Djmarcus44
Smash Journeyman
- Joined
- Sep 25, 2015
- Messages
- 479
I realize that theory and practice don't always line up. That is why I posted some tournament results that disagreed with some of the matchup spread. While the matchup group has a good number of people, it could use some more 1111 Gunner mains (especially for the 1111 Gunner matchup chart). Is there any way that I can join this Discord?There was a discussion going on in the Mii discord about MU spread. Players like Protom, Marteen, AEM, Slime, Ridel, Sevenator and I took a part in the discussion and that MU spread which I linked was the end production.
For example "Damn cops found mii" are considered to have a slight edge over Gunner. I won't be saying numbers 'cause it will always 'cause a ****storm.
Rosa, Yoshi and Fox are MUs where you should always pick a secondary. Fox is able to deal with our wall of projectiles with his reflector and quick burst options. He has easy time getting in and dealing damage to use due to Gunner being a combo food. In Yoshi's case he can easily "float over" our projectiles. Gunner has easier time dealing and shutting down grounded approach, but aerial is not that easy to deal with. And in Rosa&Luma's case... Down-B the MU. Ofc we can jump to using Nair and other projectiles, but it heavily limits our options both in killing and neutral. Also add to that us being a combo food and our recovery which lacks hitbox above and you can see why it is a bad MU.
1111 Swordspider has a rough time dealing with Gunner's projectiles due to his poor mobility, lack of moves that can "counter" the projectile spam and really weak recovery. Swordspider also cannot deal enough damage to even out the % once he gets in unlike Ganondorf, Link, Luigi or DK. Add to that his bad kill options and you can see why it isn't a good MU.
Also I dropped Swordspider (rip in butter knife sharpener factory) in favour of 3112 Gunner some time ago.
As for other MUs...
You seem to forget Mac's amazing mobility. I'm familiar with Mac's options and how he deals with stuff (had a small discussion with our "local" Mac player ZartZu about Mac) and quite frankly he does not struggle as much as you would think in the MU. Gunner is rather linear character in general which makes it easy to understand how to fight him. While we can try to wall with Fairs and Flame Pillars etc he is able to get in with his amazing mobility. Only when we have Bomb Drop are we able to shutdown his ground game.
The thing about Ganondorf is that even thos we beat him in neutral... What happens when he gets in? This is same reason why Luigi is considered to be neutral. The only difference what makes Luigi harder is that he has far better damage dealing options when he gets in. There was a discussion going about Mii MUs against Ganondorf and this was pretty much the conclusion (if I have to put numbers then the MU is somethings like 55:45 or possibly 50:50 with correct stage pick). Also we have a weakness to his boots.
While Zelda's reflector is amazing it is still relatively laggy. You can bait the reclector with sh and punish the lag with charge shot. The main reasons why Zelda is considered to be easier than other characters with reflectors is due to her worse neutral and her taller size. I want to note that "evenish" doesn't mean it is 50:50. It can range from very slight advantage to very slight disadvantage.
As for Pikachu. Well that pesky little rat is really hard to hit due to his small size and great mobility. Als we do have hard time recovering. We can try to weave in and out after up-b like Faptain to avoid certain moves, but it is still rather hard to get back without getting hit while recovering.
Main difference between Sheik and ZSS is that ZSS can kill us before the rage kicks in. That is mainly the difference. I do agree tho it isn't that bad and I will try to look more into the MU. I want to remind that this isn't my tier list, but rather most agreed upon MU spread for Gunner by Gunner players and other players atm.
I just want to remind that theory and practice don't always go hand in hand. This can be seen for example from Gunner vs Luigi. Even tho in theory we can keep him at bay all the time... Does it really happen in game? Also whe discussing about characters we have to always also look at the stages and both strenghts and weaknesses.
For other MU things I really don't have the answer. Like I said this list was a produced by multiple Gunner players and other character mains.
While Fox has the tools to get around Gunner's zoning tools better than most of the cast, the matchup is doable because Gunner can combo Fox pretty hard off of grabs. In addition, Gunner's frame 3 reflector, small size, and somewhat slow fall speed actually make Gunner good at avoiding combos relative to the rest of the cast (Seriously, the "once I get in" logic used to justify beating Gunner even though results and other parts of theory say otherwise has to stop. It completely ignores the fact that Gunner's disadvantage state is actually good, and assumes that people are going to get the hits that convert into the most damage every time they get in. It is a painfully unrealistic thought that has been keeping Gunner's placement on matchup spreads down for too long. This is not aimed at one person, it is just a reminder to people making matchup spreads). Wii Twerk Trainer beating Razo's Fox at 2GG Breakthrough shows that Gunner doesn't lose at the character select screen (It doesn't show much else because Razo wasn't very good with Fox).
If Yoshi does that, he will be putting himself in a disadvantageous position. Gunner also has the range advantage over Yoshi in the air. In addition, it would make dash to shield even more effective against Yoshi.
Gunner can approach with ground level fairs in order to keep out both Rosalina and Luma and get a frame advantage on Gravitational Pull that can be punished by dash attack or dash grab. While Rosalina and Luma can juggle and edgeguard Gunner hard, Gunner can use Gundashing and stalling with reflector in order to avoid the juggling and mix up the recovery.
While Little Mac's mobility is great, he still struggles in neutral against Gunner because he is much more linear than Mii Gunner. It also doesn't help that he has a poor dash to shield. The stages aren't that helpful for him either since he can be platform camped on several stages (Most notably on Smashville and Duck Hunt), and his best stage helps Gunner as well. In addition, Gundashing, and reverse flame pillar keep the character from being linear.
Gunner beats Ganondorf so badly in neutral that you honestly can't assume that he will get in every stock. His options walled out by fair. In addition, he doesn't have have a move fast enough to punish a point blank range fair out of perfect shield. Gunner also outspeeds him in CQC. In my personal experience, I was able to take a stock from Ganondorf at my skill level while I was only at 8%.
While Pikachu has good mobility, a lot of Pikachu's moves in the neutral are unsafe on block. In addition, Gunner has more options for recovery than Captain Falcon since Gunner can stall with reflector or Gundash to the stage.
FeelMeUp has posted plenty of kill setups for Sheik. In addition, Sheik is much better at disrupting Gunner's neutral than ZSS because needles are fast and difficult to see. ZSS is also easier for Gunner to edgeguard than Sheik because ZSS is more reliant on recovering to the ledge.