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Thats called stallin not a movement approach or pullaway movement. everyone here is just hella scared of stallin the stallin its already banned. this tech must be used for movement approach not for stallin. if they repeat more than once thats stalling and its DQable so stop thinking in the stallin state and mind a good metagame with it.Sooo
Let's do it for 2.5 seconds.
Appear safely.
Do it for another 2.5 seconds.
Appear safely.
Another 2.5 seconds.
Appear safely.
Repeat?
if they repeat more than once thats stalling and its DQable so stop thinking in the stallin state and mind a good metagame with it.
I think you didnt read at all i guess. but anyways do whatever this board wants since they always do what "They" thinks its better for the "Community".A movement approach?
Ok say they do it 3 times. But "they're looking for an opening for their movement approach."
Is that stalling?
**** like this is arguable.... THAT'S the problem.
At what time would it be repeating then?if they repeat more than once thats stalling and its DQable.
Did you know that your shield breaks if you hold it in for that long? No, seriously, you have to predict when during those 3 secs he's gonna attack, otherwise, you're just wasting shield. It's a losing guessing game.how do i predict it? as easy as setting rules for time limit during invisibility. 3 secs or your DQed.
he wont be able to stall at all so he just got at least 3 secs to do whatever and your opponent would be ready for that. but either way here at the very end the people who think are in command of tournament game like games would ban it for sure. anyway ill enjoy with or without it.
Edit: I tested it the traveling time and on and constant basis he has 2 secs to reach from side to side of FD, that means 3 secs time can be applied, since you can control it to move F,B etc so it is viable to allow it as that and players would be already ready to counter or do whatever in those 3 secs motion of the movement. and also lets MK players can either approach or get away from projectiles.
No, but that's no reason to not ban it.As I said Before Has Any AT ever been Banned In SSB????
Policing is gonna be impossible for stalling, it'll require stopwatches at the tournies.how do i predict it? as easy as setting rules for time limit during invisibility. 3 secs or your DQed.
he wont be able to stall at all so he just got at least 3 secs to do whatever and your opponent would be ready for that. but either way here at the very end the people who think are in command of tournament game like games would ban it for sure. anyway ill enjoy with or without it.
Edit: I tested it the traveling time and on and constant basis he has 2 secs to reach from side to side of FD, that means 3 secs time can be applied, since you can control it to move F,B etc so it is viable to allow it as that and players would be already ready to counter or do whatever in those 3 secs motion of the movement. and also lets MK players can either approach or get away from projectiles.
Tilt the control stick, it has to be down and up respectively, but you can tilt both diagonally. This allows you to move, the greater the tilt, the more you move.How can you move in this infinite if your control stick has to be held down and your up smash has to be spammed?!?
You can also move up as much as you ever could with a Cape. I've managed to reach Battlefield's top platform, although I didn't use the attack, which seems to change the physics of the move.Tilt the control stick, it has to be down and up respectively, but you can tilt both diagonally. This allows you to move, the greater the tilt, the more you move.
The reason people are talking about banning it is because people are using it in a real match.Many of those techs were banned for stalling purposes only. I don't see why we can't do the same for this.
It's not even that useful to be honest. Try to apply it to a real match urself and you will find that you just get ***** out of it 75% of the time.
Yeah, that's a point I made earlier actually, the only place you're safe from the hitbox is at the top platform of battlefield or above. Just Barely.You can also move up as much as you ever could with a Cape. I've managed to reach Battlefield's top platform, although I didn't use the attack, which seems to change the physics of the move.
Not that you'd ever have any good reason to use this to get to the top platform.
exactly.I played a stalling MK....but he didn't use this tactic. I saw a few people using it at FAST, but nobody tried stalling with it, so it was all good.
MK waits for the lag after your spotdodge or what have you and attacks, or he just drops out and grabs you out of the dodge. Maybe he even does a dtilt or somesuch.answer 1) watch how the camera moves and be prepared to jump/shield/spot dodge if the camera closes in on you
First of all, I've already said that MK can get some decent height out of the Cape, and thus can get some good height out of the IDC. Second of all, he doesn't need to. If you're on a platform and he's below you, then the move has already done what it needs to do.answer 2) get up onto a platform and wait for MK to reappear. MK cannot jump while using IDC
Mk's solution: Stay in IDC hovering within the range of the attack out of cape (preferably right on top of the opposing character). If you try spotdodging, MK attacks during the lag frames. If you try to jump, MK gets nice height on the tech, he can chase and attack. Shield buys you a little while but it doesn't last forever.answer 1) watch how the camera moves and be prepared to jump/shield/spot dodge if the camera closes in on you
So, you exchanged a completely impossible to defend position for one that is considerably less dangerous... but still completely weighed in MK's advantage.answer 2) get up onto a platform and wait for MK to reappear. MK cannot jump while using IDC