Dee-SmashinBoss
Smash Ace
- Joined
- Feb 12, 2015
- Messages
- 926
No mention of Kirby? Would others agree he might beat fox?
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It's a combination of factors, and you hit on a few. Oil Panic restricts Pikachu's usage of Thunder Jolt as a neutral tool and deters reckless use of Thunder (both are easy to react to) as they give Game & Watch a potent kill option. Game & Watch has to be careful about bucketing and high percents, though, since it can leave him open to being killed.It makes sense why G&W is tough. His kill power is very potent in the pika matchup especially since he can bucket thunderjolts and thunders. His high-damaging combos are dangerous for such a light character like pikachu.
Out of a couple mid/low tiers I'll be very brief due to mobile postingLol people still think he's high tier? Such child-like wonder
Ness having high damage output and good kill options means nothing if he can't win neutral; which more and more people are starting to realize is one of his major weaknesses
Out of curiosity, who do you think Ness beats/goes even with in the low and mid tier areas? You don't have to go into detail. Two separate lists of names will suffice. If you're uncertain of a character you can just leave them out or make a separate list for that as well.
I agree with all of this except for the part about Falcon. I don't see how this match-up could possibly be in Ness' favor. Neutral is hard as **** in this match-up because there's almost nothing Ness can do that Falcon can't punish with a dash grab/attack or Uair if you approach from the air. Falcons jab beats all of Ness' options in CQC because of the range, speed, and disjoint. And if Falcon gets a good lead on you it's really easy for him to just runaway and bait you. I'm aware that Ness wrecks Falcon when he gets a hold of him but you have to get a hold of him first. It also doesn't help that Ness gets wrecked when people get in on him in a lot of match-ups because of his sub-par disadvantage state. The only thing keeping this match-up from being a 6:4 or worse is that Falcon has the weaker advantage state in this match-up because his hurt box overlaps with his hit boxes a lot so he has to respect Ness' hitboxes when he's juggling him.Out of a couple mid/low tiers I'll be very brief due to mobile posting
-All those aura spheres and force palms Lucario likes to throw around is absorbed, Lucario doesn't get to abuse aura/rage for long since Ness kills early.
-You will get outboxed up close but one grab can carry Mac off stage where you can edge guard him for free. It's pretty volatile in both directions but I think in Ness' favor
-Robin's tome game is candy for Ness, forces Robin to approach which Ness wants so he doesn't have to deal with Levin's range.
The only characters that are currently placed below Ness that I believe beat him are Corrin and Marthcina for sure, (I think Falcon is in Ness' advantage slightly) The pits, Bowser, not sure about Ike or Lucas, G&W probably and Shulk.
Granted I haven't played alot of good lower tiered character mains my experiences are pretty limited but from what I've seen and played I can say what I have.
The evidence points to it being in Ness' favour.Ness is like Pika's worst MU according to ESAM / apparently other Pika mains [exist] geez.
Gren with energy projectiles would be a bit of a shame, it's already such a fun MU as it is (for Ness) not having to approach would kinda suck the fun out of it a little bit (that's a weird thing to watch myself type). In case anyone doesn't know Gren Ness is considered to be hella even and pretty much all available evidence / results point towards this (I actually believe S1 is up on iStudying but tbh the theory balances it out well enough - either character getting sent into disadvantage is a freaking nightmare).
I'm wondering why DFS (a ball of water) gets absorbed, but Shuriken doesn't.(and I don't know why it isn't; despite being matter, water is a compound and is usually considered elemental in Nintendo games)
Tasty tofu is cursed to always get 5th at Sumabato lolSumabato 14 Osaka ,Japan (Cat 2) 197 entrants
1. Ranai
2. Earth
3. Shuton
4. 9B
5. DIO
5. Oishiitofu
7. Komorikiri
7. Masashi
9. Masha
9. Ri-ma
9.Chanshu
9. Tamiflu
13. Egapon
13. KapMK
13. Shogun
13. Jan
This is Masha's third offline tournament yet he's already starting to establish himself as a threat in Japan. He also got 17th at Umebura 25 and 13th at Karisuma 10.Sumabato 14 Osaka ,Japan (Cat 2) 197 entrants
1. Ranai
2. Earth
3. Shuton
4. 9B
5. DIO
5. Oishiitofu
7. Komorikiri
7. Masashi
9. Masha
9. Ri-ma
9.Chanshu
9. Tamiflu
13. Egapon
13. KapMK
13. Shogun
13. Jan
Uh, no it's not. Masha has been around since Brawl days where he won major tournaments and beat M2K's MK with Falco. He actually has tons of tournament experience.This is Masha's third offline tournament [...]
