NewZen
Smash Apprentice
Underrated:Also what characters do you think are overrated or underrated ?
Overrated:
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Underrated:Also what characters do you think are overrated or underrated ?
-1 would be 55:45Erm, so, I've been thinking about picking up Roy, recently, since I like him as a character and as Smash fighter...
Where did they go so wrong with him?...
How do they screw up the same character twice? I mean, they screwed up Zelda 3 times but that's one character, now we have two getting this treatment?
Not 5 minutes ago, I was struck with his Sourspot Down Smash while I was at 160% using Lucina. I was close to the edge of the stage, and Roy had 110% on him.
The knockback was barely enough to make me go offscreen. I know that is just a drop in the ocean of problems Roy has, but... why? Was this intentional, is this supposed to be funny?
I want you guys to tell me realistically what's Roy's niche in this game. What does he do that no one else can do better than him? Also, I want you guys to tell me how 9 out of 10 people used to think he was High Tier a year ago. I was one of those people...
Sorry for venting like this... I didn't want to see a character like him so bad.
Ayy, what?
I always thought Mario was even with Ryu, Sheik, Mewtwo and Rosa (nowadays, atleast) and actually won against Diddy +1. Marth is -1, I agree.
Where did you even get these numbers from?
I disagree.-1 mus vs almost every top tier(Ryu, Cloud, Marth[if you want to consider him one now], Sheik, Diddy, m2, rosa, etc) and has clear flaws that are very simple to exploit with a lot of good characters.
most people are letting mario do his own thing by jumping into him and getting usmashed, not respecting his grab enough, letting him recover for free, etc
the whole "mario is top 5" thing is really ridiculous in my opinion. he doesn't have a lot of the "who designed this" top tier qualities the other contenders like fox sheik diddy rosa and sonic do.
he's a respectable 7-9 though.
All of them.-1 would be 55:45
so doable but still slightly losing
which MU would you like me to explain first.
All of them.
Because aside from Marth, they're wrong. Like, almost objectively wrong. I haven't even seen anyone make such claims before.
-1 would be 55:45
so doable but still slightly losing
which MU would you like me to explain first.
If they cut a chunk of endlag off of his laser (ground laser 59 --> 40, aerial laser 50 --> 39) he'd instantly shoot up some tiers.Also, since someone brought up Falco, I felt the need to ask what potential changes to his overall game plan could make him, well...more than average? As others have posted, he relies on a decent punish game in order to shine and while he can go on the offensive, his neutral game is mediocre and can lead to quite a number of problems (Of course he has his D-Throw Setups into F-Air, N-air, and decent Smash attacks), I'm curious to know how he has a hard time securing KOs at kill percents (This is something I've seen on other boards and forums a while ago).
Agreed. Buff his grounded laser and give him the ability to do one lagless laser in the air. Even with that, he'd be far from overpowered. As of now, there's little reason to use him over Fox.If they cut a chunk of endlag off of his laser (ground laser 59 --> 40, aerial laser 50 --> 39) he'd instantly shoot up some tiers.
He has a difficult time orienting the opponent into Hs danger zone. Lasers would help remedy that.
do you need me to do a complete break down of how lacking that Ryus neutral game was and how poor his overall decision making was?It's very easy to mess up with Ryu as his inputs overlap. Even the best players make execution errors.
I've seen countless matches where top players SDed for instance and not in a pressure situation.
So to dismiss a match because of something so relatively minor is a bit silly. Though I suspect you're trolling at this point.
Sure, I could learn a thing or two.do you need me to do a complete break down of how lacking that Ryus neutral game was and how poor his overall decision making was?
The Falco was exquisite tho
Nobody knew how to combat the character, so his combo game and fast speed combined with kill power (sounds like pre-patch sheik or diddy now that I'm listing it out) worked. Then people began to exploit his awful disadvantage and it went downhill from there.I want you guys to tell me realistically what's Roy's niche in this game. What does he do that no one else can do better than him? Also, I want you guys to tell me how 9 out of 10 people used to think he was High Tier a year ago. I was one of those people...
nah im too lazy right now lolSure, I could learn a thing or two.
I never claimed the Ryu play was amazing, just that dismissing it to due to one small, very understandable tech error made little sense. But clearly you have bigger reasons than that.
Yes which is why I think Mario beats him currently. I can only discuss matchups based off the current meta, not a possible future one which might never happen.nah im too lazy right now.
