ZSS' zair does hit crouching Cloud.ZSS Zair is a great poking tool and hit confirm for grab/Boost Kick at high %. But what if that move couldn't hit Cloud? What if Cloud's crouching animation was too short to get hit by her Zair? That'd be pretty silly, right?
That's a little ironic.I usually get sarcastic when people are adamantly refusing to acknowledge whatever point I'm trying to make. Like, instead of just trying to argue with me, they could spend less than 5 minutes in training mode to see something simple like Cloud ALWAYS being able to duck ZSS Zair. But hey, I don't test things. I just make up stuff about Cloud to spread misinformation on Smashboards.
I'm actually pretty sure I took your post seriously and described in detail and with respect why you were wrong, and then you quoted me with, "lots of words lol," and proceeded to waste all of your time writing that reply that wasn't correct. You didn't adequately address anything I said in that post, and I could list examples but that's what I wrote that post for in the first place. And I don't see any, "adamant refusal," when the first thing I admitted is that Cloud's dtilt is a good mixup.
In a look at a smaller aspect of neutral like the zair dtilt interaction, you haven't addressed the fact that ZSS can mixup (specifically a fade back) or the fact that Cloud's dtilt is still risky, especially against ZSS. Instead you place it in this situation where Cloud is literally standing still or crouching doing nothing and the ZSS is doing everything instead, which isn't how this MU plays out at all.
Which brings me to the broader picture of neutral (much more important in terms of this thread). Again, watch the MU played out between Nairo/Komo and you will see this. The point Jamurai and myself are making is that there are tons of interactions going on in tandem with high movement specs, mind games, reads, etc (both characters at the same time) and you're trying to make a grocery list to win neutral game for Cloud. The neutral game between these two characters is very much movement based, as with most top tier vs top tier mus.
This is actually a very relevant MU to discuss in this thread and ZSS gets very little discussion, so I appreciate that at least.
Last edited: