Metal Reeper
Smash Champion
Aren't TAS's pretty much just made from Action Replay? Or am I not even in the ballpark? I understand that TAS videos can consist of cuts in video and etc, but....I don't think Melee TAS's are.
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Some people use action replay, but this is more like a pseudo TAS, because if you mess up, there's no way to go back and fix it.Aren't TAS's pretty much just made from Action Replay? Or am I not even in the ballpark? I understand that TAS videos can consist of cuts in video and etc, but....I don't think Melee TAS's are.
Hehe, yeah, I think it's still the only perfect team match out there.Oh wow, what did you use for the perfect team match? Was that the Marth Falcon one? How long does it take to make one of those things? You should make a double fox one, or a fox/puff <3
I love TAS vids.
YOU are the one who made the Marth/Falcon TAS video?my perfect team match
thx Strong Bad your posts are also always superior just sayin' =DDIing with both sticks is always superior. It doesn't overwrite SDI; it adds
If you're in the air while rested, you might be able to SDI toward the ground and tech it before you're launched off. This works for pretty much any attack; I've seen someone ground-tech Fox's upsmash.Does SDI only affect your movement during hitlag? So it's useful for avoiding things like Fox's uair's second hit, but not so useful for surviving a Rest?
i've read in a few places (including a strong_bad post) that crouch canceling takes away 1/3 of knockbackMy very untested theory on CC is that it subtracts a fixed amount of knockback (separately for vertical and horizontal?), and if the result is zero, you won't go anywhere.
I think you fall when the original knockback was strong enough to be techable.
Does someone know anything about this?
It's a little more complicated.SDI is re-read upon rotation at two locations near each cardinal direction, about 10 degrees off in either direction for each, so 8 total places. It doesn't matter how far from your initial direction you've gone as long as you pass one of those points.
i don't know 100% sure if i'm right, but i know a lot more about melee physics than the average bear and a lot less about melee physics than the frame gurus:That could also be true. I just thought that when you don't leave the ground at all, something had to be subtracted so it becomes <0.
But maybe you need a certain amount of knockback to actually get someone to leave the ground, so if 1/3 is small enough you will stay on the ground.
You can't ever ASDI phantom hits. You can't SDI them either unless it happens while you're already in a damage/knockback/tumble animation
That is ASDI you just explained. I think he's not doing it properly but I'm not sure obviously. SDI must be input during hitlag. ASDI, in addition to the trajectory in which the move will send you, determines final trajectory of knockback (in the case of SHIELD ASDI, you will basically just move in the direction you're holding). As soon as you have input ASDI you can hold any direction to influence your position somewhat, which is directional DI.Might as well ask this here:
Recently I've(fox player) found a way to get out of IC's downthrow downair chaingrabs. I've always heard how you have to SDI away and down but what I do is simply hold down and away(I just hold it, I don't time anything) and then buffer a roll with the c stick. Is this SDI or ASDI? Is my friend not performing the cg properly and is that the only reason I seem to be escaping it so easily?
You can definitely SDI phantom hits, I'm not sure about the conditions, but I've definitely done it and it was noticeable in the past.Why does it say you can DI phantom hits in this guide?
This normally is not possible (assuming a perfect phantom hit on an idle character).
https://www.youtube.com/watch?v=hLMj2eU0MvI
^jigglypuff cannot do any DI here (excluding the bob-omb)
During a phantom hit there is no hit-lag for the attacking character, however the person being hit enters the hit-lag; the character freezes in place.
Unless you know something that I don't, of course.
Interesting. Any video?You can definitely SDI phantom hits, I'm not sure about the conditions, but I've definitely done it and it was noticeable in the past.