But the Falco had much stronger fundamentals. I mean the Ryu jumped at Falco....wtf why? Ryu has no reason to really ever leave the ground other then to re-adjust himself.
also...you claim you feel Ryu has potential yet you thnk Mario beats him?
I think your love of Ryu is causing you to want certain things that do not line up with your perception of what the game actually is.
Let it be known that I'm using the sets between Zinoto/ZeRo and Ally/Anti to draw conclusions.FeelMeUp Explain Diddy, then.
I'll be thrilled to hear how he loses in a matchup a lot of people agree he wins.
The ryu broke shield, then fully charged an up smash before he noticed he was facing the wrong direction.
Even though the falco player was clearly outplaying the Ryu player, falco sure seemed to have a strong punish game and other qualities in compensation for a sub-par neutral (cuz good buttons and bad mobility).
Combo wise they are probably even. Diddy's damage output is more consistent with banana + throw but Mario with the right percent and rage can get massive conversions in the matchup. Whether it be true combos or 50/50s.Let it be known that I'm using the sets between Zinoto/ZeRo and Ally/Anti to draw conclusions.
I'll get started. I have a rather unusual way of talking about matchups, so bear with me.
Mario:
+Can throw combo Diddy extremely well due to weight and fallspeed
+Has the OoS options to make Diddy's shield pressure not as "free"
+Ridiculously good at edgeguarding Diddy
+Gets more % off of grabs around 10-40 than Diddy
+Rushes Diddy down so well that he often can't play with banana at all(any set of Ally vs ZeRo is a pretty good example of this)
+Pretty good at trapping Diddy's landings
-Dies to Diddy extremely early and can't win a 100-100 situation safely due to Diddy's ability to camp shield/roll with banana in hand and confirm into kills. Should always die around 90-130 because of his perfect weight and size for standard Diddy combos.
-Can't play around dtilt much if at all without shield. A whiffed grab is a HEFTY punish, banana or not, because of this. Even trading grab with dtilt is awful.
-Not great at punishing high monkey flip aside from when Diddy's already at kill %
-Loses every air to air situation with Diddy in neutral
-Has to overcommit to every approach in order to threaten a defensive Diddy that focuses on nothing but banana confirms and getting the consistent 20-30%/stock
Mario loses terribly in neutral(your only option is "run at Diddy and play grappler"), dies earlier aside from gimps, gets combo'd harder aside from Mario grabbing Diddy, etc.
The matchup isn't awful by any means, but Diddy just outrewards Mario and kills earlier unless the Diddy makes a horrible mistake(airdodging on dthrow at the edge, for example).
Walk around dtilt, fair on jump ins, bair mixups OoS, and throwing banana around out of holding shield is how the MU should be played. Just because you see ZeRo jump into Usmashes and hand Ally gimps doesn't mean Diddy suddenly loses the MU.
Next character?
Sure. Let me know if you have any questions about certain aspects of Gunner's neutral game. I would give more information about Gunner's neutral, but my phone is about to die.I'm going to need more information to prove that Gunner has a neutral that can be better than both Sheik's and Diddy's.
You are honestly making this sound worse than it actually is. Ally isn't just the only example available, and even if he was, he'd be a damn good one, especially after how many times he alone showed how it can be played around.Let it be known that I'm using the sets between Zinoto/ZeRo and Ally/Anti to draw conclusions.
I'll get started. I have a rather unusual way of talking about matchups, so bear with me.
Mario:
+Can throw combo Diddy extremely well due to weight and fallspeed
+Has the OoS options to make Diddy's shield pressure not as "free"
+Ridiculously good at edgeguarding Diddy
+Gets more % off of grabs around 10-40 than Diddy
+Rushes Diddy down so well that he often can't play with banana at all(any set of Ally vs ZeRo is a pretty good example of this)
+Pretty good at trapping Diddy's landings
-Horrible at approaching Diddy without run up grab(which is stuffed by banana toss and dtilt)
-Dies to Diddy extremely early and can't win a 100-100 situation safely due to Diddy's ability to camp shield/roll with banana in hand and confirm into kills. Should always die around 90-130 because of his perfect weight and size for standard Diddy combos.
-Can't play around dtilt much if at all without shield. A whiffed grab is a HEFTY punish, banana or not, because of this. Even trading grab with dtilt is awful.
