Wintermelon43
Smash Champion
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- Feb 13, 2015
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Please noHow about Marth vs Lucina? We haven't talked about that recently
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Please noHow about Marth vs Lucina? We haven't talked about that recently
Sonic's going to be the best at horizontal neutral spacing in a game on Smashville, and a game on Town & City just gives him more room. Yet we have that stage anyway because there's no discernible reason to keep that stage off starter lists.But those chars are still gonna be the best at it...
Oh Gods no. I've better things to do with my time than participate or even watch an argument that constantly goes in circles.How about Marth vs Lucina? We haven't talked about that recently
When you've got the fastest overall speed in the game, it tends to helpThere was a problem fetching the tweet
This was a wifi tourney so you might not want to include it.
I mainly wanted to point out that Some beat KEN again! This is his fourth time beating him.
Why are Gekkouga mains so good at the sonic match up?
Look like, three posts above yours. Its the whole package. Its a no go for being legal.uct is my personal favorite but the best part is its layout (and music). we could do custom stages that imitate the various layouts of some stages like skyloft and uct.
saying we have 7 stages is interesting considering we have 2 bfs. if your character or personally don't like bf you are already annoyed by the stage list.
I don't want to afford anyone but what part of uct is bringing out motion sickness? is it the moving background or just the roar? because the stage only shakes then.
zard scores higher than PikachuDoes my heart good to see all those Charizard results.
Koopa, I'm curious. What do you think about Charizard at this point?
Without Wobbling or Chaingrabs they'd still have desync/reset combos, including reset combos that would actually be useable since there's 2 of them and they can really be where they need to be.we could get Climbers too maybe but they'd suck horribly anyway so lol
Knowing the developers, IC would have 0-death footstool combos because they don't bother testing that.Without Wobbling or Chaingrabs they'd still have desync/reset combos, including reset combos that would actually be useable since there's 2 of them and they can really be where they need to be.
That...zard scores higher than Pikachu
Where did you read this? I am curious.With NX rumors abound, a lot of (supposedly) credible sources are mentioning that a lot of remasters are on the way, including Smash. I'm wondering if we'll get a new balance patch with a Wii U remaster.
1) I saw the Emily Rogers rumor from a while back that said it would be the definitive version. Presumably, it might have a mix of stages from the 3DS and Wii U version. That would solve our stage issue lol.With NX rumors abound, a lot of (supposedly) credible sources are mentioning that a lot of remasters are on the way, including Smash. I'm wondering if we'll get a new balance patch with a Wii U remaster.
we could get Climbers too maybe but they'd suck horribly anyway so lol
zard scores higher than Pikachu
Also I think he's kinda bad, ZeRo dismantled ANTi really hard and made it look like Zard can't do anything. Maybe that's just ZeRo being ZeRo and ANTi making a bad pick. I don't think he's bottom 5 or anything and he has some cool edgeguarding on certain characters with flamethrower but he's probably stuck in the same rut as like 5-10 other characters where none of them are atrocious but none of them are really viable at a high-level, either.
Emily rodgers is VERY unreliable. Just saying1) I saw the Emily Rogers rumor from a while back that said it would be the definitive version. Presumably, it might have a mix of stages from the 3DS and Wii U version. That would solve our stage issue lol.
2) To be fair, it was Zard against Diddy - and ANTi was 6-0d when it came down to it. Zard performed no better or worse than Mario or Cloud in that set
Gameblog, French website that leaked PS4 Pro release date. Take every rumor with a grain of salt. I think it's believable for obvious reasons (e.g. it provides incentive to buy the console with quality but updated versions of products) but it's obviously possible it's wrong. Nothing ABOUT the game was said, just that it's a good remaster target.Where did you read this? I am curious.
Also, I agree, they are not really any outliers anymore like pre-patch , and , so there is no particular character to target for nerfs.
I wouldn't agree that Fox is "way above" the cast in Melee. At least, not on the top level. Only solo-Fox mains that really get deep into top 8 are SFAT, Ice, and Leffen. He goes even with Marth (or this is generally believed to be the case) and players like Armada and Hungrybox do really well with floaties vs. Fox... his dominance is somewhat exaggerated. He's definitely overtuned, but I'd compare it to pre-1.1.5 Sheik.It would be pretty nice to see the likes of Zelda and Puff being tournament viable (I'd like Zelda, Gods I love her so much), but hey, we are finally kinda lucky to have a Smash game with more than 8 viable characters and no definitive first.
Actually, discussing who is first place in this game is difficult, simply because you really cannot try to use the logic we used to use in earlier games. In Melee and Brawl and to some extent, even 64, the first place was occupied by someone who was clearly just way above the cast:
Can you name any character from this game that dominates the cast as much as any of those four? Definitely not. So knowing who the first place is is difficult, and maybe we might have to deal with the fact that this game might just not have a fixed first place? It's a possibility, to me.
- Pikachu combined movement, combos and extreme edguarding with the best recovery in the game in 64;
- Fox and Falco had extremely good movement, one of the best combo games in the entire series and kill power that for no good reason at all matched those of heavyweights at times;
- Meta Knight, well I've no comment. He basically felt like more of a middlefinger to people who were trying to play the game with any degree of seriousness than an actual character.
I'm not; help me!!So how is everyone improving their game?
Interesting that you say that considering this just happenedEdit: fox has more trouble with his inferior clone than the super fighting robot? Larry needs to play kameme instead of scatt, or hit up that 'not sure' column.
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I take lessons from Dabuz, so a lot of what I'm practicing is heavily influenced by him. That said, I'm also focusing more on stage control (as well as ledge trapping). I find that when I have positional pressure and someone has to get past me, I have way more power over my opponent. On this same note, I'm trying to learn defense.So how is everyone improving their game?
