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Smash Lord
Mario? Top 3?
You think Mario is better than any of Sonic, Fox, Cloud, Sheik or Diddy?
Really?
You think Mario is better than any of Sonic, Fox, Cloud, Sheik or Diddy?
Really?
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top rob player's gyro game to me is very lacking. Gyro game could use a huge boost in developmentPersonally, I wish 8BitMan would charge gyro more. He tends to just throw out an endless stream of hitboxes to zone the opponent, but I think charging gyro is valuable because it increases the effective unreactable range (by increasing the projectile speed), while also creating a threat and forcing options in neutral while keeping ROB's options fairly open. I'd also like to see him utilize more tech like grounded reverse gyro, which I think is very practical. He has at least started to utilize z-drop aerials, which I am very happy about.
Also, all the top ROB players have different styles and I'm not sure what style is the most optimal; different styles are probably optimal for different MUs. I think his ledge trapping is still under-developed, but that is likely because his simple BNB traps still work far too consistently even in high level gameplay; it pains me every time ROB rolls to the ledge to predictably set up the reverse gyro, and then the opponent just does regular get-up into it and gets hit by usmash.
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I'm also curious about Ness. To me, he was a character with mediocre theory, but his top level results were too solid to ignore so it was difficult to argue that he wasn't right below the top tiers. However, Ness' recent results have been mediocre at best, and it seems that the original theory was correct and Ness' fundamental problems are finally showing through. I'm curious what his MU spread with the top tiers looks like, and if he has any redeeming MUs with them or if he can be safely considered worse than a character like Toon Link.
Mario being better than three of those characters isn't impossible. In top level play, Mario is better than Sonic, Fox and Cloud in terms of results, I'd say. Mario being better than Rosalina and Luma isn't too hard to sell either since Meta Knight can cause a lot of trouble for them. Diddy and Sheik both have great results right now, but Mario mains still won EVO and CEO. Also 2nd at Pound and 1st GOML. He never really was nerfed unlike other top tiers, and has a great combo game and frame data. Who says he can't be top 3? Ally and ANTi?Mario? Top 3?
You think Mario is better than any of Sonic, Fox, Cloud, Sheik or Diddy?
Really?
Pretty much every top player that mains a character with items bar Kamemushi needs to develop their item game more.top rob player's gyro game to me is very lacking. Gyro game could use a huge boost in development
Eeeeeyup. Well, Sans Sheik and Diddy. They're the top 2 in my opinion, even though I agree Sheik's fatigue factor is a thing. As for Sonic, I mean no disrespect. Japan is immensely strong and their meta has to be taken seriously. But balance is key. There are strong, very strong Sonic players around the world but it's not consistent enough for me to call the blue blur a top 3 character and his MUs seem to reflect that. Cloud is slowly beginning to fall out of favour, I don't know if I need to re-tell the narrative that most people figured out for themselves but even without EVO's influence it was becoming obvious he wasn't the top-level dominating threat he was at release. And Fox, like Sonic, is strong, but juuuust not strong enough and, like Sonic, his MUs also reflect that.Mario? Top 3?
You think Mario is better than any of Sonic, Fox, Cloud, Sheik or Diddy?
Really?
Results as of when? Results from anywhere before patch 1.1.5 in general mean little now. Mario has gained a ton of momentum ever since 1.1.5. It's no stretch to say he has a shot at top 5 now.Both theory and results place Mario outside of top 5.
What theory and what results? Much like Bowserboy3 said, he has the results and the players to back it up, now.Both theory and results place Mario outside of top 5.
busted damage outputWhy is Fox better than Mario?
That's interesting then. If we don't consider Cloud top 5, I assume within there, we would have Diddy, Sheik, Mario, Fox, and... who then?results score places Mario at 5 by now or at the cusp of it, basically equal to Fox
if we accept that Cloud really isn't top 5 at all based on his bad track record at a grand total of 3 supermajors in a row since his release then maybe we can agree that Mario is top 5 or something
sanic maybeThat's interesting then. If we don't consider Cloud top 5, I assume within there, we would have Diddy, Sheik, Mario, Fox, and... who then?
Rosalina or possibly even Mewtwo. They've been showing some incredible results, and their theories (which don't determine much) can support them being possibly a part of top 5. Another contender of top 5 would be Sonic, but that's more of a stretch.That's interesting then. If we don't consider Cloud top 5, I assume within there, we would have Diddy, Sheik, Mario, Fox, and... who then?
I just don't see how Rosalina can be top 5 when this character exists... . No other top tier has a matchup as abysmal as this one. Heck, maybe we should be considering Cloud to be number 5, regardless of his results. At least he doesn't have such a volatile counter.Rosalina.
Mario's damage output is overall below average.He was at around 6th for the rankings, correct, but I'd wager that will have risen, and his results on top 8 placings were 4th.
I agree there are flaws, but this is the same problem that we see so clearly when we talk about the lower tiers. People say "My character does this and that so they can't be bottom x". The question is more about relevance. Do these weaknesses apply to Mario and keep him in check more than other weaknesses of other top tiers do? There's a reason people choke against this character when theoretically they shouldn't. I feel as though Mario's mobility and ability to just out-damage other characters saves him in most MUs he would otherwise have serious trouble with.
If they can cause the guy who wins EVO to place freaking 49th at the previous international tournament it could very well by the case. It's not like Ally is an inconsistent player or had a slump just before EVO.The question is more about relevance. Do these weaknesses apply to Mario and keep him in check more than other weaknesses of other top tiers do?
If Cloud isn't top 5, then what are his bad match-ups? Sheik, sure, Mega Man, perhaps. What else? Also, let's not forget that Mew2King dropped out of both CEO and EVO for various reasons. He got 5th at GOML. I don't think Mario, as a character, is stronger. I think Ally and ANTi are stronger Smash 4 players than the Cloud mains. Results are important, but they don't say everything.if we accept that Cloud really isn't top 5 at all based on his bad track record at a grand total of 3 supermajors in a row since his release then maybe we can agree that Mario is top 5 or something
Certainly not Mewtwo, that's for sure. Mewtwo has the "Pikachu" problem in that only one player has been getting fantastic results with him, but players like Rich Brown are demonstrating that it isn't just Abadango carrying him at major tournaments, and players like Mew^2, Blue, Wadi, etc. are bolstering his numbers.That's interesting then. If we don't consider Cloud top 5, I assume within there, we would have Diddy, Sheik, Mario, Fox, and... who then?
It's true that I simplify it too much by equating Mario's combo-ability with raw damage output and anti-grab games are a relatively good approach (although we all know good grab + followup games never go out of style and are always powerful).Mario's damage output is overall below average.
However, his combo ability makes up for this.
I think this is part of the reason pre-patch Luigi's combos were so oppressive (KO confirms aside) He could combo you forever, but his moves also dealt respectable damage too.
Now, one of his main combo moves (Fair) deals less damage per hit, he cannot get quite as many hits in on you per combo, and he combos you for a slightly smaller amount of time.
But back to Mario, I feel that his weaknesses do keep him in check, but more so in specific matchups. Mario's biggest flaw for me is his lack of a KO setup. He basically has to fish for that kill. Imagine if he had even something like Dthrow to Bair... ouch.
Characters that can out camp him without the use of projectiles can also give him some jip (Sonic, for example).
Ginko has by far the most technical item game of any top ROB, and is probably the closest at being able to at least execute all the item tech consistently (reverse grounded gyro pls) if not use it optimally. I really wish he'd play ROB more, but playing Mewtwo makes more sense unfortunately.Pretty much every top player that mains a character with items bar Kamemushi needs to develop their item game more.
Abadango was starting to lead the way but he dropped pac. Gingko and Tea have awesome item games...but neither of them show up to tournaments...
