• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

A King's Quest For Respect: The Bowser Matchup Thread

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
I've been away all weekend. Business.

I'll update the OP.


As for the chart, I would love to update it, but I can't do a good job of it. Mmac was the one who made the original chart, so he has the original PSD. He never sent it to me before he left.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
yeah. at least somewhat... I think we came to 50:50... but there weren't many sheik mains here so maybe he wants to give them a chance to weigh in?
 

Blistering Speed

Smash Champion
Joined
Mar 18, 2008
Messages
2,709
Location
Dot Dot Dash Dot
50:50.

Fortress is very important in this matchup. It's his fastest attack with frame 1-5 invincibility and considering Sheik is statistically the fastest attacker (yes, faster then MK). Shield and Fortress, shield and fortress. F Tilt lock? Unless he has the appropriate decay and percentage (in which case, yes you're stuck until you SDI out and Sheik finishes it with U Tilt, N Air or U Smash) then you fortress that ****. This can apply to virtually any of Sheik's pressure and pseudo combos, you must live in that shield and respond OOS.

Sheik has a broke *** chain (a lot of characters simply cant get through it if used properly). Luckily, firebreath can outrange chain and also, between each hit of the chain there is a 2 frame gap, so if you do get caught in it in you can Fortress spam it out.

As usual, you space on the ground with F Tilt and Jabs, your priority is keeping Sheik out with your marginally superior range. Also, you don't take to the air unless necessary, Bowser will be beaten in the air by Sheik.

Bowser has to approach, Sheik's needles are a good projectile, whether they'll charge for a full needle storm (18%) or if they'll spam single needles, both are effective and means you've got to get in close proximity whilst still spacing yourself out of her close combat game. That's the zone you want.

Sheik's an effective gimper but if she's coming for you, time that fortress and abuse the invincibility and priority. Sheik also cant chainguard well because of this. In regards to you edgeguarding Sheik, edgehog rules Sheiks recovery. Chain recovery is fast and effective and you take that option away with an edgehog, you instead force Sheik to use the much laggier Vanish, so predict her landing from there and punish accordingly.

Sheik has a marginal problem with killing and Bowser is super fat so you can expect to be living much longer then Sheik. Sheik's ways of killing are gimping (covered), D Smash/B Air and U Smash. F Tilt decayed properly can combo into U Smash which IIRC kills Bowser with DI at ~115% on FD. So your job is to try and keep that F Tilt at inappropriate decay, either by avoiding the F Tilt all together or fortressing when it doesn't combo.

For the record, Zelda used appropriately will always be a boon in this matchup, both with killing and general play.
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
Lol OKAY. Since we did the Sheik Zelda and Fox MU's and pretty much agreed on 50:50, 40:60 and 50:50 [respectively], who's next?

Although I don't think we really did Fox totally, but no one posted about the Fox MU in two days... lol
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Lol OKAY. Since we did the Sheik Zelda and Fox MU's and pretty much agreed on 50:50, 40:60 and 50:50 [respectively], who's next?

Although I don't think we really did Fox totally, but no one posted about the Fox MU in two days... lol
Fox boards arlready dicussed it recently, and they came to the same conclusion. 50:50.

Not much to say is there? Unless someone has some game breaking information they'd like to share.
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
The Klaw Drop [platform Koopa Klaw cancelling thingy] is legit and gamebreaking :o

lol jks. I don't really think there's much to say...Bowser does fine against spacies IMO. Could be better, but hey, 50:50's good enough for me sometimes.
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
The Klaw Drop [platform Koopa Klaw cancelling thingy] is legit and gamebreaking :o
I see my name is already catching on! :D It just makes sence to me. Klaw Hop for the ISJR and Klaw Drop for the insta fall through.

Not sure what kind of an effect this would have on... any match up really with it being so untested. :/
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
True. And then also we would have to bring platforms into every single argument...and even then idk how effective that'll be.
 

sniperworm

Smash Ace
Joined
Mar 2, 2008
Messages
520
Location
Pearl City, HI
Sorry, I was just passing through and thought I should comment on this post.

I'd argue that sniperworm isn't that great of a sheik >__>

spams roll + spotdodge WAY too much and makes some piss poor decisions at times

but i mean he's better than i am because he actually goes to tournies so i can't say anything LOL

continue w/ your fox discussion >_>
You know, the part about me not being good is very true...

Although I'd like to point out that the reason why I suck (aka too much roll, spotdodge, and apparently poor decisions) is that I basically have no finger dexterity and no reaction time. Half those rolls, spotdodges, and weird moves aren't what I wanted to do and I'm pretty much always predicting since I can't react to anything.

To illustrate my reaction speed, I decided to run a test. I had someone else c-stick Bowser Fsmashes at me in training mode while I just stood there and tried to block them (not perfect shield, just block). I blocked 36 out of 50 ... :(. I don't know how many frames it takes for Bowser's Fsmash to hit, but something tells me most people would've blocked 50 out of 50.

