Hippieslayer
Smash Ace
I think its mostly Glutonny being very good. Not just his fundamentals that seems top 10, he is a very smart player. Similar to Ally.
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Or rather that would mean more would take him seriously.I pretty much agree with you yes, but that doesn't mean there's anything wrong with getting more data. At the very least it would be entertaining. I can only watch Diddy Kong down tilt into up smash so many times.
Though, if Gluttony could get major results in the USA using Wario, that means that Wario is better than we think by the sheer fact that someone would actually be winning with him.
oh how the mewtwo have fallenPac-Man isn't in this? I could of sworn Sinji qualified at one of the DreamHacks?
Wreck it Mundo got 33rd at syndicate with solo Wario as well, while it isn't on the same level of Gluto it's still a very very decent result considering he wasn't even seeded to make it out of pools.Wario is poop
Glutonny has top 10 fundamentals
The End
Yup. Sometimes (a lot of the time, TBH), affinity with a character is what helps people to grow. Some people don't really care, and can use characters interchangeably - which is really good as an attribute... but having a character that fits your style is important.I always wonder which players would benefit from swapping mains and which ones would remain around the same level. It's interesting to ponder.
It's interesting some players were obviously held back see tweek. Some players switch with awful results (aba) and some players are just able to excel with anyone (nairo) .I always wonder which players would benefit from swapping mains and which ones would remain around the same level. It's interesting to ponder.
This sentence makes no sense.I don't feel like brood or raito is held back by duck hunt I think duck hunt mu are just really bad against relevant characters
Aye, its such a shame Wario is so obviously undertuned in this game, gameplan wise he's pretty okay IMO, but his moves are just too weak, bair should be stronger, usmash should either be stronger or not be so goddamn laggy, his jab should be a move that you actually use, and his uair should be able to KO. It's not right that the character cant KO outside of edgeguards, footstool combos into waft or smashes, or just waft. Bair and Uair in particular are pathetically weak in terms of KO potential, his bair is considered a kill move, but it really takes a lot of percent or the opponent being at the ledge or offstage for it to kill at somewhat reasonable percentages.Glutonny’s mastery of his character is a thing of beauty. The things that he is doing with Wario are so difficult and the fact that he is consistently able to pull it off is just amazing. He is single handedly carrying the Wario meta on his back, but I don’t think Wario is very good. Glutonny is an anomaly imo who is one of the best players in the world but decides to play a rather lackluster character. (He played him in Brawl as well). The ideal playstyle for Wario is more of a campy passive style, but Glutonny throws that out the window and plays an in your face aggressive style that most Wario players would not be able to pull off. I really hope he can compete in more US tournaments in the future
The character results stuff reset on Sept. 1st.Pac-Man isn't in this? I could of sworn Sinji qualified at one of the DreamHacks?
Nah, actually. The matchup is pretty poopy.This sentence makes no sense.
Although I have to admit, DH does pretty well against Sheik.
Ratio beats Mr.R 3-1.
That makes sense, Sheik's really good.Nah, actually. The matchup is pretty poopy.
Sheik is one of the only characters with a better neutral than Duck Hunt, comparable kill power(in terms of the matchup itself, gl hitting ftilt on a good DH), one of the most abusive offstage games against characters with bad recoveries, and ridiculous ledge trapping.
The difficult point of the matchup is the way rising fair always needs to be spaced perfectly to hit DH, meaning none of your moves OoS can hit him if he's right next to you but slightly out of shield grab range. This tripped up Mr. R A LOT because he heavily relies on his OoS game when trying to find offensive openings.
Opinion, m8.Nah, actually. The matchup is pretty poopy.
I mean, every mu is an opinion and FeelMeUp went into a bit of detail and Sheik is a top tier while Duck Hunt is a mid tier and while not always true, top tiers do tend to have good mus vs lower tiered characters.Opinion, m8.
Lol. Good joke.Here's a very powerful situation in the neutral: Duck Hunt Dog has a can behind him and Sheik is in front of him. There are a lot of cause and effect situations that can happen based on who wins the neutral engagement:
- DHD commits to a shield and blocks an attack by Sheik --> he throws her into a can combo
Lets go Fatality! WOO!
Also been waiting for someone to bring up the Zack tweet, since the community's blowing up about it.......
Doesn't this guy PLAY Bayonetta?AHAHAHAHA
what is the tweet?Lets go Fatality! WOO!
Also been waiting for someone to bring up the Zack tweet, since the community's blowing up about it.......
basically yes.Rizen He means that DHD is not a bad character at all, its just he has bad MU's vs some really popular characters
He's one of those character's that if DLC didn't exist, he would be High tier along with and a lesser extant
That's the best partDoesn't this guy PLAY Bayonetta?
To give an example (yeah yeah zard fanboyism but this adds to it) zard has smashes which are slow and laggy but have stupid high kb and range. Proper spacing on him is a must because one good smash punish and your stock is done. This goes for characters like DDD and Ganon as well.But there more to it: Sm4sh is built with both the Rage Mechanic and a weird factor where mid/low tiers have Smashes able to kill you quite early. You are ahead at like 120-70, then you make a misinput, or get read, and your stock is done.
I feel like that's why ZeRo likes the Diddy ditto so much. Seems incredibly straightforward in comparison.Alright, drop the Zack/Bayo thing unless you have something relevant to add to the matter.
This is not the place to shade him for that.
As an example of actually adding something to it:
I want to make sense of what just happened. In mirror matches there are many instances where you feel like you played better, made few mistakes compared to your opponent, but they get a key move that changes the tides abruptly.
In that set it was Tyroy's Witch Times. In the Marth ditto it's a good Tipper. In the DK ditto is a grab.
But there more to it: Sm4sh is built with both the Rage Mechanic and a weird factor where mid/low tiers have Smashes able to kill you quite early. You are ahead at like 120-70, then you make a misinput, or get read, and your stock is done.
This game can be very unforgiving and very frustrating at times.
do you think children would play a game that lets you get away with 0-deathing an opponent just for making one mistake?If anything, Smash 4 isn't unforgiving enough. This is the game that has historically given players tons of leeway for mistakes. It's why autopilot is still prevalent at the top level. I think, to a degree, Bayo by her nature, has forced the meta to try to optimize punishes. I've seen more Sheiks throw Fsmash in the last few months than I have in the last three years.
I mean, this isn't Melee where you will almost always lose a stock for messing up. It's also not a traditional fighter, where you can lose 50% of your bar for an over extension. Or, like in Tekken, just straight up lose a round for a choosing a poor neutral option.
That's why S4 is for whiners and complaining babies.do you think children would play a game that lets you get away with 0-deathing an opponent just for making one mistake?
Can you actually contribute and stop posting as if you’re in Twitch chat?That's why S4 is for whiners and complaining babies.
This applies to Zairs too, as they're considered to not be projectiles but rather disjoints. It's dangerous to Zair zone Bayo but safe against other counters due to the distance and low damage. *grumbles*What's scary about this is that as long as one of these is Witch Time'd, the other Bayonetta will get slowed down. It doesn't matter how far away from the other Bayonetta she is, she will get slowed down. I'm not sure what the inner workings of the bullet art extensions are, but IIRC it's because while they aren't extending Bayonetta's hurtboxes, they're still attached to them or something, so regardless of how far away she is, she'll still get slowed down.