I think she means 3rd offline tournament in smash 4, which is what juddy said in the twitch chatUh, no it's not. Masha has been around since Brawl days where he won major tournaments and beat M2K's MK with Falco. He actually has tons of tournament experience.
I meant in Smash 4. I'm fully aware he's a top Brawl Falco.Uh, no it's not. Masha has been around since Brawl days where he won major tournaments and beat M2K's MK with Falco. He actually has tons of tournament experience.
Water Shuriken is physical in Pokémon. Plus I'm pretty sure no water moves in Smash can actually be absorbed (such as Scalding Fludd and even Hydro Pump which while a windbox also causes damage) so it's consistent with Smash in general I thinkIf shuriken was an energy projectile (and I don't know why it isn't; despite being matter, water is a compound and is usually considered elemental in Nintendo games)
Fun fact: Water Shuriken is actually a special move in Pokemon now in Sun and Moon. Though this is off-topic, and has no bearings upon Smash. It was a physical move beforehand though, but then again, Scald was always a special move. *shrugs*Water Shuriken is physical in Pokémon. Plus I'm pretty sure no water moves in Smash can actually be absorbed (such as Scalding Fludd and even Hydro Pump which while a windbox also causes damage) so it's consistent with Smash in general I think
I know it is, and that doesn't make much sense either.Water Shuriken is physical in Pokémon. Plus I'm pretty sure no water moves in Smash can actually be absorbed (such as Scalding Fludd and even Hydro Pump which while a windbox also causes damage) so it's consistent with Smash in general I think
You can add fast and very strong OOS options to that list as well.He has a bunch of wonky hitboxes, a small stature, low cooldown on his aerials, and weird knockback on said aerials compared to the lag they have. But like most have said, there's really no reason to approach him if you have any disjoint at all. He's even easier to lame out than because he doesn't have the massive reward and damage output per hit that Ryu does.
DFS (Corrin's Neutral B) can be absorbed, and it's a ball of water (that paralyzes for some reason).Water Shuriken is physical in Pokémon. Plus I'm pretty sure no water moves in Smash can actually be absorbed (such as Scalding Fludd and even Hydro Pump which while a windbox also causes damage) so it's consistent with Smash in general I think
I knew I was forgetting something lolDFS (Corrin's Neutral B) can be absorbed, and it's a ball of water (that paralyzes for some reason).
If it paralyzes it's obviously not just water. ness absorbs energy he can't do bayo bullets or water shuriken because there is nothing to absorb. it'd be like asking why ness can't absorb Robin's book.DFS (Corrin's Neutral B) can be absorbed, and it's a ball of water (that paralyzes for some reason).
Absolutely superb post. I can agree with the EarthBound comparison myself, nice analogy you made with it.You can add fast and very strong OOS options to that list as well.
Now with regards to Ness on a competitive level, I hope to share my insight here from playing Ness in Smash for quite a long time.
The way Ness works is by letting you swing first. I will explain this further in a second. Stay with me.
If you try to approach him, you are playing into his trap.
But if you force HIM to approach YOU, this is where he is weak. Yes I know you know this, stay with me. You have to do it WELL, otherwise you are once again playing into his trap. Cloud for example can just randomly swing nair all day, but if he hits Ness' shield with his nair, although Ness can't punish a well spaced nair directly he can basically cover anything Cloud would want to do after it. So in effect, Cloud got punished for the nair. (Don't go thinking Ness does well against Cloud because of this example in a vacuum - he still loses).
