adom4
Smash Lord
Other than what you said he can cover the ledge stupidly well by literally holding A because he has the best jab in the game & he juggles characters incredibly well because of his amazing Uair.Can someone please explain why Captain Falcon is still seen as a "good" character in this game? And I don't want answers like "mobility", "throws", "KO power" or "combo potential and frame data", because I know those will be the obvious answers alongside "good" MUs. I want good, detailed answers that should justify why he belongs in top 20, let alone top 30.
Honestly i don't think he has the potential to rise that much, only a bit.Does anyone else here feel like could rise in the future?
The character has been slowly rising out of the ashes lately in terms of results, and I think he could make a small case for rising up once people like Sharpy start attending more stuff consistently. Even when you look at his toolkit it's much better than the other characters he was lumped in with on the 4BR list (). He still has a disjointed, fast frame 4 jab that can lead into grabs, a good grab/throw game (dthrow is a decent low-to-mid percent combo throw, bthrow and fthrow do good damage and are decent at killing, uthrow is a great kill throw on platform stages and is even more scary with Rage even if the 70° angle makes it more susceptible to DI than it should), decent grounded mobility, good anti-airs in utilt and usmash and Fly is so good for covering ledge options.
Though this post is not meant to just put his moves all in a vaccuum, nobody likes reading that. Zard's advantage state is strong, and unlike the bottom tiers he has the mobility and frame data advantage over them along with being able to effectively space/pressure. He does have an ehhh neutral along with a bad disadvantage state that will keep him in low tier, but I don't think the character is gutter trash like he's viewed as on the official list.
His advantage while good is not that strong compared to the other superheavies save DDD, while U-throw is a good kill throw suffers from being incredibly influenced by DI, it kills way later than it should at times.
But his biggest problem is his godawful disadvantage, rock smash is somewhat ok for landing but it's still very punishable & his other landing options are horrible, his ledge getups are almost DK level and his hurtbox is bigger than it looks because for some reason his neck's hurtbox is bloody enormous .
I feel like people have gone from underrating Zard a bit to overrating him, i don't think he has too much potential to rise.
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