420quickscoper
Smash Ace
- Joined
- Mar 25, 2015
- Messages
- 537
- 3DS FC
- 3952-7274-7735
And even with that light weight, it's actually quite misleading to look at those weight units and say that he dies THAT early.Seriously the more I think about it, the more Mewtwo's kill power seems broken.
No other character in this game can kill as reliably imo.
The closest you have is maybe Diddy but that's only if the opponent remains grounded and gets caught by banana or downtilt. If the opponent just platform camps him...none of Diddy's aerials are going to kill before 140 and that's assuming the opponent is near the edge/near the top and/or Diddy has massive rage. Else not even at 170+ do you have to worry about dying to his aerials.
With Cloud, once he's wasted limit you're in the clear. Or you can just block, not like he can kill off throws.
But with Mewtwo it literally does not matter where you are on the stage or what you are doing, you're always in danger if you are above 110ish.
And I don't think Mewtwo dying so early himself balances him out. Mewtwo's health bar might be lower but he also doesn't get comboed very hard being a floaty and he doesn't have to worry about too much damage in juggle/recovery situations either.
The likes of Rosalina and Mr. Game and Watch die earlier due to their falling speed.