this one is broken and unfair...
 

DarkVampire

Smash Rookie
Joined
Aug 19, 2006
Messages
13
Location
California
i want to use it D=. i agree with peef to tell u the truth. 3 secs is all u need unless u want to abuse it. DONT ABUSE IT OR I WILL DO BAD THINGS TO U!!!
 

Quez256

Smash Journeyman
Joined
Jul 24, 2007
Messages
333
Location
Zacoalco, Mexico
Guys, stall tactics is NOT the only reason this will most likely be banned; the fact that it's a near-flawless approach as well as rendering you completely invincible for the duration is still one heck of a factor on whatever decision will occur. As I've said it before, it's essentially a mobile, invisible, infinite, invincible, attack-out-of spotdodge from hell; The flaws/difficulty in performing the tech will NOT outweigh the benefits, period.
 

MisterMoo

Smash Journeyman
Joined
Jun 13, 2007
Messages
340
Location
South Bend, IN
NNID
Aaron_Rodgerz
This is gonna get banned.... I've talked to alot of BRoomers, and they all have the same opinion as me...
 

Locuan

D&D Obsessed
BRoomer
Joined
Aug 20, 2005
Messages
4,381
Location
San Antonio, TX
First of all, let me say that this technique is (and for the first time I'm saying this and actually using the term) "broken." It allows you to be invisible and invincible in the time you are performing the AT. While I have seen many threads that people use it as a stalling tech, I for one use it as an approach. Secondly, really I don't see anyone trying to use this tech for over 8 minutes in the tournaments in your area; 6 minutes in my country. I mean I only perform the tech for 10 seconds and my arm already starts hurting. Either way if I want to stall, I'll just glide under the stage no sweat, I won't tire myself out in the process and it's way easier to do... If this tech is banned in my country I wouldn't mind. As for what the future holds for this AT it is going to be very hard for it not to be banned at tournament play.
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
Guys, stall tactics is NOT the only reason this will most likely be banned; the fact that it's a near-flawless approach as well as rendering you completely invincible for the duration is still one heck of a factor on whatever decision will occur. As I've said it before, it's essentially a mobile, invisible, infinite, invincible, attack-out-of spotdodge from hell; The flaws/difficulty in performing the tech will NOT outweigh the benefits, period.
1) A spotdodge does not have massive startup and ending lag.
2) performing the move in place, as well as moving more than one constant direction, is extremely difficult, making it easier to defend against than it is to perform.
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Just use it till its banned. once you use it in match at a tourney people will be like "WTF hell no" and then banned.


Its definantly broken though. But it is also hard to do. I cant get it for more than 30 secs.
 

acv

Smash Journeyman
Joined
May 11, 2008
Messages
496
Location
VA
first tested then ban it.anyways maybe something to counter it will be found some day.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
Don't worry, I'm not planning on ever using this ****.

I have more important things to work on with MK.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
The tech is just broken, not using it will not make it less so.



From what I can recall, no.
IC freeze glitch says "hi".

1) A spotdodge does not have massive startup and ending lag.
2) performing the move in place, as well as moving more than one constant direction, is extremely difficult, making it easier to defend against than it is to perform.
1. Yes, but this move has the signifigant advantage of, "you have no way to predict when the opponent will attack", unlike spot-dodge where you can see where it ends. And btw, the hitbox comes out immediately when you become visable... so you have to dodge/defend BEFORE you have any indicators... The ending lag only comes when you start-up the move initially, the from this tech, the hitbox is near immediate. And ending lag isn't much of a factor when you have a 1 out of 400,000 chance of actually blocking or dodging the attack.

2. Difficult, but not impossible. People will figure out how to do it. Heck, I've already got near perfect accuracy against moving targets and I am(/was) not even an MK main.


While I have seen many threads that people use it as a stalling tech, I for one use it as an approach.
Which is no better...