However, Marth's nair is far more problematic because if he tippers it, Ness can't really do anything about it, or about what comes next.
This is how he plays: reactively. Ness plays in Smash similarly to how he functioned in Earthbound. Stay with me, this is the best way I can think of to explain it. In that game, he was a tank: slow but had high endurance and a lot of attack power, as well as tricky abilities that forced his enemies into losing control of themselves. Earthbound also has a lot of focus on Ness' mind, through things like PSI and homesickness.
Now in Smash, he waits for his opponent to attack him first or otherwise make an error he can abuse. Standard bait and punish stuff. His properties as a character lend himself well to getting out of combos easily and his nair is a massive part of his game that reduces the damage he would take (not to mention he has a great airdodge). These serve to extend his survivability. Of course, his ability to combo and kill is crazy. Not to mention his amazing options at keeping the opponent in the air, off the stage or otherwise where he wants them. (PK Fire for example briefly immobilises his enemies; PK Thunder and PK Flash introduce a new point of focus to confuse the opponent, etc.) The tradeoff for this from a design standpoint is he also has to play a strong mental game - you get big damage, if you know what you can punish; you need to be patient, and avoid frustration and making rash decisions, stay focused in order to survive and win. On a competitive scale this mental stuff applies to every character, however it is especially obvious with Ness at any level of play, casual or competitive. What you have got to remember is that Smash was never built with esport-style competition in mind.
And now, finally, to the point. We got there boys.
This all means that if you can shut down Ness' ability to play reactively, you win. By playing around his shield intelligently with disjoints or fast / intelligently-used projectiles, or otherwise preventing his ability to think clearly, or flustering him, making him panic, Ness as a character by design starts to fall apart. This obviously has bad implications for his competitive standing and this is why, I believe, he goes through a similar cycle in (almost) every game of people thinking "oh my god he is so strong and brainless"; to realising that despite this, nobody does that well with him at the highest level; to realising that he is actually kind of exploitable in competitive play. As players get better, Ness gets worse.
He is built to prey off your mistakes - he is bait and punish taken to its extreme. Naturally as you go higher and higher up the ranks in competitive play, less mistakes and oversights are made.The fact that players like FOW and S1 can place as well as they do just goes to show how imperfect even the top players are, in addition to the raw skill of these phenomenal Ness players. And then of course we need to mention that tiers very much exist, especially the top tiers. Whilst he does pretty solidly against Fox, Mario, and arguably Bayonetta, most of the top tiers in this game are top tier PRECISELY because they have the tools that create in any character or any player the kind of mindset that Ness by design needs to not fall into.
Of course, I didn't make the game so I could be straight up wrong and just wasted everyone's time reading (and typing) this wall regardless of that though, these are some thoughts I have had on Ness in Smash for a good while now, and now just seemed like a good time to put them out there as it offers some kind of an explanation as to why Ness does not perform particularly well in competitive play despite actually being a solid character.
Second this. Ness' clutch factor is real. PKT mindgames are very strong and work even at top level, Down Smash nets some cheap 2 frames, Bair/Uair are very strong, Nair spam is real, does 11% and can kill at the edge, Foward Smash kills at 50% with the tip and yes, it is possible to get a F-Smash with a missed tech or a read. Also, I present to you my favorite jank kill of all time and the reason why you should never let Ness live and have rage.Absolutely superb post. I can agree with the EarthBound comparison myself, nice analogy you made with it.
It's also an excellent game that everyone should at least play once.
While I think Ness has fallen off for prevalent reasons, he probably won't be any worse than mid or high-end of mid. The character is still solid but does have aspects of him that can be exploited by the top tiers like you said.
What was everyone's initial reaction to the format?The first big 2 Stock tournament has happened in germany and there have been huge upsets.
How can you endure this ****ty format? :/
I don't.The first big 2 Stock tournament has happened in germany and there have been huge upsets.
How can you endure this ****ty format? :/