NINTENDO Galaxy
Smash Ace
- Joined
- Jan 29, 2016
- Messages
- 906
- Location
- Texas
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- NINTEN_Galaxy
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- 2836-0624-6177
- Switch FC
- SW 0903-5888-6097
Playlist of ARFI vods feautring MK Leo and Trela.
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I can see Cloud and Diddy being tough for Yoshi, but I wonder what makes Bayonetta a particularly bad match up in his mind? Nothing really pops out at me off the top of my head. However, I don't know Yoshi all that well.Dabuz on yoshi : "Invalidated by Cloud/ Diddy/ Bayo, otherwise he'd be decent"
https://www.reddit.com/r/smashbros/comments/5jmnmm/dabuzs_proposed_patchswitch_changes/
Marth may not be as good as Bayo but he has good conversions and safety. Having a tipper mechanic that gives huge reward for spacing properly is huge. Marth does have some crazy punishes; his Fsmash is stronger than DDD's. IMO he's top tier, maybe the bottom of top tier but he's better than high tiers.Reflex posted his personal opinion of the current tier list in the Georgia Smash 4 discord today.
Someone asked why he didn't feel like Marth was a top tier pick (he rated him somewhere around 12th), and it started a discussion about the state of the current meta. In it, Reflex said that Marth is going to go on a downhill slide as people begin improving, and that the meta is not likely to be kind to "one and done" characters (ones that, like Marth, play neutral, hit you or get a moderate punish, and return to neutral), instead tilting further towards those with absurd punish games, like Bayo, Fox, etc.
What do you guys think about this? A lot of players have recently cited the fact that you have to fight Marth in neutral so many times to win as one of the character's strongest perks, and that's some characters' (e.g, Diddy) main selling point in the current meta.
The main things about Ness are his lack of range, middling speed/mobility and one of the worst and most exploitable recoveries in Smash 4, which combined, lead him to get shredded by Rosa, Marth, Cloud, and Sonic, all heavy hitters in the meta atm.I think we should talk about Ness. How do you guys feel about him in the competitive standpoint, what is he lacking?
Adding on to the tl;dr BF and DL are still tied. Win some and lose some it seems.TL;DR: Lylat's back, we have a five stage starter list again, and you can't go on the last stage you won on.
Good match ups against good characters. Gets destroyed by Sheik, sucks against Corrin, sucks against Marth, sucks off stage vs rosa and villager (he does fine on stage though, a lot of people don't seem to realize that), he sucks at landing, he sucks at approaching, he's incredibly easy to whiff punish with any good character, and pretty much any character can kill him for trying to recovery back to the stage with up b by just airdodging past him and eating a PK thunder 1 hit.I think we should talk about Ness. How do you guys feel about him in the competitive standpoint, what is he lacking?
I don't agree. He doesn't have a good enough reward for conditioning you to shield despite having really nice grounded combo tools. Not enough threatening death setups out of said grounded options, either.Yoshis ground game is good..
he has one of the best jabs in the game and his dtilt is really useful.
and the new ruleset still sucks. I thought they're doing a poll for a purpose but nope, DL/BF are still seperated. rip
Except when marth hits you with one move, you can guarantee option coverage upon option coverage to be at your door. His moves cover so much space, are powerful, damaging, fast, and just are great moves to the point of making his punish game heavily extendable.Reflex posted his personal opinion of the current tier list in the Georgia Smash 4 discord today.
Someone asked why he didn't feel like Marth was a top tier pick (he rated him somewhere around 12th), and it started a discussion about the state of the current meta. In it, Reflex said that Marth is going to go on a downhill slide as people begin improving, and that the meta is not likely to be kind to "one and done" characters (ones that, like Marth, play neutral, hit you or get a moderate punish, and return to neutral), instead tilting further towards those with absurd punish games, like Bayo, Fox, etc.
What do you guys think about this? A lot of players have recently cited the fact that you have to fight Marth in neutral so many times to win as one of the strongest points of the character, and that's some characters' (e.g, Diddy) main selling point in the current meta.