-Not great at punishing high monkey flip aside from when Diddy's already at kill %
-Loses every air to air situation with Diddy in neutral
-Has to overcommit to every approach in order to threaten a defensive Diddy that focuses on nothing but banana confirms and getting the consistent 20-30%/stock
Mario loses terribly in neutral(your only option is "run at Diddy and play grappler"), dies earlier aside from gimps, gets combo'd harder aside from Mario grabbing Diddy, etc.
The matchup isn't awful by any means, but Diddy just outrewards Mario and kills earlier unless the Diddy makes a horrible mistake(airdodging on dthrow at the edge, for example).
Walk around dtilt, fair on jump ins, bair mixups OoS, and throwing banana around out of holding shield is how the MU should be played. Just because you see ZeRo jump into Usmashes and hand Ally gimps doesn't mean Diddy suddenly loses the MU.
Next character?
Mario will certainly outdamage Diddy when he gets a grab, but won't necessarily do so off of safe stray hits.Combo wise they are probably even. Diddy's damage output is more consistent with banana + throw but Mario with the right percent and rage can get massive conversions in the matchup. Whether it be true combos or 50/50s.
Mario jumps towards you. He will either dair or nair. Dair is the option that's extremely hard to defend against, but nair is simple. Banana OoS is f7 and bair OoS is f9. Both are fully capable of punishing crossups on shield(though fadeback reverse nair to jab is crazy hard to respond to).You're downplaying Mario's neutral. He can be extremely ambiguous with aerial approaches and baits and who says he has to approach if he has the lead anyway? He can throw full hop fireballs all day if he wants.
ZeRo definitely hands out gimps to everyone. He's one of the most uncomfortable offstage of any top player, and this was true even during his winstreak. The guy's recovery options are always very telegraphed and he often panics to choose whatever will get him back quickest. If even I, a mid level player, can pick up on habits that can be exploited for stocks(i.e ZeRo always falling below the edge with an airdodge then rocket barreling up for a ledgesnap) I'm sure all of the top players know about and exploit them easily. Which is why he gets gimped the way he does in games where he loses neutral too often.Zero doesn't hand out gimps, Diddy just happens to be a very gimpable character and Mario has an excellent agressive edge guard game, you do the Math. If he just side Bs high he takes up airs and up Bs or bairs which will eventually start killing . Plus recovering high means there's a chance Mairo catches your landing with an up Smash.
No it doesn't. What does Mario do if Diddy walks around/shields with banana in hand? Usmashes his shield and gets banana punished? Grabs him and gets.....hey, nothing guaranteed? Zinoto lost because he REFUSEDSpeaking of up Smash, I explained this a bit above. Trying to avoid the grab often gets you up Smashed, it's a 50/50. I watched one Zinoto vs Ally set where he chose to just sit in shield forever refusing to get hit by up Smash. But then he just got grabbed over and over eventually dying to that.
How does Gunner do against Rosa, Mario, and Sonic? I think these answers will help me paint a bigger picture of how the character functions.Sure. Let me know if you have any questions about certain aspects of Gunner's neutral game. I would give more information about Gunner's neutral, but my phone is about to die.
Gunner's fair allows Gunner to convert into good damage and kills from a very safe range. Some of the combos Gunner can get from fair include charge blast, RAR bair, and dash attack at low to mid percents. Gunner's fair to charge blast is also a 50-50 at high percents. Gunner's bair is also pretty safe on shield when spaced properly, and it can trip opponents at low percents and set up tech chases at mid to high percents. Gunner's nair is decently safe on shield when spaced properly, and it can lead to a grab at low percents and set up tech chases at mid to high percents. Gunner's ftilt can trip opponents at low percents and it can set up tech chases at mid to high percents. Gunner can cancel jab 1 or jab 2 into any tilt, smash attack, charge blast, grab, or dash attack, and these mixups can cover most defensive options of the opponent.
Gunner's neutral game is one of the main reasons why Gunner does well against Diddy Kong and Sheik (To my knowledge Gunner is 2-2 in sets against Diddy Kong and 3-2 in games against Sheik). Gunner is able to control mid to long range against them both with charge blast and fair.
but I.....literally just said I used Anti as well, lmao. Am I not supposed to use the 2 best reps of the character?You are honestly making this sound worse than it actually is. Ally isn't just the only example available, and even if he was, he'd be a damn good one, especially after how many times he alone showed how it can be played around.
