A few updates for the more AT-minded of us:
-From what I've heard, it seems that wavedashing is "technically" back in the game, but it's not very good. Zer0 described it as "[adding wavedash] half-way in" (https://youtu.be/oL2wQv8CGTo), and Mew2King says that it's "not done correctly" and that it "sucks" (https://youtu.be/ZRWxcEsJP_k) as currently implemented. I'm sure in part that it's less spammable than in Melee because of the new dodge decay mechanics applying to airdodges as well.
-Wavelanding actually is back confirmed and legit, but it's nerfed from Melee. You can't use waveland to slide off platforms, and it has the same dodge decay issue as mentioned above.
-There is no momentum conservation from ground to air upon jumping.
-Dash dancing is back, confirmed. And it's apparently actually really good on certain characters (i.e., Inkling). I'm guessing Sm4sh's prominent dash mobility options like dash-to-shield, extended dash dancing, and foxtrotting, are all back, too.
-Perfect pivot, from what I've heard, is apparently not back. Same goes for L-Canceling.
-On a character-specific note, shellshifting ATs are not back for Squirtle, due to how they changed his turnaround animation.
-It seems that moves send you flying really fast, and then you slow down quickly. A guy in another thread described it as higher air friction. My guess is that this will make teching more difficult considering you'll most likely be moving faster at points you have to tech.
So far, it seems to be in between Sm4sh and Melee, in the same way Sm4sh was in between Brawl and Melee.
-From what I've heard, it seems that wavedashing is "technically" back in the game, but it's not very good. Zer0 described it as "[adding wavedash] half-way in" (https://youtu.be/oL2wQv8CGTo), and Mew2King says that it's "not done correctly" and that it "sucks" (https://youtu.be/ZRWxcEsJP_k) as currently implemented. I'm sure in part that it's less spammable than in Melee because of the new dodge decay mechanics applying to airdodges as well.
-Wavelanding actually is back confirmed and legit, but it's nerfed from Melee. You can't use waveland to slide off platforms, and it has the same dodge decay issue as mentioned above.
-There is no momentum conservation from ground to air upon jumping.
-Dash dancing is back, confirmed. And it's apparently actually really good on certain characters (i.e., Inkling). I'm guessing Sm4sh's prominent dash mobility options like dash-to-shield, extended dash dancing, and foxtrotting, are all back, too.
-Perfect pivot, from what I've heard, is apparently not back. Same goes for L-Canceling.
-On a character-specific note, shellshifting ATs are not back for Squirtle, due to how they changed his turnaround animation.
-It seems that moves send you flying really fast, and then you slow down quickly. A guy in another thread described it as higher air friction. My guess is that this will make teching more difficult considering you'll most likely be moving faster at points you have to tech.
So far, it seems to be in between Sm4sh and Melee, in the same way Sm4sh was in between Brawl and Melee.
Last edited: