I would like to hear more about
.
The character was hyped to an incredible amount (
peep this for comedy) yet his supposed amazing toolset never quite played out in practice, and despite a large playerbase he's never really found time in the spotlight.
Why do y'all think this is the case, beyond standard reasons like "He gets eaten by Cloud and Bayonetta!" etc.
Since you've had some responses already bout Yoshi I'll target the MU part at the end instead.
I mean, to be fair Cloud/Bayo are pretty big reasons to a viability of a character. Characters in brawl basically had their current tier list spot solely based on their MU against Meta Knight due to how meta he was in Brawl (no pun intended). The game is slowly headed in that direction with the top 2 at least.
Pretty much all the current top 10 in the world either has a pocket cloud or bayo on deck ready at any moment, not like a Yoshi will ever go deep enough in bracket to meet them tippy top players, but it's more of an example of how prevalent and common those two in particular are at big regionals or nationals/majors.
If you wanna go deep in bracket as Yoshi you gotta get through some mid level cloud/bayo's and that's either all bracket luck to avoid them or hope you can snag a set win since >2 stocks.
Also Yoshi has the Rosalina/Peach effect where you can just pick MK to CP for a free win too, people like to go on about how MK decimates peach/rosa (which is true) due to those two being deeper in brackets at majors/nationals so that MU gets seen more often.
Although people tend to forget he can do the same thing to another handful of characters and Yoshi unfortunately is one of those. At the same time though why use MK when Cloud/Bayo can get the job done easier.
Diddy and Marcina another combo that hurts Yoshi, everything else can be worked around for even or a slight +1 match up but in this game and 2 stock that barely matters especially since Yoshi doesn't have anything insanely broken about him. He's like the pit bros with being an all around good character with the most "broken" thing about him to the common for glory player is his DJ armor and Dair but otherwise he isn't scary to fight.
imo people don't always appreciate how badly characters with tether and tether-like grabs are hurt by the slower frame data.
Villager would be an clear top tier if they had a regular grab (jab -> grab would true combo, just to give an example).
Pac-Man/Yoshi would get significantly better as well. I'm sure BJR would appreciate the boost but it honestly seems like he's got a bunch of different issues, whereas a normal grab would pretty much fix all of Pac-Man/Yoshi's (Yoshi still has a susceptible recovery, but that seems like it was intended from a design standpoint).
I wouldn't mind the endlag for all his grabs if he got 1. Good damage off pummels (even pac-man gets 3 every pummel) 2. Good damage from throws (especially if they killed) since he has marth level of throw damage (doesn't exist basically) 3. They led into a guaranteed kill setup instead of hoping people have bad/no DI to get Dthrow Uair off.
Even straying away from the grab Yoshi has a lot of other inherent problems anyways but grab game is definitely one big one. When will his Bair be an actual move, I use that move so little in this game I genuinely forget other characters have a bair.