Yeah, the fact the one move I really wanted to know about happened to be the one that couldn't be displayed was what prompted me to ask. Missing short opponents at point-blank range causes me deep sadness.
Small critters feel even more problematic in Ultimate. It might feel weird that I say this, but there's certainely characters, who for their size and lack of weight seem as though they should die way earlier, but don't, even against Ganon, and while Edge guarding is a much more viable solution, against characters like Pi(ka)chu and Peach the chance of pulling it off is not nearly as likely.
That reminds me, which sort of buffs and nerfs are you hoping for the upcoming patch including Joker?
In my(and many others) mind, a lot of moves from perceived Top tiers do way too much knockback, have deceptively good hitboxes and are too safe for how quick and safe they are to throw out, like Olimar's U-smash, Pichu's F-tilt, maybe some of Wolf's kit, Peach's assbomb and a lot of her airials and Turnips and some swordy moves as well, in a couple of cases.
If I say what I think I'd like to see buffed for Ganon, it would be making Jab either come out a 1-2 frames earlier or make it kill earlier.
And since I mentionned edgeguarding, I'm sure many of us would wish for Tipman to return right? Also am I the only one who can't grasp why they made Bair stronger than Fair, but made it's hitbox even harder to hit?! Also while his recovery doesn't feel as bad as I thought at first, which might be bc his higher weight does let him survive longer, I'm still sort of pissed that they nerfed Ganoncide like they did. It should either, 1) not result in Ganon's death first like Sm4sh (I don't use Flame choke as a recovery option unless I have a stock lead, bc the opponent and play buddies of mine have just jumped straight into it, like I like to do with Ness Up-b).
2)be cancel/escapable much quicker by both the opponent and Ganon like Ridley's side-b.
3) not cause helplessness and allow to use dbj and dark dive after it's use, if you don't grab someone offstage. Not only would this help recovery in terms of survivability (does flame choke cancel momentum/ knockback?), but we would finally be able to mix up how we return to the stage!
Or you could just buff his Double jumb. That would be great too.
And ofc, fix rock crocking fgs! Either let Ganon act so much sooner so that he can f.x use nair or uair first, before the opponent can throw anything out or adjust the knockback angle so it's closer to a semispike to avoid that scenario altogether^^
Though in my pessemistic mind I fear that there's a good chance there might be a few nerfs coming our way instead... Also how do you all feel that Ganon is rated as a high or even the best midtier currently? I feel Dabuz recently put it best in his own Tierlist, he's the gatekeeper between High and Midtier.