Dtilt forces a tech; jab combos in upsmash, dsmash and sometimes downB; uptilt combos in upair in kill%. How else are you killing with Yoshi if not from those grounded options? Nowadays Yoshi gets most of his kills of jab and uptilt.I don't agree. He doesn't have a good enough reward for conditioning you to shield despite having really nice grounded combo tools. Not enough threatening death setups out of said grounded options, either.
While I do 100% agree with you, that example isn't realistic in the current meta, unless I'm mistaken. Macs would be banning Smashville every time, so you still get to take them to DL64.It's a step in the right direction, but please treat BF and DL properly again.
One's a better CP vs , for instance. And that's just where the differences start.
Yeah, but the fact that certain characters ( ) can't make it onto the platform without burning their double jump is enough for the stages to be seperated.While I do 100% agree with you, that example isn't realistic in the current meta, unless I'm mistaken. Macs would be banning Smashville every time, so you still get to take them to DL64.
Ness is good character, not great not very great but good. In my opinion he's the gatekeeper to high tier (Being the last character in high tier if we are still going off the current way the current tier list orders the tiers.) I still fail to see why people keep assuming he's a irrelevant mid tier just because he wasn't Top five like thought when the game first came out.I think we should talk about Ness. How do you guys feel about him in the competitive standpoint, what is he lacking?
I can only imagine Ness having real mobility with his dash grab. On MUs, I dare to say is a bigger bleach drink than and combined. is super fast up close, camps2win, and edgeguards are free, but at least can hope to trade hits and kill her with rage. With , she has better range but she is still huge so you can trade hits and she has some moves that are not hard to whiff punish. Offstage Rosa is tricky but the reward is huge, PKT kills Luma and Down Smash kills her at mid %s. has a gigantic sword with lots of active frames so trading is out the window, average weight means you can't feasably get rage kills on her, Side B goes completely unpunished and sometimes you have to take a hit of it to barely punish, and you can't 2 frame her recovery because the hitboxes are huge. Oh, Counter pressure denies PKT2 reads too, which you can get on Sheik and Rosa and kill them at 30%, although not often it is possible. is annoying because of pellet walking and Metal Blade camping, but I think it is a doable MU. Except on FD, it is bleach.Honestly if Ness just had a bit more speed, a better recovery and bigger hitboxes on some of his moves to further get around disjoints he'd be Top 15 easily. If your not well versed on this MU Ness will mess you up, though since he used to be such a popular character alot of people have Ness experience.
As far as his MUs look, I have a MU chart but my experience is limited so I wont post it. But as far as relevant MUs go its not the best, Sheik really dominates him, Corrin is probably his second worst (Side B is near impossible to work around) then Rosalina (Which more people are finally realizing isnt so bad on stage) Those three are the worst. Marth, Cloud and Sonic arent fun but they are workable and Diddy is pretty passable. Mario might be losing also I dont really know, Villager is losing but only because he has Pocket.
As far as the even and wining MUs, Fox is even, I think Ness beats Ryu, I think Mewtwo is more and more even rather than losing each day, Bayo is even but many people believe its Ness' favor, Pikachu is winning, Falcon is even but its super volatile, I've never understood why Mega Man was such a bad MU but that may just be my inexperience. Lucario is winning
I dont know about ZSS , Meta Knight or Greninja
That should cover the top and high tiers, its not a horrible spread its not great but its not horrible like people will lead you to believe. I know its a bunch of random thoughts strewn out I do apolgize I just enjoy discussing Ness. Ness isnt solo viable at all, but not a character you should sleep on.
Aiba who's an offline Japan Yoshi but hasn't been active lately. Same for DIO another offline japan yoshi, but has a Ryu pocket.To keep this on topic, I'm pretty sure the notable Yoshis are:
Did I miss anyone?