I've never really seen a Diddy kill a Mario so early, as well, and I don't even see how that can be the case, especially when we see Ally escaping things like D-Tilt to Up Smash and whatever things he has up his sleeve.
But I don't feel like prolonguing anyway.
Even for me, characters like Zelda and DDD have an excuse: FFAs. Roy? Can't even do that right. He's hopelessly outclassed in every way. Good mobility and power on a swordsman? Marth. Wanna "not care about spacing"? Any other swordsman. Wanna take forever to charge and unleash a super powerful move? Cloud. Takes 100 frames longer and is weaker but can be interrupted, so...Erm, so, I've been thinking about picking up Roy, recently, since I like him as a character and as Smash fighter...
Where did they go so wrong with him?...
How do they screw up the same character twice? I mean, they screwed up Zelda 3 times but that's one character, now we have two getting this treatment?
Not 5 minutes ago, I was struck with his Sourspot Down Smash while I was at 160% using Lucina. I was close to the edge of the stage, and Roy had 110% on him.
The knockback was barely enough to make me go offscreen. I know that is just a drop in the ocean of problems Roy has, but... why? Was this intentional, is this supposed to be funny?
I want you guys to tell me realistically what's Roy's niche in this game. What does he do that no one else can do better than him? Also, I want you guys to tell me how 9 out of 10 people used to think he was High Tier a year ago. I was one of those people...
Sorry for venting like this... I didn't want to see a character like him so bad.
Mario will certainly outdamage Diddy when he gets a grab, but won't necessarily do so off of safe stray hits.
Mario jumps towards you. He will either dair or nair. Dair is the option that's extremely hard to defend against, but nair is simple. Banana OoS is f7 and bair OoS is f9. Both are fully capable of punishing crossups on shield(though fadeback reverse nair to jab is crazy hard to respond to).
and why are you assuming Mario has the lead?
ZeRo definitely hands out gimps to everyone. He's one of the most uncomfortable offstage of any top player, and this was true even during his winstreak. The guy's recovery options are always very telegraphed and he often panics to choose whatever will get him back quickest. If even I, a mid level player, can pick up on habits that can be exploited for stocks(i.e ZeRo always falling below the edge with an airdodge then rocket barreling up for a ledgesnap) I'm sure all of the top players know about and exploit them easily. Which is why he gets gimped the way he does in games where he loses neutral too often.
No it doesn't. What does Mario do if Diddy walks around/shields with banana in hand? Usmashes his shield and gets banana punished? Grabs him and gets.....hey, nothing guaranteed? Zinoto lost because he REFUSED
How does Gunner do against Rosa, Mario, and Sonic? I think these answers will help me paint a bigger picture of how the character functions.
but I.....literally just said I used Anti as well, lmao. Am I not supposed to use the 2 best reps of the character?
Am I supposed to ignore the games where Anti was forced off of Mario in the Diddy Mario MU after getting slapped around because of the exact points I just mentioned?
and if you didn't know, banana>dtilt>[insert smash attack] is guaranteed.
add fsmash and mario dies at 90
UnderRated
OverRated
Duck Hunt is perfectly rated. He has some tools, but anyone who knows the match up can make him a sinch. Clay Pigeons are slow and break, Cans can be hit back and rendered useless. His FAir and BAir have hurtboxes on the beak, making zoning with him counter productive. FTilt and DTilt can never combo.UnderRated
OverRated
I would hope I know what the character is capable of considering I main him.Banana dtilt fsmash is guaranteed if Diddy walks forward after banana and hits with the inside of dtilt. It seems like you don't understand what the character is capable of.....
Offtopic but slightly switching gears:
Is ZeRo's losers run at EVO the best in Smash 4 history? I honestly think that's the best he's ever played.
I wonder how things would've gone if he got to practice with Scatt/Kame didn't deny him friendlies.
B and C can often be true. I'm glad you are admitting it relies on a number of factors now. Getting hit by a banana gives you plenty of time to react with DI/SDI away. I've seen Ally do this multiple times and avoid down tilt followups. So you don't have to be a super floaty to do it (I think Mario should be considered a semi-floaty at least). Either way, you can't ignore Mario's ability to avoid it with DI.those are not the same AT ALL.
the main time you reliably see nair to usmash is very rare cases. like fadeback nair to usmash after catching a ledge roll.
You can literally see any top Diddy player go for JCIT dtilt fsmash at least once a set.
