I'm sorry, but unless you're a top player in Brawl, you have no room to even comment how much time it takes to be good, what it takes to even be good, or even compare it to a game that you're not even a top player at. It's just how it goes. The only person who is amazing at both and can comment with facts is CT Mew2King, and he doesn't care about the topic. I don't go around saying 'Man, Melee is just tech skill, no mental aspect whatsoever. If I was as fast as this guys, I'd beat them'. That's essentially what you're saying. It's just that ridiculous.
I want to make it clear my intention was not your last 3 sentences. That's is not what I wanted to convey at all and please do not think I believe any sort of sentiments about that line quoted made up sentence you brought up. Before I get to that... That opening post was speaking about a gap between mid range players to the upper echelon. It seems true that many mid ranged players have very little difficulty in execution of what they want to do. Its what they decide to do that seems to prevent them from moving up.
Okay, now back to your last like three sentences. Melee is not just tech skill and it does have a mental aspect. Please do not insert words into my mouth. But again, at the mid player level the ability to punish heavily off a single mistake in melee is incredibly important over other factors it seems. Besides bringing up melee was not even an important aspect of my question anyway. It was merely trying to highlight a disparity with brawl and de-emphasize knowing how to executed extremely well.
Yes, execution in brawl is very important, but I am trying to put more emphasis on decision making and knowledge seeming to be the thing I think many mid player lack rather than their dang good ability to execute well.
Well, I disagree with your first couple of sentences in this paragraph. For one, its a learning experience to discuss, learn form mistakes, and push the boundaries of what you know in the first place. As an analogy, do not dissuade a student from learning more than what they know. Invite them, guide them, and correct them where it seems wrong.
Also, in Brawl, punishing and follow ups are very hard to do due to extremely powerful defensive mechanics, super small window of frames to punish and only frame trapping or option covering can be used for follow ups. I do several -actual- frame perfect punishes in Brawl, for example in dittos, that almost no one does. Finally, escapes in Brawl aren't as easy as you make them sound. Very often in top level play you're in situations where you can't do anything, just like in Melee. So don't go around saying things you have no idea about.
Your first part of this paragraphs seems to counter the second half. First half appears to say "punishing and follows-ups are very hard". Then, you make the comment to say "escapes in brawl aren't as easy you make them sound". I am confused at this. You seem to say as the punisher its hard to punish and follow up, yet at the same time as the escapee you say its hard for them to do anything?
I suppose its situational is what you are going with? From a point of view, I still standby the general idea I had before. With melee, as soon as you make a mistake most characters can turn that mistake into a death stock. With brawl the powerful defensive mechanics (as you put it) make it easier to escape. Although, again, this brawl vs melee stuff is not even really that important to the opening post question I put forth.
Finally, I've discussed with several people about Brawl being a technical game, comparable to other fighter games with people like Justin Wong, CT Mew2King and Vex (Who knows a ridiculous amount of things about both games) and we all agree that Brawl is actually very hard to play and be technically proficient at, since there's A LOT of things that people just don't do (because they don't practice them or they're too hard to master).
I would like to hear more about this if you have the time to put forth detailed examples.
Also, this constant debate of 'Melee is more technical than Brawl, and Brawl is here or there' is ridiculous, only generates a split between the community, is almost impossible to debate with facts and the result does not matter from it. So ok, after 100000000 pages of discussions, you can finally say X is better than Y because of Z. Uhm.... Who cares? People play Smash because they like it, I include myself in that. So if someone goes around saying that X thing is better because of whatever reason is just useless.
Agreed and for the third time, the melee vs brawl split was not even that important to begin with. But it is nice to get my intentions clearly across.