His recovery isn't really linear, its just short. He has a lot of mixups for it and even more if hes close to the ledge so I assume regular Pit arrows would be better in this matchup
Examples of Linear recoveries: Ganondorf, Falcon, Marth, DK
Falcon's not as linear as the others, he can weave a fair amount, for exmple, go high, weave back and snap ledge. Still fairly easy to cover though.
Mac beating Sheik? Can one of the Mac Mains here enlighten me on why that may be?
Id say it's more even. Sheik's edge guarding tends to be rather linear, and Mac doesn't have as many problems with linear edge guarding like Sheik's. Their both neutral monster's but a good amount of Sheik's approaches are from the air which (pp) utilt cn cover nicely, not to mention super armor.
Man Sol plays with Ryo regularly.
I'd think he'd believe Ike is closer to even because he's used to the MU, not one of LM's worst MUs. O_o
Also weird to see Pac-Man crushing somebody like that, though I can kinda see it? Trampoline probably ruins LM's game pretty hard.
Mac cannot recover against Ike. Eruption, fair, and dtilt destroy any attempt at recovery. It really is one of our worst MUs.
Things I disagree with on Sol's list:
Cloud: Not quite that bad, kinda like Sheik it's two neutral monsters fighting and Cloud's neutral is very aerial based. It's not in our favor but I wouldn't say it's as bad as pac man or ike.
Ryu: If anything Mac beats ryu but only slightly, not anything worse than 55-45. I'm more inclined to call it even. There isn't anything Ryu does that really makes Mac struggle and vice versa. Good means for dealing with FA (reminder, FA is not the entire MU)
Mario: I'd put Mario down in the Sonic and Marth area. Disdvantage for sure, but the only thing that really is problematic is FLUDD, which can be avoided fairly well, just make sure you're not trying to use a recovery move while getting hit by it.
Ike as I mentioned is bad and I'd actually bump him up to where Pacman's at.
King Dedede: I think we beat Dedede. Gordos are dealt with fairly easily, good smash attacks for ensuring Dedede doesn't live too long, easier to combo with our normals. Worth noting that Dedede dies probably the latest out of all charactes when hit by KO Punch. Most characters die around 18% to a stray punch, little earlier if you're light like fox (around 16% in his case), a little later if you're heavier. Dedede dies around 23%. 'course you can combo into it with dtilt and stuff to get to the right percent too provided you don't end up losing it.
sorry if formatting or something's a little bad these hospital drugs makin me a bit loopy