TDK
Smash Master
Ryo 2-0 ANTi
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Oh, he was hella shook.Anti played pretty stupid throughout the set. Don't think he knew the MU.
His few usmash anti-airs were smart but...Anti played pretty stupid throughout the set.
Rizen Lol, you did not demonstrate Ike being able to play footsies well In that post. What makes you think you did? PS, Ike isn't good at footsies if you stay out of his initial jab range his only quick option is dtilt which is very unsafe on shield. And don't reply to someone if youre gonna ignore them afterwards, goes without saying.
Ike has decent footsies as shown in my last post. He has jab mixups, grab combos and Dtilt that add decent damage as well as good damage on hit. Ike can't push advantage hard but I'm not arguing he's high tier. How hard can Shulk juggle?
Then why are you even talking? We already have an Ike expert:
Hippieslayer , the problem is you're arguing Ike is low tier and have only shown him to be bad enough to be mid tier. Mid tier has Link, Shulk, G&W. Low tier has Bowser Jr, Palutena and WFT; are you saying Ike is as bad as they are?
Showing Ike is worse than Cloud and Marcina only means he's not top tier. People here have said Ike only loses hard to Sheik, Bayo and Diddy; many mid tiers do. Look at DK's MU spread and he's at the top of mid-tier.
I'm going to settle this right now, san. people have said Ike has mostly even MUs, is that true? Low tiers do not have mostly even MUs and a few good ones with high tiers.
And why are we tolerating this kind of post here?
You've double posted, called those who disagree stupid including people who play Ike in tournament, admitted you don't know Ike's MUs and only really proven Ike's lower mid-tier.
I'm sick of your deluded BS and insulting everyone who disagrees. You've wasted my time long enough. Ignored.
I just didn't have much time to go through this yet. I read through the posts, there are multiple things that I need to provide detail on. I'll go through your other post later if I can.Of course I had to repeat myself. People weren't getting it. ****ed up on the mobility part by strawmanning even when it wasn't necessary. Part about jab was necessary, Ike's jab is good but not amazing and it has relevant weaknesses, jab lacking range on a character lacking grounded movement speed means said jab wont be able to punish correctly spaced moves a lot of the time and that he will struggle to cover enough distance doing dash>shield>jab something Ike has to rely quite a lot on. This is very relevant for Ike since his jab is like his only quick OOS option AND a way for him to convert into grab and thus into combos and kills. You just seem to lack reading comprehension thinking these things don't matter. When you mention his jab you never go into detail at all, you never demonstrate any knowledge of what its pros and cons are in actual combat.
And so what if I said its hard to know the exact nature of his matchups and that I'm not an expert on them? I seem to know more than most everyone here bar perhaps San but he isn't willing to go into detail regarding why he thinks Ike is mid tier anyway, and for all his skill I doubt he could. The man has been rocking Ike since the brawl days and likely to be quite biased anyway. Irregardless would love to hear more from him.
Ike doesn't have to retreat on landing, he just can't slide into his opponent on landing. Nair is +0 on shield drop, while fair and bair are -2 on shield drop. Ike mostly has to worry about grabs, quick OoS frame-3 nairs, and times where he mistimes hitting shield and hits it too early before landing. Shield isn't really what he's worried about. He's worried about getting hit before his attacks come out. Ike's frontal approach is somewhat weak once you get close enough, so Ike has to mix up a frontal approach from afar for fair/nair, and a backwards approach from up close for bair. Ike can choose to tomahawk at any point if he doesn't feel like it's safe to attack, and instantly switch up with a grounded option such as dtilt.And no, Ike being simple doesn't mean MU inexperience matters less, it just means getting MU experience is easier. Learning to play vs Ike isn't very hard.
I did go completely overboard with the arrogant condescending tone and I did it on purpose for the luls... very surprised I've received no warning or anything for it. But it was deserved anyway. I go into detail about how Ike works in the different states of play, and I go into detail about the strengths and weaknesses of his most important tools and you go on to post crap like this afterwards:
- Ike's scary stuff is actually pretty safe on shield (his aerials)
- Ike has poor disadvantage, but abuses rage better than most other characters (obv not the grapplers tho)
- Ike is simple, but he's not lacking many essential tools. He has a huge disjoint, good airspeed to match, a good, quick grounded button in jab, a good grab game + a throw to cap a stock out.
That's just not arguing, its just listing what you perceive to be pros. And some of if it is incorrect factually and all of it has been dealt with in greater detail by me earlier on.