I'm pretty sure NAKAT DIed in because in that scenario, Mario fthrow would've killed him if he DIed away. He anticipated the fthrow offstage, and Ally smartly mixed him up by dthrowing instead. He might've been able to avoid both with no DI, but it's really difficult to pick an option like that in a high pressure situation unless you knew exactly what was going on. I think Ally made an intelligent decision here, rather than NAKAT making a poor decision.Pay close attention to a lot of the tournament sets people play against, say, Ally.
A strong amount of deaths is due to choking and doing something stupid(NAKAT DI in on Mario dthrow at the edge at kill %).
....maybe I'm missing something or I'm not paying attention but doesn't Trela usually get much farther than ESAM?
That's the 9 characters out of the top 10, but I will tel you that Ryu himself doesn't deserve to be in top 10 due to the infrequent appearances of Trela, the character's horrible learning curve (higher than Link's) and overall lack of results. Contenders for 10th place would be Toon Link or Villager because of their players' performances and how they can be used efficiently, as well as the ease of use of those characters. Pikachu's also a contender for 10th place, though I'm not sure about that at the wake of the moment currently. I'd more than likely love to devote a tier list of all of the panels of tiers and give the most extreme reasoning ever, but I'd save that for later.
The learning curve of a character actually does determine a character's viability, as it affects the tournament representation of said character. Ryu has a very high learning curve, but also high potential, but due to that very high learning curve, Ryu will suffer in terms of representation, and in turn, results. The same thing applies to Link, Pac-Man, Palutena and Pikachu, all of which are characters with high learning curves.....maybe I'm missing something or I'm not paying attention but doesn't Trela usually get much farther than ESAM?
If both characters (Ryu and Pika) are typically carried by one very notable player (Trela and ESAM respectively) then why would the one with lower results have a chance within Top 10 but the other doesn't?
Also, we've discussed this already but I'll restate it for you: The learning curve of a character has nothing to do with viability.
On another note, I don't believe Mewtwo is top 5. He is most certainly a fantastic character when played well but he has weaknesses most top tiers don't. He also has a notably unfavorable matchup with a definite, at least in my opinion, top five character: Diddy Kong. (Some will also say Cloud is bad for Mewtwo so take that as you will.)
He has Neitono, but I agree. Sometimes if the matchup is bad agaisnt a character you main; at a certain point you have to accept the obstacle and go with it since it's your best chance at winning, especially if you haven't been practicing with your secondaries as much as you do with your main. I would've rather seen him go Meta Knight.I don't really have a whole lot to say about Aba. His Mewtwo has gotten so clean its scary. Practicing against Diddy would be almost all I can think of. Either that or don't pull a woefully underprepared Rosa to face the monkey. Seriously, that was so heartbreaking to watch it was almost funny.
I don't know much about the Japanese scene so I have no clue if there are any notable Diddy's there to train against.
Falco players should be reliant on getting Up Throw combos going. Up Throw > B-Air is such an efficient way to go against your opponent, and on Battlefield, Up Throw > U-Air is a wonderful kill combo off top platform. As a Falco player myself, I actually fight with a highly aggressive and yet patient style; if I play defensively, that'll hurt me actually.On the topic of what tournament players could do better options of our desired characters; I wish players played a bit more patient and defensively. Since his approach options aren't the best, it's better to play the patient game and punish when the opponnent throws out a unsafe move. It's also good to make use of Jab and Down Tilt in the neutral.
There has been many times on stream where I see a Falco get bopped because he was being too aggressive and throwing out unsafe moves on shield. I know he has multiple bad matchups, but that still doesn't excuse the player for not being mindful of the opponent options as well. I love watching Osiris197 play because he's usually patient and is very good at reading his opponents.
Melee foxThe learning curve of a character actually does determine a character's viability, as it affects the tournament representation of said character. Ryu has a very high learning curve, but also high potential, but due to that very high learning curve, Ryu will suffer in terms of representation, and in turn, results. The same thing applies to Link, Pac-Man, Palutena and Pikachu, all of which are characters with high learning curves.
I have no comment on your main point, but this source hardly covers the secondaries that -were- used. Kamemushi used some yoshi. Zero used some sheik. Abadango used a little bit of Rosa. Etc.so uh, how about that "counterpick meta"?