Rychu
Thane of Smashville
- Joined
- Jul 5, 2010
- Messages
- 816
- 3DS FC
- 1908-0105-4965
And now, folks. The weirdest thing I've ever written.
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“I’m sorry, my sons. But I have to do this. For everyone.”
The imposing figure of Edward Newgate, Whitebeard, stands on a cliff at the top of the world. His inner monologue rings out as he stands, a giant framed against the ocean, coat reacting against the harsh winds of the altitude.
“I can sense it. Something is coming. It may already be here.”
Whitebeard buries the tip of his blade in the dirt and removes the jacket. In the same swoop that takes his coat, the sea fog and mist are swept away revealing a world made of many islands. The islands seem to have no basis in reality - snow-covered tundras exist next to deserts, forests, swamps, cities, or any landscape imaginable.
“Stay together. Everyone will need each other in the coming times. Stay strong. Love, Pops.”
With shocking quickness, Whitebeard reaches out his hands and seems to take hold of the very air itself. Tensing his muscles and grunting with effort, Whitebeard begins to pull at it. With a shout, the air creaks, cracks, and finally shatters into a seemingly infinite number of pieces. Past the cliff, the Islands that make up this world begin to move. At first a small rumble, and then, emphasized by the breaking of the air, a titanic shift. Islands crash into each other, flip, spin around each other, break apart and merge together. It all happens so fast, and then it ends. Whitebeard clutches his chest, breathing heavily. He sits down to catch himself, looking out upon his handiwork.
He looks solemnly at a world fundamentally changed from the one it was just a few moments ago. What were then segmented islands now merge randomly - a gigantic city in the tundra, a haunted mansion in a desert, a graveyard on a beach. Much of it was destroyed, but most of it was placed with care.
“PS. Don’t worry about the map. It won’t matter soon. What’s hidden will stay hidden.”
Standing up, Whitebeard gathers his belongings and looks off the cliff, revealing a massive, empty ship: his flagship. Taking one last look over, Whitebeard gives a shout:
Whitebeard takes a leap off of the cliff. A few moments later, a massive sail passes and turns, sailing away from the cliff. Text, a title, appears onscreen as it approaches the horizon:
MYM Story Mode 25
ver.Rychu
Chapter 1
ver.Rychu
Chapter 1
Cut to a small opening in a dense, twisted forest. Trees have been uprooted everywhere - the environment twists and turns and juts at all manner of angles and curves as the plants lie smashed into the ground. We come to rest on a little pile of fungi and small plants. After a second, a nail stabs out, and the Broken Vessel cuts its way through. Wordlessly, the zombie-like insect begins to wander through the dense thicket, eventually coming upon a cave. Entering, it sees a horrifying sight: the corpses of creatures just like it, though with a peculiar purple infection in stark contrast to its orange. The Broken Vessel gives no reaction, other than to draw its weapon as the corpses begin to rise.
This opening stage of the game is quite tame, if on the spookier side. Not much in the way of complex platforming, but rather a straightforward hallway that has the Vessel continually progressing further downward. The purple glowing Broken Vessel clones are the most common enemies at the top and can attack using Vessel’s tilts, but they’re not as proficient with their various twigs as the Vessel is with nails. As the level progresses, more varied mushroom-type enemies begin to appear - eventually, they’re almost entirely tiny purple mushroom creatures, which go down quite easily - Broken Vessel can take many of them out with its Neutral Special!. The stage ends with the Broken Vessel cutting open a soft substance at the bottom of a large hole…
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The Vessel falls through the hole it just created, landing face-first in a wide chasm filled with mushrooms - specifically, a huge pile of them in the center with what appears to be a spaceship crashed into it. Taking note of its surroundings, it notices a person-shaped protrusion jutting out of a nearby wall, covered in a stringy fungal substance. As it approaches the protrusion, the mushroom pile in the center of the room begins to shake…. from within the large pile, out bursts Elder Princess Shroob!
As the Shroob Princess rushes, the Broken Vessel leaps out of the way, unleashing an attack from its nail on the person-shaped thing in the wall. Two cuts and the stringy fungus falls away like threads. Enter Jodie Reynolds, who lands in what can only be described as a superhero pose! Dusting herself off, she quickly glances around and accesses the situation, turning to her savior with a giant grin.
As her [STAND] appears, the Elder Princess lets out an alien bellow and lunges. The Broken Vessel and Jodie square up, ready to fight.
This is a fairly standard match in a mostly empty walk-off arena, which looks similar to the one above - just with a big Shroob UFO crashed in the background! The Elder Princess is notably smaller and lighter than usual - though she has a fairly hefty 200% HP! Generally, this should be an easy first match of the story mode.
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As Jodie and Vessel win the match, Elder Princess Shroob slowly begins to back away.
The Princess points forward as many small UFOs launch themselves at the newly formed duo before jumping into the ship lodged in the mushroom pile. While Jodie and the Vessel defend themselves, she flies out of the cave. The Vessel watches intently, almost getting rammed by a UFO. Jodie’s [STAND] saves the little bug, and she approaches him with a big grin, extending a hand.
The Vessel stares blankly at Jodie. While it’s not clear if the Bug even understands her, it takes the hand. Without hesitation, Jodie launches a thread upwards and pulls them up and out of the cave.
