Mega-Spider
Smash Ace
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Those who explore other options will end up being better players than those who are complacent with their character(s).
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There's strategies that the Diddy players(mostly ZeRo since we see him the most) are coming out with that top level Marios seem to have no answers for. So observation, results, and just looking at the character toolkit.Wait, the Mario - Diddy match up is getting worse? What's that based on...observation, results, player chatter, top player match ups, what? I feel like the phrase "x's matchup with y is getting worse" keeps coming up in this thread, but I still don't know what anyone is referring to when they say that.
note: I'm not saying that it's impossible for a matchup to get more/less difficult as a character's meta advances, I just want people to elaborate on what they're saying.
Fox isn't that great vs peach and bowser. Is actually good vs m2 though.So long as you're comfortable sticking w/ your main for Bayo Fox would probably make a better secondary for Mario than Cloud or Luigi.
: (covering for Mario's hard/annoying matchups)
: Fox wins
/
: Fox probably wins?
: Fair footstool is very easy to land
: Fox probably wins?
/
/
: Fox wins significantly
: Fox doesn't cover very well
: Fox doesn't cover very well
: You could go either character for this matchup
This is what I was thinking, it's just that 40:60 does not reflect that in my mind. 40:60 to me is a match up where it might be a bit difficult but you have most of your tools available to defeat your opponent, you don't have to switch characters you can just tough it out. Needing to switch due to the match up being awful suggests more along the lines of 30:70 or worse to me.Marth, Lucina, Sonic, Rosalina, and Corrin are not impossible to win but they just bad enough to were playing Doc is awful idea. (Even then, can challenge some of their weakness)
I'm not saying it's a -2 or whatever. I still believe it's currently 55:45 but as time goes on things are looking worse and worse for Mario in the MU. General opinions going from 45:55 to a 55:45 in a matchup is always important.Fox isn't that great vs peach and bowser. Is actually good vs m2 though.
However, while perhaps lazy cloud is still notably the best secondary for mario. Even his evenish but hard MUs like yoshi, lucario, and ryu become significantly easier.
Sonic, M2, Corrin, and Luigi are muuuuch harder and just about as relevant as diddy. Luigi doesn't help with those at all.
If it's redundant to list cloud as a good secondary, it's because he's just dumb and the metagame will likely degenerate into a DLCP if they continue to oppress flagship characters. That doesn't mean we should ignore optimal choices because they're redundant.
And ZeRo destroys pretty much any player not on his level if he knows the MU, mario or not. It's too soon to suggest this MU is getting worse, or even close to as bad as the m2/sonic/luigi mus.
False. There are plenty of awful matchups in this game.Generally I don't say anything is worse than a 40:60. Most top players do this too, unless you are Vinnie. The game is pretty balanced and, with the exception of Sheik v Ganondorf, every character in every matchup can come up with one optimal game plan to try to execute. There's very few places where something is a 65:35 or worse. Sheik and a few other top tiers might have one or two with the bottom tiers. That's just about it
Generally I don't say anything is worse than a 40:60. Most top players do this too, unless you are Vinnie. The game is pretty balanced and, with the exception of Sheik v Ganondorf, every character in every matchup can come up with one optimal game plan to try to execute. There's very few places where something is a 65:35 or worse. Sheik and a few other top tiers might have one or two with the bottom tiers. That's just about it
Yeah, no.Generally I don't say anything is worse than a 40:60. Most top players do this too, unless you are Vinnie. The game is pretty balanced and, with the exception of Sheik v Ganondorf, every character in every matchup can come up with one optimal game plan to try to execute. There's very few places where something is a 65:35 or worse. Sheik and a few other top tiers might have one or two with the bottom tiers. That's just about it
Quoting myself here to further explainGenerally I don't say anything is worse than a 40:60. Most top players do this too, unless you are Vinnie. The game is pretty balanced and, with the exception of Sheik v Ganondorf, every character in every matchup can come up with one optimal game plan to try to execute. There's very few places where something is a 65:35 or worse. Sheik and a few other top tiers might have one or two with the bottom tiers. That's just about it
took the words right out of my mouthis one of
's easier losing MUs.
I'm not convinced it's even though.
I understand that, I was just remarking on the CP mentality. Diddy will never be as bad as other inherently bad mus that mario and luigi both share. I wouldn't even be surprised if the luigi mu got better from a similar philosophy.I'm not saying it's a -2 or whatever. I still believe it's currently 55:45 but as time goes on things are looking worse and worse for Mario in the MU. General opinions going from 45:55 to a 55:45 in a matchup is always important.
You got a good point.This is what I was thinking, it's just that 40:60 does not reflect that in my mind. 40:60 to me is a match up where it might be a bit difficult but you have most of your tools available to defeat your opponent, you don't have to switch characters you can just tough it out. Needing to switch due to the match up being awful suggests more along the lines of 30:70 or worse to me.
Ehhhhh. I see where you're coming from, but the conversions Luigi gets from a grab at the edge along with the way his fireballs interact with both banana and banana-less Diddy may provide more resistance than it does with Mario. Him having really good forward facing aerials doesn't necessarily help Diddy, either.I understand that, I was just remarking on the CP mentality. Diddy will never be as bad as other inherently bad mus that mario and luigi both share. I wouldn't even be surprised if the luigi mu got better from a similar philosophy.
Someone also said recently that fox isnt that bad anymore for greninja, but that goes against what I thought i knew and was supported by evidence and greninja's frame data/weaknesses...Y2Kay ?
Yeah, but that still makes my record against him like 1-38 loltook the words right out of my mouth
You play Megafox regularly so you'd know better than I do. You did finally beat him though, right?
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Not true at all.was never considered a truly bad matchup for
.
I always argued that it's even but I can see why Greninja players would think Fox wins ... just because Fox is a really dumb character in general. But I think if optimized the matchup could be exactly even for all we know.
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Hey it only took you 39 tries, that's not too bad LULYeah, but that still makes my record against him like 1-38 lol
hmm, I'm interested. What optimal Greninja play would make this MU even?was never considered a truly bad matchup for
.
I always argued that it's even but I can see why Greninja players would think Fox wins ... just because Fox is a really dumb character in general. But I think if optimized the matchup could be exactly even for all we know.
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I saw a good video of whatThis is sorta unrelated to the current conversation, but I feel like talking about how I feel about Shulk's spread against high tiers. i'm gonna spoiler my thoughts below.
notable deficit
These two are outright awful for Shulk, and even with Nicko's wins against Charliedaking and other SoCal Foxes in the past and in general being really good at the Fox MU, the matchup is absolutely hellish at top level. A secondary is absolutely required against them.
solid deficit
Shulk has his own tools in these matchups that keep from being as bad as the above characters, but they're painful nonetheless. They can be toughed out, namely Bayo and Sonic but it may as well lead to timing out or excessively patient, non-commital play.
slight deficit
(
?)
Characters that are feasibly winnable for Shulk but they all have certain things that abuse his disadvantage state badly if he takes up the wrong gameplan/makes a vital mistake.
even or slight deficit
Similar to above, but tournament records for Shulk against these characters have been alright as of far. Nicko always tends to go extremely even or nearly beat Rich Brown whenever they encounter and Tremendo Dude beat DJ Jack at a recent VSGC weekly, Shulk can exploit the former's approaching weakness rather well and can effectively zone him out but gets absolutely torn a new one in disadvantage, patience is an absolute must in that matchup.
slight advantage
wrote a thing over here about it
idk
what it says on the tin. MK v Shulk is rarely ever seen at any level and I lack experience against proficient MK players. Ditto for Lucario. Corrin is another weird one, Shulk lacks a quick punish to pin and hates getting up at the ledge against him, but has a field day with Corrin offstage and the character has one of the highest Purge ranges. Not like a 50/50 makes or breaks the matchup but it's something. if I were gonna put him anywhere it'd be in solid deficit, though other Shulks think it's a better matchup than that.
I am pretty experienced in the Shulk match up. I would say it's 5:5 - 6:4 in Meta Knight's favor. Optimized, probably 6:4. Shulk is a very easy juggle target and gets laddered rather consistently. He has problems in neutral against fast dash in's into shield. There is also of course the off stage game.This is sorta unrelated to the current conversation, but I feel like talking about how I feel about Shulk's spread against high tiers. i'm gonna spoiler my thoughts below.
notable deficit
These two are outright awful for Shulk, and even with Nicko's wins against Charliedaking and other SoCal Foxes in the past and in general being really good at the Fox MU, the matchup is absolutely hellish at top level. A secondary is absolutely required against them.
solid deficit
Shulk has his own tools in these matchups that keep from being as bad as the above characters, but they're painful nonetheless. They can be toughed out, namely Bayo and Sonic but it may as well lead to timing out or excessively patient, non-commital play.
slight deficit
(
?)
Characters that are feasibly winnable for Shulk but they all have certain things that abuse his disadvantage state badly if he takes up the wrong gameplan/makes a vital mistake.
even or slight deficit
Similar to above, but tournament records for Shulk against these characters have been alright as of far. Nicko always tends to go extremely even or nearly beat Rich Brown whenever they encounter and Tremendo Dude beat DJ Jack at a recent VSGC weekly, Shulk can exploit the former's approaching weakness rather well and can effectively zone him out but gets absolutely torn a new one in disadvantage, patience is an absolute must in that matchup.
slight advantage
wrote a thing over here about it
idk
what it says on the tin. MK v Shulk is rarely ever seen at any level and I lack experience against proficient MK players. Ditto for Lucario. Corrin is another weird one, Shulk lacks a quick punish to pin and hates getting up at the ledge against him, but has a field day with Corrin offstage and the character has one of the highest Purge ranges. Not like a 50/50 makes or breaks the matchup but it's something. if I were gonna put him anywhere it'd be in solid deficit, though other Shulks think it's a better matchup than that.
