I love when Luigi gets brought into conversation. I get to actually talk about something I know
Rosa is his worst? Wasn't aware that his worst MU, by far, was around the 6-4 to 65-35 range. When Luigi plays most optimally, I have reason to believe that ZSS is his worst (all the notable Luigi players don't seem to have as much trouble with Sheik or Rosa as they do with ZSS). But honestly, I've explained this before: Luigi has very reliable ways to dispatch of Luma (the biggest threat in this MU) and once he does, the MU is only around the 6-4 range. Not awful at all (though still definitely an uphill battle). Also should be noted that Boss has 2-0ed a Rosa main called Frozen. So either Frozen is a horrible Rosa player who should ponder switching characters, or we all overrate the whole 'Luigi can't approach lololol'. Only one example, I know. But Boss' play with Luigi managed to completely overwhelm Frozen. So Luigi still has tools to compete with these 'horrible MU's. Villager isn't as huge of a disadvantage as you'd like to think, though I don't see much Luigi-Villager MU that happens on the same skill level (Ranai is above ConCon's level while MVG, or whoever that Villager main is, seems below ConCon's level). ConCon and LuigiPlayer have notable wins over impressive sheiks, so I feel as if everyone overrates how bad that MU is. Mega man, I won't conceal, is atrocious for us and so is Pacman. The two men **** on Luigi hard and are probably the two hardest MU's for him.
What do you mean 'suspect MU's'? For the record, Luigi has a lot of 'holy balls, this battle is ****ing annoying' MU's such as the Links, Samus, Falco, Zelda, etc. but he beats or goes even with almost everyone in that group (controversial statement: I think Luigi beats Samus. Luigi's just don't put in the time to learn the MU extensively. The only scary thing Samus has is the Charge Shot, which Luigi admittedly has no answers to.). Toon Link is the only one in that group (could certainly see an argument for Link winning, obviously) who seems to actually win against Luigi.
For the record: Luigi still beats (Dr.) Mario, Falcon, Fox, Pika, Diddy, and probably Bayonetta. And still goes even with Sonic, Ness, Yoshi and possibly Peach. Y'know, most of the common tournament characters and then some. Still probably the best pocket character in the game. For this reason, I still find him good. Great, even, to a certain extent.
Also, just realized how late this reply was...and how slapdash it seems, lol. If anyone feels like I wasn't clear or was incorrect about something, then feel free to question me.
Imo, Luigis MUs are something like this...
45:55
If you know how to play the MU and can jumpless cyclone Luigi does really well vs Sheik. Grabcombos are hard punishes that rack up % fast, jumpless cyclone makes Luigi able to recover pretty safely (otherwise it can be easy for Sheik to gimp him), jabs are a really quick and great punish move for small openings or just the boxing game. Needs to use bair and usmash to contest Sheiks fair, shield+grab can work too if she doesn't jab immediately or lands perfectly with the move, or if you powershield. Nair can sometimes get you ouf of fair strings or rapid jabs (need to DI the fairs away, jabs can sometimes work, sometimes not, but you should be able to SDI upwards to trade with nair if Sheik doesn't stop really early). etc etc
45:55
Is an annyoing MU for Luigi, because fireballs get eaten up super easily by zair and nair, which are her main zoning tools.
You kinda need to powershield her landing aerials to be able to get grabs against her, or get "lucky" with dodge reads if you manage to make her put up shield. It's scary to hang on the ledge against her and she can obviously always be super scary with grabs / uairs into upB. DownB is annoying too because of the intangibility and automatic footstool that grounds you out of any action which can easily lead to death when happening. Luigi also loses the jab boxing game against her because of her frame 1 jab... which is a pretty big deal. Usually Luigi wins this against pretty much everyone. On the plus side, though... if you manage to bait / dodge an attempted grab, you have one of the best punishes for that in the game, being grounded upB, which can kill her at like 55 with a tiny bit of rage. ZSS kinda needs her grabs, which is what makes this MU more towards even. You can always try to shield her landing aerials and play it safe to kinda force her to go for grabs which is when you can get really early kills if you time your dodge / guess right.