- The Wall (Texas)
- Raptor (Tristate)
- Yoshidora (Wifi Warrior in Japan iirc)
- Seth (Unknown)
- Poltergust (Florida)
- Firefly (Canada)
Bayo's main weakness being lightweight and characters with good grab options (like kill throws or setup into a kill aerial) Yoshi has neither and a generally bad grab with all three lasting almost a full second of lag or is past a full 60 frames dash grab almost being 70 frames of lag.I can see Cloud and Diddy being tough for Yoshi, but I wonder what makes Bayonetta a particularly bad match up in his mind? Nothing really pops out at me off the top of my head. However, I don't know Yoshi all that well.
nah, Omega's are all basically the very exact stage. Final Destination is an omega itself. That's not comparable.I actually have a theory as to why they made BF/DL tied together as one stage.
Because Omegas/FD are tied together as one stage.
Now hear me out. I already know what the counterarguments are to this.
"DL and BF have enough differences to warrant them being separate stages."
"FD and Omegas have the same layout and only minor differences."
"DL have different properties from each other, such as wispy, the height of the platforms, and more."
Believe me, i get all of this, and agree. He's the thing though.
It's entirely subjective. People would argue back in forth with each other about omegas being separate from FD, DL being separate from BF, how one doesn't have enough differences from the other, so on and so on. And because both sides are subjective, the T.O.s probably made the decisions to make them both count under one strike, so as to be fair to both sides. You could split them both up into separate stages, but that would lead to more bans, more stages, and overall, making it more complicated, which probably wouldn't be a good idea.
Should BF/DL be separate stages? maybe, maybe not. but the same thing can be said for FD/omegas, and if you split one up, you would have to do so to the other to appease the other side. Again, it's just a hunch.
Not a massive SF nut so don't slay me but Ness reminds me a little bit of E. Honda. One of those turtle type characters who can **** you up in a split second if you get impatient but if you keep just playing "lame" he doesn't really get anything going.I think we should talk about Ness. How do you guys feel about him in the competitive standpoint, what is he lacking?
Good post. I agree with everything except your thoughts on his disadvantage (when he gets hit or is in the air).Not a massive SF nut so don't slay me but Ness reminds me a little bit of E. Honda. One of those turtle type characters who can **** you up in a split second if you get impatient but if you keep just playing "lame" he doesn't really get anything going.
In the current meta, where he is really standout is with his good matchups vs Fox and Bayonetta. I wouldn't say he beats either but he holds up against both remarkably well. Unfortunately that's kind of it for relevant characters and beyond that, Ness is more effective against playstyles, for example against more aggro players, or repetitive players who don't know how to adapt. This obviously doesn't bode too well for his viability.
Ness' neutral is actually OK. Hear me out. At a very basic level, it's all about trading with nair (you usually are left in a relatively advantageous position) and using his other aerials to work around and condition the shield until the time is right for a grab. A bit predictable perhaps but still very dangerous. Wouldn't call it good but your neutral can't be awful in this game when you are as good at dealing with the shield as Ness is. Another key strength you must not downplay Ness' impressive OOS options, you do not want to be mis-spacing anything on his shield.
The big problem is, he has a very bad footsies game. This would not matter if Ness was capable of rushdown or running away and camping but he's just not. When faced with a character with a superior neutral he just kind of has to "get" into the right range and then punish an overcommitment or misspaced poke with his fair, nair or oos/dash/pivot grab. Obviously this still lends itself well into Ness things but you're not exactly controlling the neutral game. I also find it leads to an over-reliance on shield which often causes problems later down the line. He has no dominance in neutral in these matchups, all he can do is bide his time.