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The sound of the thread pulling the two new partners out of the cave suddenly shifts to a rain of bullets as we see a first-person shot of a minigun mowing down a sea of purple gooey creatures. A loud, boisterous laugh can be heard as the minigun continues to rip and tear.
The Heavy Weapons Guy stands in the middle of a city street surrounded by encroaching goo monsters, a tiny Quaxly perched on his shoulder, covering his eyes. The Heavy’s laughter slowly stops as he realizes he’s run out of ammunition. Two blinks and the two look at each other, then back to the purple goo balls. After a beat, both of them scream.
Mrs. Quackfaster and Saki Amamiya pose on a rooftop before jumping down into the fray. Quackfaster takes out a slew of the creatures with her magical books, while Saki weaves through and cuts down a huge chunk.
The mismatched foursome gathers together, each putting on a brave face as they look out upon the city - which, now looking out to see the full picture, seems to be smashed into some kind of medieval countryside.
Another relatively straightforward stage(hey, it's the beginning of the game!) that takes the player (this time able to choose between Heavy, Quaxly, Quackfaster, and Saki) from the city streets to the rooftops, fighting mutated purple balls of goo all along the way. About halfway through, the modern city suddenly shifts to architecture resembling medieval castles - from concrete to stone, filled with enemies that resemble the Shroob Vessels - only instead of the small bug creatures, they appear to be animated suits of armor infected with the purple goo. The platforming shifts from jumping forward atop city buildings to platforming vertically up ever-higher towers. As they platform their way up the largest spiraling tower, the stage ends as they reach what appears to be the top window, looking into a room with many vast bookcases.
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Quaxly is the first in as the tiny duckling begins furiously picking up books that have been scattered across the floor. Quackfaster is the next one in, and begins doing the same.
Saki and The Heavy nod at each other as they exit the room through a door, standing guard.
Quaxly and Quackfaster furiously search through the strewn about books. After practically swimming through piles, Quaxly emerges from one, presenting his find with a huge ducky grin. Quackfaster adjusts her glasses and eyes the tome - The Devil Fruit Encyclopedia.
As if on queue, something happens. A gargled moan from one of the larger piles of books as, just, so much purple goo begins to leak out between from the spaces between. Quaxly jumps into Quackfaster’s arms, causing her to drop the book, which gets enveloped by the quickly forming goop. As the rest of it bursts out, the shockwave causes several of the large bookcases to slam into the door. On the other side, we see Heavy and Saki furiously bashing against them to get through. No luck, it seems, as Quackfaster and Quaxly cautiously eye the now giant Cube of purple ooze. Inside, the outline of the book can be seen, along with another figure obscured by the ooze…
This is another straightforward battle between the two characters and the boss, which has 300% HP. This is using an old MYM9 Gelatinous Cube set that is really 4 moves, but I think it works well in this context! There are no raised platforms here, so get to destroying the thing before it devours you! The Cube will play fairly aggressively here - every once in a while, one of the shroob knight enemies from the level before will squeeze out of it and try to protect the big goo, so watch out!
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Striking a final blow, Quackfaster and Quaxly both land behind the cube, which melts away into an oozing purple liquid. Laying on the ground next to the Encyclopedia is a rather small person, The Customer, who appears to be passed out. After all the fighting is done, Heavy and Saki burst into the room, Heavy revving up Sasha.
Quackfaster shushes the Heavy again, who pouts. Quaxly waddles over and jumps onto his shoulder, giving the large man a wink and a thumbs up. Suddenly, the room shakes again, as even more of the purple goo balls rush inside. The four take stances, ready to fight their way out. The goo balls stop, and begin writhing as they begin to separate into purple and black goo balls! The four heroes look over at the previously unconscious Customer, who has their hands up, seeming to pull the black goo right out! As the goo separates, the purple shrivels away, and The Customer smiles as they store the black goo balls somewhere in hammerspace.
The Customer scratches their chin and gives a thumbs up.
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Cut to somewhere on the open sea, Whitebeard continues to sail towards his newly created jumbled continent on the deck of Moby ****. Arms crossed and eyes closed, he’s suddenly alerted by something.
Whitebeard turns around, naginata drawn. Before him stands a tall, muscular wolf woman, dressed head to toe in detective gear. Wolf Witch Veronica snarls.
Whitebeard clenches his fist. In response, Veronica flexes her hands, claws popped and ready. A toothy smirk flashes across her lips.
The two lunge at each other.
This battle takes place atop the deck of Moby ****, a massive sailing vessel. As such, the stage has a multitude of fall-through platforms making up the masts of the ship. The player can choose either combatant in this bout - it's a knockdown, drag-out brawl between powerhouses!
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The two clash with a cloud-splitting match, neither one giving the other any leverage. Both have a wild look in their eyes: they're clearly enjoying the fight.
A large shadow overtakes them, which makes each take pause. Floating above them, blocking out the sun, is an armada of Shroob UFOs. More and more begin to jump into orbit, filling the sky until there's almost no sky left.
Whitebeard steps out to the bow of the ship, fist clenched. With a yell, he throws a punch, which shatters the air in front of him. In the distance, cracks begin to form around one of the smaller Shroob ships, and it plummets to the ocean below.
END OF CHAPTER 1
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