-Ike has plenty more scary stuff than aerials and his aerials are really only safe on shield if done retreatingly (I went into detail about this earlier on in the thread you either didnt read it or you didnt get it)
I don't think it has been explored in much detail. Ike is very weak specifically against combo strings near the ground, though that weakness is shared by quite a few characters. Ike is also bad against the best Uairs such as ZSS, Cloud, Falcon, etc. with a lot of burst range and coverage. Other than that, Ike isn't bad at landing, only average at it given his options. Ike can drift towards the middle and autocancel side-B to the left or right side of the stage, or go for the edge without too many issues most of the time. Side-B takes around 15 frames of prep time, so you have to see if your opponent will commit to an up-air or try to chase you on the ground. When autocanceling his sideB, he has no soft landing lag, allowing him to act slightly more quickly than you would otherwise expect. Any additional platform on the stage makes it easier.-Ike having poor disadvantage is true but has also been explored in greater detail already. Same with his abusing rage. I wouldnt say he's worse at abusing it than the grapplers seeing as Ike has scarier normals than all of them and rage enables Ike to kill with said normals.
I think that Ike isn't that simple. There are too many nuances with some aerials such as nair and uair, and his confirms are frame-tight, requiring custom controls, unlike Bowser and DK.-Then you say "Ike is simple but" and go on to list a bunch of stuff without any context, says absolutely nothing about how things work out for Ike in actual matches. And again it has all been dealt with already in greater detail.
Dtilt is quite safe on shield, it's similar to Bayonetta's, but it has a disjoint and more range. The -8 doesn't really mean it's bad vs. shield (except up close, of course), the issue is that it is somewhat punishable on whiff if you expect him to dtilt. You can barely get a dash attack or dash grab if you dash in right when it misses. If you're off, then you'll get punished instead.Rizen Lol, you did not demonstrate Ike being able to play footsies well In that post. What makes you think you did? PS, Ike isn't good at footsies if you stay out of his initial jab range his only quick option is dtilt which is very unsafe on shield. And don't reply to someone if youre gonna ignore them afterwards, goes without saying.
As a current Link main, I can tell you it's not that easy. I also play against a few Shulks kinda regularly, so even though I hate this matchup I know it pretty well.I've been gone for too long if some people are starting to think Shulk might be better than Ike. I just can't see it and I agree with everything you just said regarding cheesing Shulk while he's using Monado Arts. As a previous Link main I would always just camp or stay on the defensive when Shulk uses a Monado Art I don't want to deal with, especially Shield.
I think ANTi has a Fire Emblem problem First Dath, now RyoRyo 2-0 ANTi
He's also lost to Frozen and Pugwest...I think ANTi has a Fire Emblem problem First Dath, now Ryo
I think ANTi has a Fire Emblem problem First Dath, now Ryo
Don't forget Static Manny's Roy!He's also lost to Frozen and Pugwest...
Wow. He does have an FE problem.
Watching now. Though Team YP's animation is NOT helping them at all...Apparently Fatality has a Youtube channel now, and uploaded a video two days ago on one way he adapts at the game.
https://www.youtube.com/watch?v=Thljtjuxg3I
Warning: The mic quality is not the best and the music is a little loud so it can be hard to hear him.
Regardless of the sound, it's pretty interesting.
3 of them are in the same R2 Pool tho, there is a lot of drowning and/or team kill potential there.So currently there are 4 Bayo's in top 96 Winners Side at CEO now (Salem, Zack, Lima, Saj) Meaning that there will be 4 33rd place AT lowest at CEO.
I actually have to disagree. ZeRo gets all sorts of subtle reads (Ally and Fatality get flashier ones) that aren't necessarily character-based (though Diddy helps). Honestly from watching Zinoto's Cram School video, I think people genuinely let Diddy players - including ZeRo - get away with too much. For example, the landing lag on a shff fair is somewhere around 25 frames. Most characters can *charge* usmash that as a punish if it does anything but hit, but ZeRo gets to use that frequently (even against Ally) because he knows it will hit/they won't punish in time. Same with ZeRo Monkey Flipping directly into characters like Ryu at percents where he could die because he's conditioned his opponent.3 of them are in the same R2 Pool tho, there is a lot of drowning and/or team kill potential there.
Also, there are 3 Clouds and 5 Sonics.
Also, something that I really wanted to get out of my mind earlier is that Diddy isn't THAT overrated.
