I mean sure, I guess I should have clarified that I meant relevant tournaments. (relevant meaning that top level players are in attendance)Any character can win a local. Any non bottom 5 character can win a regional. Don't fool yourself, this isn't Melee.
The appeal to Mario is that he doesn't have a ton of awful and polarizing matchups like, say, Fox.
He instead has a bunch of +1s and -1s that are all very manageable. Besides maybe Sonic.
A character with a bunch of +1s and -1s isn't top tier, that character would be Pit, who sits fairly close to the middle of the tier list. Mario is not that character.
Your examples don't really counter my point.Yeah, you say this, but that's not the case at all.
Look at Yoshi. Over time his matchups have only gotten worse and now sit comfortably since counterplay for him is very fleshed out.
Look at Sheik and Bayo. After their respective patches people immediately said both lost to 10 characters or whatever and now that we see both of these characters are ****ing stupid there are very realistic arguments for them both having anywhere between 0-2 bad matchups.
This is not the case with Mario. His matchups have been the slowly degrading throughout the game's life, and the main changes are the ones that directly make some characters better(Sheik and Luigi) and others worse(Marth and DK) through patches.
The Sheik/Bayo examples are illustrating exactly what I'm saying. Mario is at the same power level as those characters. You're the one trying to say that he loses to "10 characters or whatever", following the exact same pattern.
"His matchups have slowly been degrading"
Says who? lol
Mario's range is perfectly fine for his mobility specs, you can easily be safe on shield by crossing up and spacing well.Mario has piss poor range, a mediocre projectile, and a full on grappler strategy. A gameplan centered around grabs means you yourself are at higher risk of being grabbed. That's just common sense. The character doesn't have great ledgetrapping or great horizontal combos. At this point you're just adding positives that aren't even there.
Brawl MK doesn't even have a projectile, a broken projectile isn't some prerequisite for being able to avoid grabs. Fireball is solid in their own way at covering Mario as he comes down. A mediocre projectile isn't a weakness, it's just not a huge strength.
You'll need to expand on what you mean by full on grappler strategy. Mario has extraordinary aerials, which lead into themselves, tilts/jabs and grabs (which is separate from going for grabs in neutral). It's not like he relies on dash grab (and specifically against Bowser/DK, you can play those matchups in a specific way at the % ranges where you'd die to their throw combos).
"The character doesn't have great horizontal combos"
That's completely dependent on where the opponent DIs. Mario bair strings are an entirely legit thing, and uair > nairs > more uairs moving horizontally across the stage also happens all the time, especially against fat characters.
And he does have great ledge trapping against superheavies lol, those characters are abysmal in that situation.
Furthermore, Mario is just better at getting grabs than those characters due to being able to easily condition them to shield and get stuff like empty landings > grab. While yes nothing in this game is without risk, Mario takes less risk than these characters to get even more reward than them.
Ok straight away, I can tell you that most good characters have ways to deal with all these character's tools. If we're talking about mid tiers and such, Mario equally invalidates any character without good combo breaking tools, through consistent juggles and resets.Okay. But Mario does have plenty of weaknesses. The characters above him......namely, , have tools that flat out deny other characters their right to play in certain areas and outweigh their weaknesses.
If Bayo is put in any disadvantageous non-guaranteed situation, the character will probably just ignore it.
If Sheik puts you on the ledge or commits to keeping you at bay, she'll ignore what you're trying to do and usually keep you there.
If Sonic wants to tack on % and haul *** for the rest of the game, he'll ignore any attempts you make at getting the lead back and just widen the gap.
etc
Mario doesn't have things like this. Just being a "solid" character isn't good enough in a game like this. You have to have a Spin Dash. Needles. Shadow Ball. A Flip Jump....some really, really dumb moves with silly qualities that allow the character to straight up oppress whatever you want to do. Mario doesn't have anything like that.
Guy just grabs you and does a bunch of damage.
Characters without a bunch of bs attached to their kit are doomed to fall while the others will go up.
That's just how it works.
But anyway, with this you're trying to imply that other characters can just almost universally apply some linear playstyle by spamming unfair stuff and succeed. That's not the case at all. You don't just win by spamming shadow ball or flip jump, except maybe against some really bad characters, and you don't need flip jump to succeed (and shadow ball is good but not even close to some auto win button).
So yea I guess Mario doesn't go +4 against bad characters with spin dash, but that's not at all relevant.
(and yes I understand you don't literally mean M2 just presses shadow ball and wins, but you're making these moves out to be way more important than they are)
A character can't be "too well rounded" which is essentially the point you're trying to make. If we want to talk specifically about matchups like Mario vs Fox, there are clear ways in which Mario abuses Fox's weaknesses much harder than vice versa. Matchups always go both ways, and all that's important is that Mario takes advantage of another character's weaknesses better than they can to his, that he can mitigate their strengths better than vice versa, etc.
You don't need to be a polarising character to be top tier, and Mario has many polarising strengths of his own anyway (There's no shortage of Mario "bs" around, with various 0 > deaths (with rage or not), true combos into fair spike, 50/50's into spikes, etc.).