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Mario is certainly a rushdown character. What are you going on about.
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An explanation would be niceMario is certainly a rushdown character. What are you going on about.
The original intention may have been that Mario was to be an all rounder and to some extant that's true. No major weaknesses and he can do a bit of everything.An explanation would be nice
Luigi player was actually one of only two people to take a game off Aba... and it was in a Mewtwo ditto so M2 should be addedweekend results
1st: Pink Fresh
2nd: Marss
3rd: VoiD
4th: Larry Lurr
5th: Mr. R
5th: Falln
7th: Tyrant
7th: Zan
9th: Aarvark
9th: Mr. E
9th: SS ,
9th: MVD
13th: False ,
13th: Elegant
13th: TLTC
13th: DKWill
Decided to be flexible with C3. Not a major but it has enough of a bigger skill pool than other 2GGTs.
1st: Pichi
2nd: T
3rd: Tsu-
4th: Choco
5th: KEN
5th: Umeki
7th: Hikari
7th: Yui
9th: Kakera
9th: Nietono
9th: Kisha ,
9th: Yuzu
13th: Ri-Ma
13th: Taiheita
13th: Hayato.
13th: YOC
1st: Abadango
2nd: Ixis
3rd: Quik
4th: Elexiao ,
5th: Sodrek ,
5th: iStudying
7th: LoNg0uw ,
7th: Patrino
9th: Boomuki
9th: Tolgini
9th: C.R.Z
9th: Cfive
13th: Sabaca
13th: Luigi Player
13th: Hoe4U
13th: Destany
1st: Sharpyzard
2nd: Digital Strider
3rd: Stark
4th: Papin
5th: 0mart ,
5th: Capitancito
7th: Keekay
7th: Naranja
9th: Javon
9th: SS Cabellito
9th: SS Rikar
9th: Xelim
13th: FDC Monra
13th: DantelinkX
13th: Don Neko
13th: Shaka
1st: Dabuz ,
2nd: Skorpio
3rd: JJROCKETS
4th: Tyroy
5th: MJG
5th: Sinnyboo242
7th: EcneBanjo
7th: Nev
9th: Fatality
9th: Skillager
9th: Poyo
9th: Mr. Doom
13th: Shinjoebi
13th: Jibca
13th: Marshall
13th: Jesus
1st: DJ Jack
2nd: Xaltis
3rd: Seibrik
4th: True Blue
5th: Purple Guy
5th: TNF Child
7th: 8BitMan
7th: Black Guy Gamer
9th: Zen
9th: Dath
9th: PPG Leo
9th: Hex
13th: Pears
13th: Taku
13th: Eden
13th: SHB Wang
A Bayo in four of the top 16s and three of the top 8s?weekend results
1st: Pink Fresh
2nd: Marss
3rd: VoiD
4th: Larry Lurr
5th: Mr. R
5th: Falln
7th: Tyrant
7th: Zan
9th: Aarvark
9th: Mr. E
9th: SS ,
9th: MVD
13th: False ,
13th: Elegant
13th: TLTC
13th: DKWill
Decided to be flexible with C3. Not a major but it has enough of a bigger skill pool than other 2GGTs.
1st: Pichi
2nd: T
3rd: Tsu-
4th: Choco
5th: KEN
5th: Umeki
7th: Hikari
7th: Yui
9th: Kakera
9th: Nietono
9th: Kisha ,
9th: Yuzu
13th: Ri-Ma
13th: Taiheita
13th: Hayato.
13th: YOC
1st: Abadango
2nd: Ixis
3rd: Quik
4th: Elexiao ,
5th: Sodrek ,
5th: iStudying
7th: LoNg0uw ,
7th: Patrino
9th: Boomuki
9th: Tolgini
9th: C.R.Z
9th: Cfive
13th: Sabaca
13th: Luigi Player
13th: Hoe4U
13th: Destany
1st: Sharpyzard
2nd: Digital Strider
3rd: Stark
4th: Papin
5th: 0mart ,
5th: Capitancito
7th: Keekay
7th: Naranja
9th: Javon
9th: SS Cabellito
9th: SS Rikar
9th: Xelim
13th: FDC Monra
13th: DantelinkX
13th: Don Neko
13th: Shaka
1st: Dabuz ,
2nd: Skorpio
3rd: JJROCKETS
4th: Tyroy
5th: MJG
5th: Sinnyboo242
7th: EcneBanjo
7th: Nev
9th: Fatality
9th: Skillager
9th: Poyo
9th: Mr. Doom
13th: Shinjoebi
13th: Jibca
13th: Marshall
13th: Jesus
1st: DJ Jack
2nd: Xaltis
3rd: Seibrik
4th: True Blue
5th: Purple Guy
5th: TNF Child
7th: 8BitMan
7th: Black Guy Gamer
9th: Zen
9th: Dath
9th: PPG Leo
9th: Hex
13th: Pears
13th: Taku
13th: Eden
13th: SHB Wang
Mario USED to be well-rounded in stats, but as the number of fighters (swordfighters in particular) increased, that philosophy simply wasn't going to cut it much longer, as painfully demonstrated. He became a case study showing how brawlers that aren't hulking superheavies need at least above-average mobility to be remotely competitive. Now, his well-roundedness comes in the form of his tools; he has everything you could possibly ask for in a character. Projectile? Check. Reflector? Check. Altering opponent's momentum without hitstun? Cape which is practically 100% exclusive to him (and his P.H.D counterpart) and FLUDD. Meteor? Check. Competent grab game? Check. Powerful smashes? Check. Decent recovery move which doubles as a decent attack? Check. The list goes on, and while most of those tools might not be the best in their field, someone who knows the when and where to use them can do a lot.Mario is the farthest thing from an all-arounder in this game
The only well-rounded aspect of him is his belly
I could be wrong on a lot of this information but this is what I've gathered from reading stuff on this forum and from personal experience.Being at the the ledge puts you in a mixup situation. Ledge trumping is just another layer of mixup. It has counterplay, but that can be baited. Most of the time, staying on the stage and pressuring safely via positioning, projectile harassment, or meaty setups is better; but getting a trump can mean the stock for a number of characters. Risk/reward and all that. There was that footstool buffering technique that Reflex posted about that I haven't seen in use yet.