A misconception that seriously needs to be addressed is that Ness has unwinnable matchups. This is wrong. He has a buttload of losing matchups for sure and this does make him hard to play in a tournament setting but there is no evidence that any character beats him 9-1 or worse in this build of the game. (Yeah not going to call anyone out specifically but 7-3 is not unwinnable in any fighting game people come on.) Ness vs Rosalina is frankly not fun to play or even to practice but she's not even his worst matchup, the Ness guys need to get over their mental block. Not going to happen unfortunately as the majority of Ness' players don't think critically but just follow the crowd like sheep. Even worse, they think the bull**** Rosalina can pull justifies this mentality. It doesn't. Fox's haven't given up on the Ryu matchup and I'm pretty sure Peach's are not so pessimistic about the MK matchup. And believe it or not, Rosa's bull**** is harder and riskier to pull of than the bull**** present in those MUs. (I'll admit that I think Ness:Rosa is probably worse than both of these but the point still stands. Ness:Rosa is grossly oversimplified.) The only other explanation is that Ness players are just lazy. Not sure which. Shame really that there is no drive to correct misinformation.
Nearly done now but I feel obliged to mention that although every character can probably have a good crack at gimping Ness, Ness can return the favour against the majority of characters. Including Rosa funnily enough, who should never make it back to the stage. Recovering is a very real problem Ness has, but reverse the situation (which I hope I have illustrated is absolutely possible) and you're looking at one of his strongest assets imo.
OK so to wrap up:
There is a hell of a lot of misinformation surrounding Ness when people start assessing his competitive viability (probably because there isn't much good gameplay of him floating around, which itself might be indicative). But I'm not going to sit here and pretend Ness is better than he is. I know I sing the praises of Lucas in every post but the sooner people realise that Lucas has a far more robust claim to being high tier than Ness has, the better. That said, don't fool yourself into thinking Ness isn't capable - a lot of people on this thread and elsewhere discount or underestimate Ness on the grounds of "his neutral sucks" as if neutral is just one linear thing. You can't just out-neutral him all game. It don't work like that.
TLDR
- Far too much misinformation and oversimplification plaguing Ness.
- Ness generally survives off beating playstyles and players rather than characters.
- That said he has no unwinnable matchups, just a lot of important bad ones that make it a struggle to use him for the length of a tournament.
- His advantage state is amazing and his disadvantage state is actually not bad until he's offstage (yes I know he struggles to land but who doesn't?), but he is held back by his lack of dominance in neutral especially vs the better characters.
- However this does not mean you can or should write him off. Do not oversimplify the neutral game, or anything about Ness really, if you are going to have a legitimate discussion about his viability.
- Ness mains are holding their character back. Let's sort this out.
Could I ask why Ness does well against Bayo and Fox?Not a massive SF nut so don't slay me but Ness reminds me a little bit of E. Honda. One of those turtle type characters who can **** you up in a split second if you get impatient but if you keep just playing "lame" he doesn't really get anything going.
In the current meta, where he is really standout is with his good matchups vs Fox and Bayonetta. I wouldn't say he beats either but he holds up against both remarkably well. Unfortunately that's kind of it for relevant characters and beyond that, Ness is more effective against playstyles, for example against more aggro players, or repetitive players who don't know how to adapt. This obviously doesn't bode too well for his viability.
Ness' neutral is actually OK. Hear me out. At a very basic level, it's all about trading with nair (you usually are left in a relatively advantageous position) and using his other aerials to work around and condition the shield until the time is right for a grab. A bit predictable perhaps but still very dangerous. Wouldn't call it good but your neutral can't be awful in this game when you are as good at dealing with the shield as Ness is. Another key strength you must not downplay Ness' impressive OOS options, you do not want to be mis-spacing anything on his shield.
The big problem is, he has a very bad footsies game. This would not matter if Ness was capable of rushdown or running away and camping but he's just not. When faced with a character with a superior neutral he just kind of has to "get" into the right range and then punish an overcommitment or misspaced poke with his fair, nair or oos/dash/pivot grab. Obviously this still lends itself well into Ness things but you're not exactly controlling the neutral game. I also find it leads to an over-reliance on shield which often causes problems later down the line. He has no dominance in neutral in these matchups, all he can do is bide his time.
