I disagree with Falco having amazing frame data.
Yes, he has overall very fast attacks, but there are some problems.
For example, his aerials overall have a lot of landing lag, and he only has 2 SHACs.
He also has some notable ending lag on some other moves.
Uh, no he does not. It's pretty average, but average landing lag is high in Smash 4. His landing lag average, which doesn't really matter, is actually lower than Fox's. Falco's Nair, Uair, and Bair (15), Dair (23), and Fair (25) total up to 93 and divided by 5 is 18.6 while Fox's Nair (11), Bair (15), Uair (22), Dair (25), and Fair (27) total up to 100 for a 20 landing lag average. Before 1.0.8, Falco's Fair had 32 landing frames which would make his total 100, so 20 average.
Fox also only has 2 aerials, Uair and Bair, the same as Falco's, that are auto-cancelable from hops, so your point being? One of the best characters, Sheik, has 3, Nair, Fair, and Bair. Cloud only has 3 without meter, Nair, Uair, and Bair; with meter, he can only auto-cancel Nair and Uair from a hop. Since Cloud's jump is pretty low, it doesn't really matter since like most characters, he can auto-cancel all of his aerials from a jump.
His other moves also have average recovery. What are these "some other moves"? Outside of Blaster which is a pile of horse crap, Falco Phantasm which still has lower recovery than Fox's when used on the ground, but the same when used in the air, and Reflector which has high active frames, is a reflect so they probably don't want to spam it, and is transcendent, I can't really think of any moves he has that are over average in recovery.
Not to you, but where the hell do people get this idea that Falco's recovery or end lag as some people call it, is so terrible that Ike's Smashes seem like they have low recovery? Where is this disinformation coming from? It's freaking disinformation when it seems like this false information is deliberately spread for some reason.