Jab: He will hit the opponent 3 times with a frying pan which deals 4% each (12%)
Forward Tilt: He uses the 2 bricks from the furnace fight which deals 15%
Up Tilt: He upswings with his bat
10%
Down tilt: He swings his tail downwards, like Fox’s
7%
Dash Attack: Conker will ram into an opponent
10%
Forward smash: He will swing his chainsaw doing 25%, charging it will make his chainsaw rev up which will do 35%. If you think a chainsaw is to violent for smash, look at Bowser Jr. or Corrin
Down smash: He will turn into an anvil and slam down on the ground doing 15% if near the radius and doing 20% if under. Has higher knockback then his forward smash
Up smash: He will swing his katana upward like Ike and Ganondorf, deals 25%
He will start from behind him, since a katana is a single edged sword. Still hits on all sides.
Forward air: He will swing a frying pan horizontaly. 13%
Up air: He will kick upwards like Mario and Incineroar. 9%
Down air: He will kick down with his legs, can spike.
11%
Back air: He will swing his tail behind him. Like Yoshi’s back air.
14%
Neutral Air: Conker will spin around with his Bat. 12%
Neutral special:
Press B to pull out his machine guns. You can jump and move your joystick to aim up or down. Press A to fire and Press B to put the guns away. Does more damage then jokers gun and does knock back at close range. It's like inkling's neutral special, except it does more damage, more range, and you can move while using it. The heavier character SHOULD have the better variation.
Side special: He will run on his barrel ( like in the mansion) and it will explode when it hits an opponent, he can jump and if he lands on them while on the barrel it’ll bury them.
20% if the barrel hits you
Press B while riding to jump off (the barrel will keep rolling)
Up special: Will use his tail to fly upward. Like Donkey Kong's recovery, except it has more vertical distance by a fair amount.
Down special: A lightbulb will light above his head after some time (as much as Jokers arsene) Dealing damage can speed up the process. He will get a randomized item from one of his games. There will be a meter (like jokers Arsene) Filling it up will activate the move. Once you get your item ( if it’s not used up) you can either throw it which disappears instantly and you can start working for another or you can press down B again and you can put it away and save it for later (Press down B again to pull it out) You can’t get a new item until you used the item up or threw it. It will charge over time and doing damage will increase its progression. When having an item with uses, instead of the meter, it will show how much uses the item has.
Chocolate: Heals 35%
Squirrel tail: adds another stock (Very rare to get though 5%)
Dynamite: Can throw like snake, deals more damage and knockback but longer detonation time. If thrown and it lands on an opponent it will blow up
Flamethrower: Conker will spray it around by demand (like in game) has limited fuel and deals fire damage.
Does as much as Piranha Plants poison breath.
Crossbow: Deals damage depending how far they are, as much as 30%, good knock back, around 8 bolts
Shotgun: Will deal 35% depending how close they are. High knock back and 7 shots.
Bomb: From chapter 6. Can be thrown a short distance, huge explosion radius, as strong as peach's bombs.
Clock: Can be used to stun opponents, can be thrown afterwards and will instantly break shields like Mr. Saturn
Rocket launcher: Does 40% and has 3 shots.
Moves fast and moves in a straight line
Throwing knives: 15% damage, 5 knives and can be picked back up
Confidence Pills: Like what he did in Poo Mountain, increases damage, speed, and jump height. His running animation will be him on all fours and he will be able to swim.
Last 20 seconds
Blunderbuss: Extremely short range. 60% damage and only one shot.
Toilet Paper: The opponent will be wrapped in toilet paper. Does no Damage, but opponents will take 2x the damage and it slows them down slightly. You only get one.
Slingshot: Will shoot “fire conkers”, (from the military base) Around 8 shots, does 20%.
Final smash: Conker will ram into the opponent, which sends them to the space station with the airlock open. He will get into his Mech suit and throw them out of the airlock like he did to Heinrich. KOs at 100%
Does 40%
Grab: His grabbing animation will be the one where he grabs money like in game
Pummel: He will punch the opponent, doing 2% each. Average speed
Forward Grab: He will simply throw the opponent, like Mario. 12% and decent knock back
Back Grab: He will put the opponent over his shoulders and throw them, like Dr. Mario. 16% and does the most knock back
Up Grab: He will thrust the opponent up into the air. 8%
Down grab: He throws his opponent down on the ground and slams them with his frying pan, it will bury them. 10%
Costumes:
His N64 outfit (No pants and has gloves)
Neo Conker
Army outfit
King outfit which he wears the crown and his sweatshirt is zipped down
Live and reloaded outfit
Kid Conker
The one where he is the vampire hunter
The one in chapter 6 (Caveman)
Weight: Heavy, 105 units which is between Snake and Link
He was a medium weight in Diddy Kong Racing.
His weapons and items would add to his weight (Like Inkling)
Height: Taller then Mario, but shorter then Luigi.
He was taller then Diddy Kong in DK Racing.
He might’ve grown taller over the years. (He was 12 back then now 16)
His dash speed will be Mario’s speed and his jump height will be inklings.
His air speed will be fairly fast, and his fall speed is average.
Taunts:
His eyes will bulge out his sockets (like with haybot)
He will juggle 3 balls
He will play on his game boy
Victory screens:
A bundle of money will run by him and he will grab it and stuff it into his pocket
He cuts the screen open with his chainsaw
He does the dance he does in rock party.
Stage: Panther Kingdom
Entry animation: A giant skeleton hand will drop him into the battlefield.
Idle animation: He will occasionally put his hands into his pockets. As for Neo conker, they can just add pockets to his suit.