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However you feel about Bayo's tier placement right now, you can't deny that ESAM really put his money where his mouth was. SDI is viable and doable against this character and anyone (outside of super heavyweight/extreme fast-faller mains) who says otherwise is wrong.
I don't think Bayo's one of those characters who people sleep on. Characters like her get very good results. When have Sheik or Mario been slept on, for example?how long till' people start sleeping on Bayo again
To be completely fair, M2K did forfeit after losing to Pink Fresh.had somewhat underwhelming show at UGC . This has been the first tourney I have seen in a long tike where there were no Cloud's whatsoever in the top 8 and no Solo Cloud mains making the top 24
It seems that Cloud's ever constant success comes more from the very large amount of players using hIm as a secondary/pocket rather than achiving high placements as a solo main.
Darkshad and Marss.Who all beat Leo? Was a little surprised to see him with that low of a placing. Not trying to John for him or anything, good job to those who beat him, but seeing all that he's been doing since he arrived in the US, playing friendlies for hours left and right, I wouldn't be surprised if he said he was a little worn out from it all. 'Course, 13th at a stacked tournament isn't something I'd call a bad placing anyway.
Darkshad beat Leo?Darkshad and Marss.
Keep in mind that trends are more important than singular points in time.Soooo, what have we learned from this tournament?
Maybe less sleeping on Pika and Ryu, Bowser is a pretty good pocket character, Zero is still a complete monster, and Charizard can make it out of pools.
No kidding. That has been 5-6 Bowsers now, both solo and pockets placing in both locals and big scaled, stacked tournaments.Artistic Rendition of this weekend:
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Bowser has been hyped since Day 1. He MUST be the best superheavy if DK isn't better. Though, considering Bowser's good disadvantage state and general options compared to DK's, it's very likely (as much as I hate to admit it).No kidding. That has been 5-6 Bowsers now, both solo and pockets placing in both locals and big scaled, stacked tournaments.
Dude can hold his own. My question is, is he the best super weight in this game? Because it's him or DK for sure, both of them are leagues above Zard and DDD.
Gonna be controversial for a minute. I tell everyone not to play Cloud. I tell them that Cloud makes you a worse player. He is just so easy and so forgiving. I don't even know how to play Cloud, but I've helped a few people practice their MU, and I'm constantly stunned by how easy it is to put together a string of uAirs or kill off a single read. It spoils you. You don't get so many frame traps with other characters. You don't get to misspace in neutral so much or land with a lagless hitbox the size of New Jersey. Edgeguarding isn't as simple as limit CS/BB the ledge. Etcetera. We've talked about his crazy tools a million times, and I'm not going to list them all here.had a somewhat underwhelming show at UGC . This has been the first tourney I have seen in a long tike where there were no Cloud's whatsoever in the top 8 and no Solo Cloud mains making the top 24
It seems that Cloud's ever constant success comes more from the very large amount of players using hIm as a secondary/pocket rather than achiving high placements as a solo main.
Wonder what could be the cause of the trend. Are people just starting to develop better counterplay or are his bad MU's really THAT bad? I don't think he really has a vs roadblock situation.
I think Greninja falls apart when people finally play. When discussion arises about most MUs with Greninja, it goes down in a robotic way. 1) Can I camp X with Shuriken? 2) Can I gimp Y with Hydro Pump? 3) Can I juggle Z's poor *** all day? 4) Can I Shadow Sneak out of killer multihits? And this way it looks like Greninja doesn't lose in any MU, but on practice that doesn't happen. This robotic analysis don't take in account that Shuriken camping can get predictable and eventually the opponent can be on his face and put up some pressure on Greninja. Also, maybe it is an istudying thing, but when he is on the edge or is landing he typically gets bodied, although that is a general thing in Smash 4, but some characters have this to the extremes:I've been unsure of how to feel about Greninja's position for a while.
The character itself doesn't seem to have any huge, damning problems (bad OoS options and slow start-up on his key moves are the big ones) and actually has a lot of good things to them (amazing mobility, Water Shuriken, good damage racking combos, a kill throw, good range, etc).
I think the character itself is really good, but whenever he gets on the big stage he doesn't seem to make any big splashes outside of iStudy's performance at BEAST so there's obviously something I'm missing here. He feels like he has everything that could make him a high tier character but at the same time his results don't reflect that.
For now I'm just unsure about how good of a character Greninja really is in the meta, so I'll just keep playing him and watch how things develop.