Using it as an approach sets up a guessing game, where your opponent has to guess when you're going to attack, and you have all day to launch the attack. If they guess too late, your attack goes through without resistant, if they guess too early you can punish them in lag frames. 1 (number of minutes remaining x 60 x 2 (at least)). Those are aweful odds, so virtually every attack is guaranteed with this approach when used properly.



Secondly, really I don't see anyone trying to use this tech for over 8 minutes in the tournaments in your area; 6 minutes in my country. I mean I only perform the tech for 10 seconds and my arm already starts hurting. Either way if I want to stall, I'll just glide under the stage no sweat, I won't tire myself out in the process and it's way easier to do... If this tech is banned in my country I wouldn't mind. As for what the future holds for this AT it is going to be very hard for it not to be banned at tournament play.
Hard, but not impossible, people are already holding it for 2 minutes+, which is all you really need to finish off a match.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Has an AT actually been Conpleately Banned Ever??????
* Infinite Rising Pound
* Infinite Wall Bombing
* ICs Freeze Glitch
* Soul Stunner Glitch (when items were allowed)
* Various infinites for stalling purposes
* The Invincibility Glitches (which oddly enough work a lot like this one) for Neji, Awakened Hinata and Tsunade in the Naruto: Gekitou Ninja Taisen series

And probably more.

1) A spotdodge does not have massive startup and ending lag.
2) performing the move in place, as well as moving more than one constant direction, is extremely difficult, making it easier to defend against than it is to perform.
1) But you always have the same animation with the same amount of invincibility. I will always know when I can hit you again after a spotdodge.
2) No it's not. Just because you can't do it well doesn't mean it is. Also, alternate controller setups.
 

l SOUP l

Smash Apprentice
Joined
Jun 14, 2008
Messages
164
Location
Florida
No, if it's deemed broken, it will be banned.

It doesn't matter if there aren't 29,000 Metas running around abusing it. If it's deemed to friggin' good to be allowed to live and/or too friggin' hard to police, it will be banned, be it left largely unabused or not!

The Honour System is a failure.
This person speaks the truth :)
 

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
do you think everybody listened to the request regarding infinite release grab on ness and lucas.some people will and some wont.it just takes one to ruin it.
Standing infinites are different from this, and here's why:

This technique will make the game devolve into nothing but Metaknight dittos. It'll be a game of whoever could get the first hit, and then stall for the rest of the 7 minutes. For many people, this'll mean stalling until their opponent messes up his stall, hitting him, and then stall again. For people who don't mess up, it'll be 7 minutes of absolutely nothing. This'll make the game extremely boring, don't you think? You have 2 choices in this situation: remove the technique, or remove the character. If we remove the technique, Metaknight is still really good, but by no means unbeatable, so there's no reason to ban Metaknight when we could just remove the broken tactic.

The standing infinites means that there are 5 characters who have very bad matchups with dedede and 2 characters with very bad matchups vs. Marth and Pokemon Trainer. Which means that if you play one of those 7 characters, you need to have a secondary for those matchups, unless you think you can handle not being grabbed ever. Notice how this still leaves those 7 characters useable against the other characters that can't infinite them, and that those characters with those infinites might be good overall but are certainly not free of their own bad matchups with other characters. As for the Ice climbers infinite, there are other ways to get around it. Space well, separate them and keep them separate, kill Nana early on, get them off the stage, etc. They are also not unbeatable, or we'd be seeing a lot more tournaments won by them.

A) I don't see the technique ever being abused to the point of being banned.
B) I don't think it's particularly useful as a long-term stall anyway.
C) If it is abused to the point that it's a broken technique, it deserves to be banned.

Game Set!
Do you honestly think that we won't see at least one player who is mediocre otherwise master the technique to the point where it's obvious that it should be banned? I've seen mediocre players master anything like this that they could possibly do, just to get ahead. Also, how is it not useful as a long term stall? I can just hit you once, and do this until the timer runs out. If tournaments were to rule that you can only do it for a certain amount of time, I'd just do it to that time, reappear far enough from the enemy that I can't possibly be hit, and disappear again for the next minute or so. It's already obvious that it's broken, seeing how Metaknight is very good without it.
 
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