But yeah, I suck.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
You know, the part about me not being good is very true...
Lies.


To illustrate my reaction speed, I decided to run a test. I had someone else c-stick Bowser Fsmashes at me in training mode while I just stood there and tried to block them (not perfect shield, just block). I blocked 36 out of 50 ... :(. I don't know how many frames it takes for Bowser's Fsmash to hit, but something tells me most people would've blocked 50 out of 50.
I got nothing. lol


But yeah, I suck.
Tournament results say otherwise.
 

sniperworm

Smash Ace
Joined
Mar 2, 2008
Messages
520
Location
Pearl City, HI
According to the frame data it first hits on frame 26, so a little less than half a second.

But to really test your reaction time, try this test: http://www.humanbenchmark.com/tests/reactiontime/index.php

I scored 268 ms on my first try, so I'm apparently slow too, lol (average is 215 ms).
I tried it 10 times and the best I got was 328 ms. I also had a few over 500 ms, which explains how I might not react to a 26 frame move.

The average is 215 ms, holy crap I'm slow.

Edit: Oh, since everyone is posting their averages, mine was somewhere in the 420's.
 

Blistering Speed

Smash Champion
Joined
Mar 18, 2008
Messages
2,709
Location
Dot Dot Dash Dot
10 tries, I averaged 203. Yeeeaaaahhhhhh!!!

I think it's fair to say we should change now, everyone virtually except me said what they wanted to say about Sheik in the Zelda discussion.
 

Cassius.

you're deadMEAT.
Joined
Feb 23, 2009
Messages
2,672
Location
Bronx, NY
NNID
CVSSIUS
3DS FC
3239-3108-0529
I actually got 218 as my reaction time...the lowest I got was 201 though. I guess I'm average u.u

Now...what about this Ike matchup eh?
 

itsthebigfoot

Smash Lord
Joined
Feb 8, 2008
Messages
1,949
Location
ventura county CA
averaged 188, cool little time waster

anyway, bowsers grab release cg is a 0 - death on ike, I don't see how this is a bad matchup

0-death being he doesn't survive the fair/dtilt if you just grab the ledge
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
averaged 188, cool little time waster

anyway, bowsers grab release cg is a 0 - death on ike, I don't see how this is a bad matchup

0-death being he doesn't survive the fair/dtilt if you just grab the ledge
The Ike players claim that Ike has a CG on Bowser. I've never gotten it to work.


Oh, and after we're done going through all of these ratios, we need to rediscuss some of matchups. Luigi and Wolf need some more discussion I think.
 

EnragedMathlete

Smash Cadet
Joined
Aug 5, 2008
Messages
54
Location
Berkeley, CA
Wolf needs to looked at again.

I might be biased since I play with choice all the time and he's definitely one of the better wolf players but the wolf matchup is definitely not 50-50. Have you been shine gimped? What do you do against the bair WOP? If you up+b oos his aerial speed and weight lets him follow you so he can grab you/punish out of lag. shield pressure? Also, the 12% dthrow + pummel + a great cross up game is pretty scary. Trading hits with wolf doesn't work well either since he racks of damage insanely fast. yeah...
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Wolf needs to looked at again.

I might be biased since I play with choice all the time and he's definitely one of the better wolf players but the wolf matchup is definitely not 50-50. Have you been shine gimped? What do you do against the bair WOP? If you up+b oos his aerial speed and weight lets him follow you so he can grab you/punish out of lag. shield pressure? Also, the 12% dthrow + pummel + a great cross up game is pretty scary. Trading hits with wolf doesn't work well either since he racks of damage insanely fast. yeah...
I know all of this. (some of it isn't true though)

The ratio was decided prematurely I think. Personally, I think it's 45-55. But we'll re discuss it later after we're done with the other characters.
 

B!squick

Smash Master
Joined
Jan 4, 2009
Messages
4,629
Location
The Sunny South
Wolf needs to looked at again.

I might be biased since I play with choice all the time and he's definitely one of the better wolf players but the wolf matchup is definitely not 50-50. Have you been shine gimped?
I was only shine gimped once, but that was from a Fox and I had made a mistake.

What do you do against the bair WOP? If you up+b oos his aerial speed and weight lets him follow you so he can grab you/punish out of lag.
Wolf BAir isn't as scary as DK BAir (ask itsthebigfoot) and is stopped with shield. If they get too cocky with their BAir, then you UpB. You don't need to approach until he busts out the blaster, just let him BAir to his heart's content. And he can't punish your Fortress if you ledge cancel it.

shield pressure? Also, the 12% dthrow + pummel + a great cross up game is pretty scary. Trading hits with wolf doesn't work well either since he racks of damage insanely fast. yeah...
Things like Wolf's DThrow that send you in that type of trajectory can be teched off the stage. And don't forget Bowser damages well too and has an average stock life span that Wolf wishes he had.

Also, Firebreath ***** the space animals off stage.
 
Top Bottom