I don't think DK will live up to his hype much longer. His disadvantage stats are worse than Bowser and he isn't an scary rage tank with many options like Bowser.No kidding. That has been 5-6 Bowsers now, both solo and pockets placing in both locals and big scaled, stacked tournaments.
Dude can hold his own. My question is, is he the best super weight in this game? Because it's him or DK for sure, both of them are leagues above Zard and DDD.
This is so anti-Cloud it is funny.Gonna be controversial for a minute. I tell everyone not to play Cloud. I tell them that Cloud makes you a worse player. He is just so easy and so forgiving. I don't even know how to play Cloud, but I've helped a few people practice their MU, and I'm constantly stunned by how easy it is to put together a string of uAirs or kill off a single read. It spoils you. You don't get so many frame traps with other characters. You don't get to misspace in neutral so much or land with a lagless hitbox the size of New Jersey. Edgeguarding isn't as simple as limit CS/BB the ledge. Etcetera. We've talked about his crazy tools a million times, and I'm not going to list them all here.
The point is that I think Cloud trains you to make little mistakes. Little mistakes that seem invisible because he covers them up so well, but at the absolute highest level of play, where the absolute best characters are being played by the absolute best players, that **** doesn't slide, and the Cloud players finally find themselves facing a hard dose of reality - that Cloud isn't the best character, that he can't carry for every mistake, and that they have to rise to a level of play they are unaccustomed to because Cloud has limit cross slashed it out of them. I just think it's a shame that they can get away with it for so long.
not. even. close.I still think belong in their own tier.
Makes me curious. If a new tier list comes out, how severe of a drop will DK suffer, since he's so inferior to Bowser?I don't think DK will live up to his hype much longer. His disadvantage stats are worse than Bowser and he isn't an scary rage tank with many options like Bowser
This is almost exactly what I was going to say on the subject.15 frames of landing lag isn't really a lot when you have to consider that she can bust out a frame 4 UpB or a quick Side B at the last moment to throw off your punish. By the time you recognize that she's landed, half her landing lag is gone.
And if she's used up all her specials, you're either up in the air after a combo, or she's heading straight to the ledge to completely render the landing lag mootBayo needs RCO lag
There's also the whole "frames in shield" thing since she isn't coming down without a hitbox. Fifteen frames is a joke for all the mixups she has.15 frames of landing lag isn't really a lot when you have to consider that she can bust out a frame 4 UpB or a quick Side B at the last moment to throw off your punish. By the time you recognize that she's landed, half her landing lag is gone.
And if she's used up all her specials, you're either up in the air after a combo, or she's heading straight to the ledge to completely render the landing lag mootBayo needs RCO lag
I'd agree. Not to nerf her again or anything, but landing lag was her major intended weakness. If it doesn't stack, not really a point IMO.This is almost exactly what I was going to say on the subject.
And honesly, if there was ever a character that deserved to suffer RCO lag, it's Bayo.
No-one with half a brain would deny that Greninja is a "good" character, but the repeated stumbles at top level show that he's probably not a "great" character.I've been unsure of how to feel about Greninja's position for a while.
The character itself doesn't seem to have any huge, damning problems (bad OoS options and slow start-up on his key moves are the big ones) and actually has a lot of good things to them (amazing mobility, Water Shuriken, good damage racking combos, a kill throw, good range, etc).
I think the character itself is really good, but whenever he gets on the big stage he doesn't seem to make any big splashes outside of iStudy's performance at BEAST so there's obviously something I'm missing here. He feels like he has everything that could make him a high tier character but at the same time his results don't reflect that.
For now I'm just unsure about how good of a character Greninja really is in the meta, so I'll just keep playing him and watch how things develop.
This post actually confounds me. You know what Cloud teaches you to play that most other top tiers don't? Two states of the game:Gonna be controversial for a minute. I tell everyone not to play Cloud. I tell them that Cloud makes you a worse player. He is just so easy and so forgiving. I don't even know how to play Cloud, but I've helped a few people practice their MU, and I'm constantly stunned by how easy it is to put together a string of uAirs or kill off a single read. It spoils you. You don't get so many frame traps with other characters. You don't get to misspace in neutral so much or land with a lagless hitbox the size of New Jersey. Edgeguarding isn't as simple as limit CS/BB the ledge. Etcetera. We've talked about his crazy tools a million times, and I'm not going to list them all here.
The point is that I think Cloud trains you to make little mistakes. Little mistakes that seem invisible because he covers them up so well, but at the absolute highest level of play, where the absolute best characters are being played by the absolute best players, that **** doesn't slide, and the Cloud players finally find themselves facing a hard dose of reality - that Cloud isn't the best character, that he can't carry for every mistake, and that they have to rise to a level of play they are unaccustomed to because Cloud has limit cross slashed it out of them. I just think it's a shame that they can get away with it for so long.