A misconception that seriously needs to be addressed is that Ness has unwinnable matchups. This is wrong. He has a buttload of losing matchups for sure and this does make him hard to play in a tournament setting but there is no evidence that any character beats him 9-1 or worse in this build of the game. (Yeah not going to call anyone out specifically but 7-3 is not unwinnable in any fighting game people come on.) Ness vs Rosalina is frankly not fun to play or even to practice but she's not even his worst matchup, the Ness guys need to get over their mental block. Not going to happen unfortunately as the majority of Ness' players don't think critically but just follow the crowd like sheep. Even worse, they think the bull**** Rosalina can pull justifies this mentality. It doesn't. Fox's haven't given up on the Ryu matchup and I'm pretty sure Peach's are not so pessimistic about the MK matchup. And believe it or not, Rosa's bull**** is harder and riskier to pull of than the bull**** present in those MUs. (I'll admit that I think Ness:Rosa is probably worse than both of these but the point still stands. Ness:Rosa is grossly oversimplified.) The only other explanation is that Ness players are just lazy. Not sure which. Shame really that there is no drive to correct misinformation.
Nearly done now but I feel obliged to mention that although every character can probably have a good crack at gimping Ness, Ness can return the favour against the majority of characters. Including Rosa funnily enough, who should never make it back to the stage. Recovering is a very real problem Ness has, but reverse the situation (which I hope I have illustrated is absolutely possible) and you're looking at one of his strongest assets imo.
OK so to wrap up:
There is a hell of a lot of misinformation surrounding Ness when people start assessing his competitive viability (probably because there isn't much good gameplay of him floating around, which itself might be indicative). But I'm not going to sit here and pretend Ness is better than he is. I know I sing the praises of Lucas in every post but the sooner people realise that Lucas has a far more robust claim to being high tier than Ness has, the better. That said, don't fool yourself into thinking Ness isn't capable - a lot of people on this thread and elsewhere discount or underestimate Ness on the grounds of "his neutral sucks" as if neutral is just one linear thing. You can't just out-neutral him all game. It don't work like that.
TLDR
- Far too much misinformation and oversimplification plaguing Ness.
- Ness generally survives off beating playstyles and players rather than characters.
- That said he has no unwinnable matchups, just a lot of important bad ones that make it a struggle to use him for the length of a tournament.
- His advantage state is amazing and his disadvantage state is actually not bad until he's offstage (yes I know he struggles to land but who doesn't?), but he is held back by his lack of dominance in neutral especially vs the better characters.
- However this does not mean you can or should write him off. Do not oversimplify the neutral game, or anything about Ness really, if you are going to have a legitimate discussion about his viability.
- Ness mains are holding their character back. Let's sort this out.
--
EDIT for clarification:
when I say his disadvantage is "not bad", I mean "not bad relative to everyone else". Not a lot of characters can land well and are similarly vulnerable to sharking. Ness' nair, PSI Magnet momentum stall and airdodge however really help him out, especially against more angsty players. If you're playing someone a bit less trigger-happy, airdodge and drift to the ledge is a cool thing that only Ness, Lucas and Mewtwo can effectively pull off. Not ideal but its something he can do that other characters with bad landing options can't. Being able to stall his momentum with Magnet is pretty helpful as well. Not a lot of characters can switch up timing like that.
Bayo- Ness' main damage output comes throws, so he can avoid Witch Time more often. Ness' main KO move is Back Throw, which comes from a grab so no WT and it is great because Bayo is light. Offstage Ness can rackup damage on Bayonetta thanks to PKT. Ness' physics let him airdodge and SDI out of Bayo's combos without much difficulty. For evidence, Captain Zack has lost to FOW and SS, Saj lost to FOW as well, and many Bayo players have lost to Ness players before.Could I ask why Ness does well against Bayo and Fox?
I will have to keep this brief but I'll give you a few thoughts tonight and edit in a few more tomorrow if I rememberCould I ask why Ness does well against Bayo and Fox?