MikeKirby is much better than Triple R, tbh. Triple R mostly gets away with skill and years of experience, but MikeKirby knows how to play Kirby in Smash 4. Neither of them get to use copy abilities very much. Incidentally, what I'm saying about projectiles isn't Kirby-specific.I trust you to be more informed on the matter than I am since I only pocket Kirby but the mentality I'm thinking with is that projectile =/= forces approaches. Tjolts and shurikens and the like can usually be shielded or one can jump in place, onto a platform or away although the latter two give up stage control. I do agree that they help, almost anything is better than Inhale but I'm slightly doubting the amount of use the projectiles provide. Likely from lack of experience with them and having not seen them in action. If anything, I can see a Kirby with a percent or moreso a stock lead with one of these projectile abilities being an utter pain. The lead forces the opponent to approach rather than chip away at you from afar for the lead but if after the 10% from Inhale, they still have the lead, they can still be patiently defensive and Kirby still has to approach. He gets a new tool to help with that but it generally seems more useful if you get the ability while in the lead. I should probably see about looking up some high level Kirby matches vs the likes of Tink, Greninja, Mewtwo, Lucario, Sheik, Diddy and Pika to see what I'm likely not noticing about the projectile abilities. Pretty sure the best Kirby players are MikeKirby and Triple R?
I've learned much of what I'm saying about projectiles from this video about Needles:
It's absolutely amazing, no matter what character you play tbh.