You have to get past Cloud's insane neutral and actually get him off stage, something only Sheik is very reliable at doing. Most characters struggle with Cloud's incredibly safe, massively disjointed aerials and his god-like mobility. Then he also just happens to be one of if not the best juggler in the game. There are very few characters that go even with Cloud, and less that can even say that they beat him. The only Mid-Bottom tiers that I think Cloud goes even with are Lucas, Samus, Shulk, and Charizard. Then he even beats Lucario, Corrin(?), Villager, Meta Knight, Mario, Sonic, and likely Rosa in the high and top tiers. He's top tier for a reason.Mid to Low tiers (and bottom) compose of I think 36 characters. The majority of them =~25. 25 I think is a bit much for Cloud. Cloud is great but he is exploitable, especially with all the matchup experience everyone has and the multiple ways you can gimp him (guaranteed stage spike, for one).
Scarhi did all the right things in the matchup, honestly. His movement (notice how he used his movement in Speed Art to intimidate quiK and and be able to crack down on him to exploit his openings), spacing and punish game were all on point, and he only commited to something against ZSS when he needed to. Using MALLC is pretty important in the matchup due to how strong ZSS's whiff punish game is (frame 4 up B @_@, although Shield Art can allow you to escape it proper with good DI like in the set). He was also very smart of staying out of disadvantage with Buster, not a lot of Shulks are able to do that proficiently.I saw a good video of whatvs
looks like with all of Shulks tools used efficiently:
very close set between them what would you say Shulk player did right and wrong in the MU and how do you personally go about it @←/feel?
I'm curious, why do you think Shulk goes even with Cloud? It's an opinion I see a lot of Shulk mains share and I can't find myself to agree with it.You have to get past Cloud's insane neutral and actually get him off stage, something only Sheik is very reliable at doing. Most characters struggle with Cloud's incredibly safe, massively disjointed aerials and his god-like mobility. Then he also just happens to be one of if not the best juggler in the game. There are very few characters that go even with Cloud, and less that can even say that they beat him. The only Mid-Bottom tiers that I think Cloud goes even with are Lucas, Samus, Shulk, and Charizard. Then he even beats Lucario, Corrin(?), Villager, Meta Knight, Mario, Sonic, and likely Rosa in the high and top tiers. He's top tier for a reason.
This doesn't really contribute to the discussion but I'm gonna have to call BS on this one bro.was never considered a truly bad matchup for
.
I always argued that it's even but I can see why Greninja players would think Fox wins
Greninja doesn't go even with Fox. Give it some time until counterplay envolves.
Ya can't fool my memory for incredibly trivial stuff.I think Greninja has staying power to keep his spot at high-mid tier, I just don't think he's really even with Fox. Not that it matters a whole lot.
LOL you remembered it too? I remember when I first suggested Fox might be even post - BEAST VI he shot that down real quick.This doesn't really contribute to the discussion but I'm gonna have to call BS on this one bro.
Ya can't fool my memory for incredibly trivial stuff.
how the hell did I remember this
bless you search function
Similar reasons as to why I think Shulk goes even with Falcon. Shield art can actually make it rather hard for Cloud to kill Shulk. Shulk has a good up tilt to juggle Cloud with, as he can kind of struggle to land when dair or nair aren't able to just keep other characters from being near him. It's already very good with perfect pivoting, I would love to see someone utilize it with step dashing. Jump allows Shulk to compete with Cloud's air speed while also having good amounts of range to back him up, something Mario lacks for example. Monado arts are like mini Limit boosts, they allow Shulk to temporarily throw a wrench in Cloud's plan and not allow him to just play his game. And as was the case for Falcon, smash art should just not be used.I'm curious, why do you think Shulk goes even with Cloud? It's an opinion I see a lot of Shulk mains share and I can't find myself to agree with it.
Fair enough.Similar reasons as to why I think Shulk goes even with Falcon. Shield art can actually make it rather hard for Cloud to kill Shulk. Shulk has a good up tilt to juggle Cloud with, as he can kind of struggle to land when dair or nair aren't able to just keep other characters from being near him. It's already very good with perfect pivoting, I would love to see someone utilize it with step dashing. Jump allows Shulk to compete with Cloud's air speed while also having good amounts of range to back him up, something Mario lacks for example. Monado arts are like mini Limit boosts, they allow Shulk to temporarily throw a wrench in Cloud's plan and not allow him to just play his game. And as was the case for Falcon, smash art should just not be used.
Cloud's much better at ledge trapping Shulk and covering a high recovery than Falcon is however which can be problem for Shulk. Can't say I'd recommend the Air Slash 2 mix up in this match up either due to Cloud's disjointed dair and the slow start up of the second hit allowing Cloud to use any other aerial or ftilt as well.
Shulk can exploit a lot of Cloud's weaknesses better than most character but is so full of his own weaknesses that Cloud can also exploit that hold him back. I can see Cloud having a slight advantage, but I think it's close enough to call even.