After focusing more on stage control, my neutral is much improved. Since mega relies on a some confirms which are much stronger by the ledge (stuff into bair), getting them towards the ledge is half the battle.
Also, im labbing a bunch of ledge traps. Pellets are really great here, even being able to rob a ledge jump of its height. Z drop into aerials can cover a multitude of options at once and is quite dangerous.
Ive noticed that the efficacy of some ledge games is heavily effected by platform presence. Duh, right? But now im trying to flesh out how it effects players' decision making.
Im interested in what is going on for other characters today. Greninja ledgetrapping is another avenue id like to explore, his projectile variations are all very good near the ledge. What else is up?
Edit: fox has more trouble with his inferior clone than the super fighting robot? Larry needs to play kameme instead of scatt, or hit up that 'not sure' column.
I also feel a fox that didnt go in hardcore like Larry and instead played burst mobility ala Void + laser camping/disengaging/ gimp or juggle based on stage position wouldn't lose to Ryu, but i underestimate the world warrior ever since everyone said trela was about to rule the world and it never even came close to happening.
So how is everyone improving their game?
After focusing more on stage control, my neutral is much improved. Since mega relies on a some confirms which are much stronger by the ledge (stuff into bair), getting them towards the ledge is half the battle.
Also, im labbing a bunch of ledge traps. Pellets are really great here, even being able to rob a ledge jump of its height. Z drop into aerials can cover a multitude of options at once and is quite dangerous.
Ive noticed that the efficacy of some ledge games is heavily effected by platform presence. Duh, right? But now im trying to flesh out how it effects players' decision making.
Im interested in what is going on for other characters today. Greninja ledgetrapping is another avenue id like to explore, his projectile variations are all very good near the ledge. What else is up?
Edit: fox has more trouble with his inferior clone than the super fighting robot? Larry needs to play kameme instead of scatt, or hit up that 'not sure' column.
I also feel a fox that didnt go in hardcore like Larry and instead played burst mobility ala Void + laser camping/disengaging/ gimp or juggle based on stage position wouldn't lose to Ryu, but i underestimate the world warrior ever since everyone said trela was about to rule the world and it never even came close to happening.
I've devoted more time to practicing neutral and lass time to practicing long combo strings and tech. Back when I played some other caracters ( ) I'd practice the longest, most damaging combo string then get shut out because I'd lose Neutral. With Link, I've been practicing neutral and baiting more, and as a result I win neutral more, which ultimately equates to more damage in the long run. Additionally, for some reason I've gotten better at reading DI just by practicing neutral, so I get better mixups with the character I don't practice mixups with than the characters I actually did. Go figure. Work on the neutral and everything else goes up.So how is everyone improving their game?
Well ill be damned. And it seems on average japan uses very slight ratios.
Has he been practicing with Larry? The pic he posted in the chain wouldnt load for me.
It just won't support the GC Controller adapter instead.1) I saw the Emily Rogers rumor from a while back that said it would be the definitive version. Presumably, it might have a mix of stages from the 3DS and Wii U version. That would solve our stage issue lol.
Nah, it would be beautiful irony.It just won't support the GC Controller adapter instead.
In all seriousness: based on what I've seen of the NX, I don't see it supporting the GC Controller. Which would be a major problem.
Given how large of a % of the community uses CG controllers, I'd actually expect the final ruling for majors to end up being "Wii U version, not NX version" as long as when it came to character balance both versions were identical. No TO is going to want to tell 90-100% of their players to change their controller.Nah, it would be beautiful irony.
After months of wireless players being shafted from big tournaments, now everyone has to make the switch
By trying to not confuse my characters ;p. jkjk, already crossed that gap. I'm trying to implement more erratic movement into my neutral to avoid becoming predictable without getting punished. I've also been working on playing with Luma detached since it would help versus a few characters that have an easy time killing the little bugger. My biggest goal at the moment though is learning Bayo's new combos and doing away with my old followup habits; I dropped her for a long time because my old effective habits were killing me, and I figured it's been long enough to the point where I unlearned her and I can start over.So how is everyone improving their game?
Sorry if it's a double post ;p. But that looks like there just wasn't enough KB on the second hit of Peach's Dair to make cloud smack the wall.I might have found an example of where Cloud not being able to tech his upB being hit happened in a top level game:
2GGT: Abadango Saga - Komorikiri & TSM | ZeRo Vs. Samsora & SlayerZ Grand Finals
https://youtu.be/JG0_UOHMnH4?list=PLsoSl1w33CKR6a163kfnmCOVi9jQ64b1Y&t=442
It's hard to tell but the announcers think he mistimed the tech.
That's what I thought too. It does show a situation were any hit would have killed Cloud due to that feature at least. Like if Peach had Nair-ed instead. :/Sorry if it's a double post ;p. But that looks like there just wasn't enough KB on the second hit of Peach's Dair to make cloud smack the wall.
Oh yeah it's a killer. I've been practicing it myself and practicing against it since, ironically, I pocket cloud for campy characters XD. I don't feel like it affects cloud too, too much, but it's definitely great to have another way of ending his stock if you manage to shake him off the stage.That's what I thought too. It does show a situation were any hit would have killed Cloud due to that feature at least. :/
Kinda been wondering for a while now, is DK actually bad in the neutral or not? He has every tool a good neutral needs minus the projectile. Good grounded AND aerial spacing, good get off me options, good anti airs, doesn't loose to shield at any percent, decent mobility and dash to shield can be negated with his PP shield. What exactly is it that makes him kinda bad in the neutral?