JigglyZelda003
Smash Hero
lol point taken, that would look better so i will edit that shortly
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After looking at other char's MU threads and seeing this notation, I've started using it as well. It's much easier to understand and highly recommend it to reduce confusion.Haha. Yeah, I spaced out when I first saw the discussion change, but now it's been done.
Actually, (more relevant) I'd recommend evening the Rosalina socre to 5:5 just for the sake of consistency, as all the other MUs are rounded to command # scores.
Also, just a little thing about how the score visual at the top of each character may be confusing when read. The way it is now, it seems possible that someone could misread the number as being in Zelda's favor (Which, lol.) since it's put
65:35
almost making it look like 35 for PEACH. (Partially since I always visualize the number pertaining to Zelda being the left number, and the one on the right being her opponents'.)
I'd just recommend maybe adding character heads to both sides of the number and/or coloring the score at the top to note it being disadvantageous or advantageous (Like with the green=good, yellow=med, red=bad sort of thing.) Example:
35 : 65
IDK if it's just me that sees it that way, but it might look nicer this way. (Or similar.) ^ ^
As a main I will say that the biggest problems in is approaching her due to Nayru's Love (can destroy bike if timed right), side B can annihilate you and your bike when recovering and her UP Aerial out ranks Wario's aerial approach from above.I though is just chime my score in at 45:55
He is annoying, and has the weaves and waft o_o but Zelda seems to be able to contest with him pretty well imo.
As a bonus, we can even out range him in some moves' cases. I do find it troubling that sometimes you're pretty much forced to go in though, to try to prevent him from playing 'no go in' to get a waft.
And why can't she avoid grabs or bananas? Not only does she have Nayru's, she can alsoThis match-up makes me want to hang myself. Zelda can't avoid his grab nor his banana which leads to a grab, she is Fair food, Uair food and actually just food for Diddy in general. Up Bing this jerk seems impossible because nothing he does has lag and its so risky if you miss it because Diddy and his grab are so fast, even if you cancel it you're in a hideous position. Fun fact: His Fsmash will also often outrange Zelda's!
Edgeguard and hope you hit the Dair while praying you don't get Uaired/Faired/SideB'd. His air speed and Up B both aren't super fast so getting those Dairs may not be as hard as you would normally think. (Even if you lose the match, having stomped his ugly face with your foot should provide you enough satisfaction to still sleep well with a smile.)
Oh really? Both of these moves are unsafe as ****, and one of them tends to whiff. Risk/reward is heavily skewed in his favour. So you just hit him with Nayru's Love. Congratulations, you just dealt ~10%. You have no follow-ups or anything. Now what happens when he blocks your Nayru's or avoid your Phantom? If you're above 80%, he'll grab you and you're simply DEAD. If you're under 80%, he'll juggle you for eternity.And why can't she avoid grabs or bananas? Not only does she have Nayru's, she can also
block with Phantom if he comes running with a peel in hand.
The key factor here is that, outside of punishes, Diddy doesn't really have any reliable way to landOh really? Both of these moves are unsafe as ****, and one of them tends to whiff. Risk/reward is heavily skewed in his favour. So you just hit him with Nayru's Love. Congratulations, you just dealt ~10%. You have no follow-ups or anything. Now what happens when he blocks your Nayru's or avoid your Phantom? If you're above 80%, he'll grab you and you're simply DEAD. If you're under 80%, he'll juggle you for eternity.
It's definitely not only Fair, Diddy's reward is insane when compared to Zelda's. A Diddy with a banana in his hand is super scary. Stuff like Nayru's or Phantom is just begging to be baited and punished, and if you fail once, he can end your stock. Zelda has to take considerable risk if she wants to hit him with her high reward moves, Diddy, on the other thand, takes no risk but everything he does has huge reward.
You should use this to summarize the Diddy MU. All jokes, I think you should move on to the next characterThis match-up makes me want to hang myself