Pengie
Smash Lord
After watching the GF at Apex I'm pretty sure that everyone, regardless of whether they enjoyed it, hated it, or don't play smash, thought one thing: HOLY CRAPBALLS THOSE MATCHES TOOK TOO LONG.
I feel that this is Melee currently one of the bigger problems with Melee; while sometimes we have two minute Fox shinespike fests, we are also starting to see matchups like Doc/Jiggs, YL/Puff, and Peach/Puff that tend too run around 5-6 minutes. There really isn't a way to avoid matches like these running long because the characters themselves favor more slow paces. Now, in spite of what many loud scrubs want to believe, there is nothing wrong with slow matches that end in the timer running out; what is a problem, however, is the fact that the timer lasts for eight minutes. This is an obscene amount of time and it also makes tournaments run longer than they should be running because on average matches are about 3.5 - 4 minutes. While I'm aware that this is also due to other factors such as the number of setups, people playing friendlies/MM's, etc., I feel that shorter matches would help significantly quicken the pace of tournaments and they should fall behind schedule a lot less often.
The system that I had in mind as an alternative to the current 4 stock/8 minute timer was a 2 stock/4 minute timer where all sets are now best of five rather than best of 3 in order to minimize things like games being lost due to random hit -> combo-> stock, which would be a far bigger deal in this setup. Ultimately the main point of this setup is to make the slower aforementioned matches more bearable, while not punishing a player for choosing a defensive playstyle like so many posts on the boards seem to propose.
I'm also aware that trying to change the current and deeply entrenched format of the game is a pretty futile endeavor, but I feel like if there was ever going to be a time where this idea might gain steam it would be after the last large tournaments grand finals took somewhere close to an hour to finish.
I feel that this is Melee currently one of the bigger problems with Melee; while sometimes we have two minute Fox shinespike fests, we are also starting to see matchups like Doc/Jiggs, YL/Puff, and Peach/Puff that tend too run around 5-6 minutes. There really isn't a way to avoid matches like these running long because the characters themselves favor more slow paces. Now, in spite of what many loud scrubs want to believe, there is nothing wrong with slow matches that end in the timer running out; what is a problem, however, is the fact that the timer lasts for eight minutes. This is an obscene amount of time and it also makes tournaments run longer than they should be running because on average matches are about 3.5 - 4 minutes. While I'm aware that this is also due to other factors such as the number of setups, people playing friendlies/MM's, etc., I feel that shorter matches would help significantly quicken the pace of tournaments and they should fall behind schedule a lot less often.
The system that I had in mind as an alternative to the current 4 stock/8 minute timer was a 2 stock/4 minute timer where all sets are now best of five rather than best of 3 in order to minimize things like games being lost due to random hit -> combo-> stock, which would be a far bigger deal in this setup. Ultimately the main point of this setup is to make the slower aforementioned matches more bearable, while not punishing a player for choosing a defensive playstyle like so many posts on the boards seem to propose.
I'm also aware that trying to change the current and deeply entrenched format of the game is a pretty futile endeavor, but I feel like if there was ever going to be a time where this idea might gain steam it would be after the last large tournaments grand finals took somewhere close to an hour to finish.