Moon-Doggie
Smash Ace
Hi there, to introduce myself, My name is Louis Quinones and My Brawl
Tag is Moon-Doggie (Fox main.)
The reason I made this thread was to discuss something that is sort of untapped
in proffesional brawl playing, and that is Items. A long time ago there was a tourney
that was bold enough to actually make Items a part of the rule and received alot
of criticism. I don't remember the name of it but I believe that tourney was partially
correct. Items should in fact be put into profesional tourney play. Here is my main
reason.
Snake
Snake proves that there is a different kind of fighting character in comparison to the roster, his items dont just camp, they trap, they go the next level and not only make you go to snake but be trapped too. another character with these qualities would be Diddy, this cannot be found in Melee. Only Him and diddy possess these special traits which brings the question to hand, is it balanced?
I was enjoying an evening snack while watching Ally's Snake play Lain's ICs when it
hit me. I began to observe how Ally was using his grenades not as a camping tool
but as traps to form control over the stage and how the opponent moves upon it.
Once I had realized what he was doing I had made the connection. The connection
was that his specials were just Items, regular Items. But here is the disadvantage.
ONLY he can make these Items appear.
ONLY he can use them. ------ People can use it against him but the risk is far too great
and the disadvantage is very clear.
Now, if we look at it in the eyes of the creator when looking at Snake, they had given him power and durability which make up for his overall lack of speed but what really completes his character is his items. The creators did not worry about this though because of the simple fact that the rest of the Cast can have through the Items option, this balanced that defining factor. BUT us, as a community took out items from the metagame and this hinders
alot of characters. Most characters have a camping weapon such as Fox's gun, Mario's Fireball, Wolf's Laser, But Snake has Items at his disposal which goes a step above the average camping. Which is why i believe testing out Items would balance the tier list substantially and make the game that much more competitive. It would instill new thought processes in how to predict not only your opponent but an Item and also Combos can exist through items, we just really need to test this feature.
I am also not saying all items should be in the game, but one that has similar features of
Snakes grenades or Diddy's trap bananas. I am also not saying I am 100% right, which is why I am opening this thread, this is an attempt to open up the communities mind and discuss something that would be very fun to discuss. Thanks for your time and always evolve that metagame ^____^
P.S I am also not saying we should make items part of the game play, this is just something for everyone to think and discuss. If it so happens to catch on we will cross that bridge when we get there.
Tag is Moon-Doggie (Fox main.)
The reason I made this thread was to discuss something that is sort of untapped
in proffesional brawl playing, and that is Items. A long time ago there was a tourney
that was bold enough to actually make Items a part of the rule and received alot
of criticism. I don't remember the name of it but I believe that tourney was partially
correct. Items should in fact be put into profesional tourney play. Here is my main
reason.
Snake
Snake proves that there is a different kind of fighting character in comparison to the roster, his items dont just camp, they trap, they go the next level and not only make you go to snake but be trapped too. another character with these qualities would be Diddy, this cannot be found in Melee. Only Him and diddy possess these special traits which brings the question to hand, is it balanced?
I was enjoying an evening snack while watching Ally's Snake play Lain's ICs when it
hit me. I began to observe how Ally was using his grenades not as a camping tool
but as traps to form control over the stage and how the opponent moves upon it.
Once I had realized what he was doing I had made the connection. The connection
was that his specials were just Items, regular Items. But here is the disadvantage.
ONLY he can make these Items appear.
ONLY he can use them. ------ People can use it against him but the risk is far too great
and the disadvantage is very clear.
Now, if we look at it in the eyes of the creator when looking at Snake, they had given him power and durability which make up for his overall lack of speed but what really completes his character is his items. The creators did not worry about this though because of the simple fact that the rest of the Cast can have through the Items option, this balanced that defining factor. BUT us, as a community took out items from the metagame and this hinders
alot of characters. Most characters have a camping weapon such as Fox's gun, Mario's Fireball, Wolf's Laser, But Snake has Items at his disposal which goes a step above the average camping. Which is why i believe testing out Items would balance the tier list substantially and make the game that much more competitive. It would instill new thought processes in how to predict not only your opponent but an Item and also Combos can exist through items, we just really need to test this feature.
I am also not saying all items should be in the game, but one that has similar features of
Snakes grenades or Diddy's trap bananas. I am also not saying I am 100% right, which is why I am opening this thread, this is an attempt to open up the communities mind and discuss something that would be very fun to discuss. Thanks for your time and always evolve that metagame ^____^
P.S I am also not saying we should make items part of the game play, this is just something for everyone to think and discuss. If it so happens to catch on we will cross that bridge when we get there.