Hell, I JUST watched Zinoto pull it on Anti at CEO and killing him at 105 after looking over some of the VODs again. The combo cannot be reliably SDI'd out of unless you're:
A: A floaty
B: Dealing with rage Diddy
C: At absurdly high %
D: Any combination of the above
So a guaranteed setup with a massive % range that Diddy players have been using over a year now is situational?B and C can often be true. I'm glad you are admitting it relies on a number of factors now. Getting hit by a banana gives you plenty of time to react with DI/SDI away. I've seen Ally do this multiple times and avoid down tilt followups. So you don't have to be a super floaty to do it (I think Mario should be considered a semi-floaty at least). Either way, you can't ignore Mario's ability to avoid it with DI.
And I just saw Void kill Ranai with a soft nair tippered up Smash. I guess it's guaranteed and should happen all the time. Wonder why every Sheik doesn't do that and kill below 100. Oh wait, probably the same reason you don't see Diddy's killing consistently at 90.
Point being, we can both cherry pick situations to make characters look way stronger than they really are. Heck I also remember seeing Mario kill Megaman who's a heavyweight at only 100 which is lower than your example. Never mind Mario having max rage...
I'll give them credit that they exploited Roy fans really good. The no tipper design would work if the tips weren't as weak as sourspot lightning kicks.Even for me, characters like Zelda and DDD have an excuse: FFAs. Roy? Can't even do that right. He's hopelessly outclassed in every way. Good mobility and power on a swordsman? Marth. Wanna "not care about spacing"? Any other swordsman. Wanna take forever to charge and unleash a super powerful move? Cloud. Takes 100 frames longer and is weaker but can be interrupted, so...
Roy's fundamental design of "swordsman with useless tippers" is just garbage. The good tippers he has now I'm chalking up to simply them not noticing. Zero thought went into him in Melee, and no thought went into him when they wanted to cash in on Melee nostalgia.
Sheik's soft nair to up Smash has been around for even longer. Does that mean it's not situational?So a guaranteed setup with a massive % range that Diddy players have been using over a year now is situational?
Alright, I think we're done here. I'm not really interested in continuing anymore.
In my honest opinion, Corrin use dropped off because after the new character hype because she's just mid tier.Also, maybe it's my bias towards this character speaking, but why is such an unpopular pick? She's a great character. Is it because she's DLC that came over a year after the game and also because she's a 6th FE character? Or is there something else?
Gunner loses to Rosalina 40-60. It is considered Gunner's worst matchup because she can use Gravitational Pull to make it harder for Gunner to deal damage, and she can edgeguard Gunner pretty hard. On the other hand ground level fair can allow Gunner to have a slight advantage in the neutral for the reasons that I mentioned in my second to last post. Gunner can also juggle and edgeguard Rosalina pretty well in this matchup. I have a more detailed analysis of this matchup on the Rosalina matchup thread.Mario will certainly outdamage Diddy when he gets a grab, but won't necessarily do so off of safe stray hits.
Mario jumps towards you. He will either dair or nair. Dair is the option that's extremely hard to defend against, but nair is simple. Banana OoS is f7 and bair OoS is f9. Both are fully capable of punishing crossups on shield(though fadeback reverse nair to jab is crazy hard to respond to).
and why are you assuming Mario has the lead?
ZeRo definitely hands out gimps to everyone. He's one of the most uncomfortable offstage of any top player, and this was true even during his winstreak. The guy's recovery options are always very telegraphed and he often panics to choose whatever will get him back quickest. If even I, a mid level player, can pick up on habits that can be exploited for stocks(i.e ZeRo always falling below the edge with an airdodge then rocket barreling up for a ledgesnap) I'm sure all of the top players know about and exploit them easily. Which is why he gets gimped the way he does in games where he loses neutral too often.
No it doesn't. What does Mario do if Diddy walks around/shields with banana in hand? Usmashes his shield and gets banana punished? Grabs him and gets.....hey, nothing guaranteed? Zinoto lost because he REFUSED
How does Gunner do against Rosa, Mario, and Sonic? I think these answers will help me paint a bigger picture of how the character functions.
but I.....literally just said I used Anti as well, lmao. Am I not supposed to use the 2 best reps of the character?
Am I supposed to ignore the games where Anti was forced off of Mario in the Diddy Mario MU after getting slapped around because of the exact points I just mentioned?
and if you didn't know, banana>dtilt>[insert smash attack] is guaranteed.
add fsmash and mario dies at 90