I agree Fair has a lot of counterplay and he isn't the best at playing with a deficit.
But then he has an underused tool in Bair, he is pretty much impossible to contest when he has a banana in hand, a single banana or Dtilt conversion is a setup into ~20 damage at all percentages, Bair being stupid safe, able to pressure on platforms, and killing surprisingly early and even having setups into it.
ZeRo might be by far the only Diddy getting notable results, but imo he isn't notably outplaying opponents most of the time (he's not Ally getting all kinds of ridiculous reads), he uses a set of traps and a systematic control created with Diddy's tools (and helped with ZeRo's great reflexes). Other Diddy's just need to step up, the char is very good.
If it's anything Zero has complained about it's his damage output or at he calls lack of "X factor" like characters like Rage Mario, ZSS rage boost kick, marth tipper and so on. Out of all the top tiers Diddy has the one of the lower if not lowest damage output (correct me if I'm wrong) or chances to outright kill you at low to mid percents of the top tiers which doesn't really matter when you constantly win neutral over and over, but when you're a stock behind unless you're opponent is at dtilt upsmash, uptilt or banana into forward smash, you have to play neutral much more intensively to not only to catch up, but to minimize the lead your opponent can make which can be especially frustrating if you die early (Ex Zero vs leo game 3 at zero saga) where as ZSS can be a stock down at 130%, kill you, and ladder you death at 0 when given the chance. Diddy controls the neutral that's his biggest strength, but when he's behind and you're not at the % for his kill confirms you have to out play your opponent in neutral just to catch up in stocks and do the same to win the game with the ever present risk of having Monkey flip called out and getting barrel gimped. Not to mention his airspeed (puke).Also, ~20% conversions isn't that much damage, IMO.
He dropped Lucas.Suprised Hakii did not use Lucas, I heard he had a ZSS in the works.
Alongside Mario at the very least.Out of all the top tiers Diddy has the one of the lower if not lowest damage output (correct me if I'm wrong) or chances to outright kill you at low to mid percents
Him, Sheik and Sonic suffer from this of all the top tiers.If it's anything Zero has complained about it's his damage output or at he calls lack of "X factor" like characters like Rage Mario, ZSS rage boost kick, marth tipper and so on. Out of all the top tiers Diddy has the one of the lower if not lowest damage output (correct me if I'm wrong) or chances to outright kill you at low to mid percents of the top tiers which doesn't really matter when you constantly win neutral over and over, but when you're a stock behind unless you're opponent is at dtilt upsmash, uptilt or banana into forward smash, you have to play neutral much more intensively to not only to catch up, but to minimize the lead your opponent can make which can be especially frustrating if you die early (Ex Zero vs leo game 3 at zero saga) where as ZSS can be a stock down at 130%, kill you, and ladder you death at 0 when given the chance. Diddy controls the neutral that's his biggest strength, but when he's behind and you're not at the % for his kill confirms you have to out play your opponent in neutral just to catch up in stocks and do the same to win the game with the ever present risk of having Monkey flip called out and getting barrel gimped. Not to mention his airspeed (puke).
Mario? Low damage output? The character with set ups into a fair spike, and crazy smash attacks? That character with even crazier combos when he has rage and a wonky up b?Alongside Mario at the very least.
Sonic 100% doesn't w/spin dash uair uair and spin charge to footstool dair (needs to be used by more sonics)Him, Sheik and Sonic suffer from this of all the top tiers.
Spin Dash Uair Uair doesn't have such a huge window compared to what the other top tiers.Sonic 100% doesn't w/spin dash uair uair and spin charge to footstool dair (needs to be used by more sonics)
By virtue of damage output alone, his is among the lowest of the top tiers.Mario? Low damage output? The character with set ups into a fair spike, and crazy smash attacks? That character with even crazier combos when he has rage and a wonky up b?
Are we thinking of the same Mario?
...?By virtue of damage output alone, his is among the lowest of the top tiers.
"Damage per hit"...?
Are we even playing the same game?
Ganondorf > Sheik confirmed."Damage per hit"
IMO the dog has options but his MU spread is all over the place and begs for raw KO power that doesn't involve Dair shenanigans, Up Tilt reads at 140% or hitting an specific hitbox with his aerials.Can we talk about for a sec? Raito just took out another top 10 PGR player.
This character since G4 has beaten Zero, MKleo, Mr.R, Anti and Larry (Twice)