I started trying to fit more characters into this venn diagram, and then ran into a roadblock: Falco.It would help to define these archetypes and playstyles before arguing over who's what. I've come to understand rushdown as a form of offense characterized by overwhelming the opponent in the neutral, invading their space, and racking up damage with quick, safe approaches. Characters I can think of who do this are Fox, Pikachu, Sheik, Mario, and Diddy. Now, that isn't to say that these characters can ONLY perform rushdown. That would be silly and it would make the meta inherently less deep. It just means that's a viable playstyle for them.
With that in mind, I think we should categorize characters into a venn diagram or something like this? It's not perfect and doesn't have all the characters yet, but it's a start.
The current categories are a start; as we continue to build it and analyze the characters, we'll have to separate/introduce categories to be more specific. Zoning and Spacing, for example. In order to fit in Falco and other outliers, we'll need to expand our parameters beyond these three.I started trying to fit more characters into this venn diagram, and then ran into a roadblock: Falco.
He doesn't excel in any one category, but it feels weird to call him an all-rounder the way that Mario or Pit are.
Falco is footsies imp. He has great normals (Jab, Bair, Fair, etc...)I started trying to fit more characters into this venn diagram, and then ran into a roadblock: Falco.
He doesn't excel in any one category, but it feels weird to call him an all-rounder the way that Mario or Pit are.
Rushdown, punishment, and zoning being the main categories? Nah. And I don't think a Venn diagram would be effective in naming all the archetypes a character can go through (from rushdown, grappling, lockdown/pressure, to zoning, turtling (aggressive and passive), hit and run, etc...) I think a list would be better imo.It would help to define these archetypes and playstyles before arguing over who's what. I've come to understand rushdown as a form of offense characterized by overwhelming the opponent in the neutral, invading their space, and racking up damage with quick, safe approaches. Characters I can think of who do this are Fox, Pikachu, Sheik, Mario, and Diddy. Now, that isn't to say that these characters can ONLY perform rushdown. That would be silly and it would make the meta inherently less deep. It just means that's a viable playstyle for them.
With that in mind, I think we should categorize characters into a venn diagram or something like this? It's not perfect and doesn't have all the characters yet, but it's a start.
Is this referring to the thing 6WX made?Those Marth and Lucina placements.... I think we have beat that bush plenty...
Here's my analysis. Earth is a fantastic player. He, like Larry Lurr with Fox, makes a character that I don't care about look like the most fun character in the game.
What the heck tweek?????
Anybody like to dissect this because all I see is over aggressive tweek getting his disadvantaged state heavily exploited by earth's ridiculous positional advantage game.
watI think if we're going to do a playstyle analysis chart, we need a "none of the above" category. I can already think of two characters that could be in it:
Why did he dominate tweek like that though??? What did he/tweek do for that to happen like it did?Here's my analysis. Earth is a fantastic player. He, like Larry Lurr with Fox, makes a character that I don't care about look like the most fun character in the game.
Diddy has better frame data on his aerials and ground pokes than Marth, as well as better ground mobility. Because of this he can perform rushdown pressure much better than marth who is more centered around zoning. Though you are right, Diddy has excellent zoning capability on top of that. He also has a nice punish game thanks to banana, ledge traps, and down tilt. This is why I categorize him as an all-arounder.Imo Diddy is a zoner. His zone control is on par if not better than most sword characters. Disjointed fair, ridiculous dtilt, banana, banana, banana... banana? You could pressure with him, but Marth can pressure as well. That isn't their primary mode of play at top level. Zoners focus on controlling space, while rushdown characters excel in taking space. Diddy can kinda do both...?
Shulk is a stance character because he can change his character properties at will.Alright, gonna talk about a few characters I've had trouble classifying:
How do you quantify this character? Without monados, he's an extremely slow... zoner? if you look at his base traits he's an all arounder, but his moveset doesn't really fit with any core archetype at all. He can't Zone because his moves are so slow, he can't rush down because his moves are so slow, I guess he'd be a bait and punishment character but he himself isn't fast enough to reliably do that.
With Mondados, everything goes crazy. Speed Shulk is suddenly capable of being rushdown, Buster Shulk can be an effective grappler, Shield Shulk can Zone, et cetera. With the monados, Shulk can be everything, which is why it's so hard to give him a specific archetype.
Lucario's playstyle is like no other character. How do you classify a character who wins by being beaten within an inch of their life and then win the neutral four times and win the game? I'd say he's an all-arounder, but like Shulk, he's generally sluggish. He's probably best as a bait and punish character, but only at high %. There's no "put the controller down until you get above 120 and then outplay your opponent twice a stock" option.
I know literally nothing about this character.
How to you classify characters whos toolkits are so underwhelming or underdeveloped that they can't do anything most of the time?