To be fair, 6WX did get DQ'd from his pool. Not sure if he just didn't show up or what but, not taking away from Chuck Nasty, I'm sure 6WX not playing was a factor for him making it out.Soooo, what have we learned from this tournament?
Maybe less sleeping on Pika and Ryu, Bowser is a pretty good pocket character, Zero is still a complete monster, and Charizard can make it out of pools.
Gonna be controversial for a minute. I tell everyone not to play Cloud. I tell them that Cloud makes you a worse player. He is just so easy and so forgiving. I don't even know how to play Cloud, but I've helped a few people practice their MU, and I'm constantly stunned by how easy it is to put together a string of uAirs or kill off a single read. It spoils you. You don't get so many frame traps with other characters. You don't get to misspace in neutral so much or land with a lagless hitbox the size of New Jersey. Edgeguarding isn't as simple as limit CS/BB the ledge. Etcetera. We've talked about his crazy tools a million times, and I'm not going to list them all here.
The point is that I think Cloud trains you to make little mistakes. Little mistakes that seem invisible because he covers them up so well, but at the absolute highest level of play, where the absolute best characters are being played by the absolute best players, that **** doesn't slide, and the Cloud players finally find themselves facing a hard dose of reality - that Cloud isn't the best character, that he can't carry for every mistake, and that they have to rise to a level of play they are unaccustomed to because Cloud has limit cross slashed it out of them. I just think it's a shame that they can get away with it for so long.
15 frames is the bare minimum. she often has a lot more. but my main point is when you get those chances to punish her you shouldnt be grabbing her when she is landing you should be doing more significant damage or a combo unless you are playing like a dk or bowser.15 frames of landing lag isn't really a lot when you have to consider that she can bust out a frame 4 UpB or a quick Side B at the last moment to throw off your punish. By the time you recognize that she's landed, half her landing lag is gone.
And if she's used up all her specials, you're either up in the air after a combo, or she's heading straight to the ledge to completely render the landing lag mootBayo needs RCO lag
Actually, Mario is the high tier I recommend to people who what to improve as a player. Mario doesn't carry. At all. He has actual weaknesses that cannot be negated by simply recovering high or camping limit. His neutral is very good, but you can't just hit buttons. You have to learn mixups. You have to learn to get around better range and spacing. You have to learn to recover. You have to learn to read for a kill. You have to learn to read DI for many combos. You have to learn the nuances of stage control. You have to learn to deal with bad MUs. Most importantly, your fundamentals have to be AMAZING to actually get anywhere with the character. There is no crutch - no bouncing fish, no abk, no lcs, no banana, no dragon fang or quick attack. There is no autopilot "put out these big optimized hitboxes and hope someone runs into them". You're not working with a very limited set of great tools that lets you ignore some of your other moves or even some aspect of the game. Every move Mario has is useful in different ways, and you learn to put variety in your gameplan. Finally, Mario isn't a top performer at low-mid level. It's easy for him to get overwhelmed by a lot of characters with lower skill floors. You will quickly be made aware of any deficiencies in your play.Thats like saying people shouldn't start off on Mario
Diddys everything*His problem ultimately lies in the fact that he has lots of strong attributes and not many weaknesses but lacks a truly polarising strength. Cloud's Limit, Diddy's Banana game, Bayo's everything, Sheik's everything, you won't find any suffocating strengths on Greninja and that's where he falls down compared to the top tiers.
:BULL****!pretty apparent you actually have to try to get back to the stage with the numerous amounts of ways to **** with him offstage that NO OTHER CHARACTER IN THE GAME HAS TO WORRY ABOUT (INCLUDING untechable BS tho this doesn't happen very often.)
...Are you bloody kidding me? What the hell are usmash, bair, and dair if not exactly that?There is no autopilot "put out these big optimized hitboxes and hope someone runs into them".
Consistent 50-60% combos for basically free, a recovery that is hard as all hell to intercept, and the sheer stupidity that is upsmash make for a character that is easy to flowchart.Never understood why so many think that Mario is easy to use. Perhaps execution wise he's kinda easy. Nobody ever explains why they feel he's easy to use though.
His neutral isn't nearly as dominant as the other top tiers (though ZSS's isn't that great either) nor is his disadvantage. If he was really as easy to use as so many have said I would expect to see more success with him as a secondary but I haven't seen it yet.
any explanations?