40:60
Not too much experience in this MU, but it definitely feels uphill a little. Maybe I need more experience, but if Luigi is in the air above her he kinda has to go down to the sides (mostly to the ledge), because it's so easy for her to react to anything Luigi can do in the air. And even if you manage to almost get back to the ground, if she's grounded her usmash just beats everything and sets up for more juggles. Getting rid of Luma is easy, but you have to be really careful about it because you don't want to get punished for it and get hit away while she stalls for time for Luma to come back. Luigi is pretty good at edgeguarding her once he manages to get her offstage. When she's onstage (in neutral) she seems to have an advantage because of Luma, and her juggling is pretty adventagous too. If she doesn't space her uair so that the halo hits Luigi he can just clank Lumas hits out with nair, though.
45:55 maybe?
Never felt this MU was too hard for Luigi. It can be annoying of course, it's scary having to recover against the bowling ball which you always have to keep in mind... not to mention it's really scary onstage too. Reading rolls, "trading" hits with it (you hit Villager while he let's go off the ball which then hits you)... it's kinda stupid, but somehow works sometimes. The tree and Lyoid rocket (which you can just fireball most of the time, though) might be more annoying then the sling shots, but they add up. If you know the Villager MU you should always think about shielding when fair / bair could hit you. It's an annoying MU, but not
that difficult, imo.
~45:55?
Not really sure. I've played against a few Toon Links on wifi which was a horrible experience since it felt like it's impossible to catch them with anything. Had offline friendlies too and it felt like 45:55. You like always have to chase him down while trying to avoid his annoying projectiles. And even if you don't trade with ****ing annoying bombs (which beat out fireballs) he then throws out an aerial which kinda outranges / -prioritizes (=is more disjointed) Luigis moves... Yesterday I've noticed that it works really well to predict his jumps away. Doesn't feel worse than 45:55 to me, but it's annoying for sure.
~50:50
Have experience in the MU both ways (playing as and vs Sonic). Boss and Seagull also go back and forth it seems. Annoying MU for both characters. It can be hard for Luigi to chase down Sonic, but Sonic doesn't have a too easy time approaching (fireballs also force Sonic do something if he's trying to charge a spindash). Sonics bair can be really good for edgeguarding Luigi, but he really has to watch out to not trade too much and to not get grabbed. If he's in the air after spindash and he doesn't manage to hit Luigi he must be careful on how to land, because Luigi can catch him if he guesses correctly. Overall KOing seems to be much easier for Luigi.
~50:50 or 55:45
From the matches that I saw for this MU (Larry vs ESAM, Concon vs JWEST), I've never thought of the MU being too difficult. It kinda felt that way in Larry vs ESAM, but Larry super likely didn't know the MU at all, and his Luigi was more like intuitive and abusing his streanghts, not knowing too much how to deal with some weird MUs... iirc he fell pray to Samus' Zair, getting hit soo often from it, while never trying to duck or expecting the move. After watching Concon vs JWEST it actually made me think of the MU even better for Luigi. He got away with gimmicks that Concon likely didn't know about and if you watch them and understand what's happening you clearly see that Concon was always in control, then got gimmick'd and got KO'd first, then JWEST managed to rack up % well, but when CC finally KO'd him back he managed to even get the lead back super fast. What Luigi fears and definitely doesn't like in this MU is the Charge Shot. On Smashville Samus could even go on the platform to charge it kinda safely because Luigi is so slow to follow. And while the Charge Shot is scary, it feels like it's the only thing that could make you think the MU would not be in his favor, but it's not enough, imo.
~50:50
I don't know why people think this MU is still really good or free for Luigi. It's one of the MU I hate the most. Luigis loses the jab boxing game, because Falcon outranges. That's like the only MU besides ZSS where this happens, and it's terrible for him. His jabs easily catch rolls or attempted grabs or any approach that isn't like fair / bair / (downB?). You can pressure with fireballs but eh.. it doesn't help that much. Falcon completely overwhelms Luigi when he finds an opening where Luigi isn't protected by a fireball with his stupidly good runspeed & dashgrab, where he gets some free uair juggles. The fireball guessing game where you hope Falcon dashes into them is kinda the neutral. Luigi can attempt to jab / jump against a dashgrab attempt, but both can be beaten out because it's just way too fast. Jump is always risky if he manages to hit you because of his great uair and even bair. Being offstage can be scary for Luigi too. Luigi really struggles to get close to this character and if CF gets in he can rack up good %s and gets a free juggle situation off it. If Luigi manages to get in he will get some nice % as well, and if you guess right when having Falcon offstage it's a gimp. Juggle-landing reads or even boxing "reads" from CF can also get him some early fsmash KOs, since he leans so much back before executing it.
~55:45, maybe 60:40?
Luigi likely has the advantage here, not sure by how much though. It's definitely not a free MU though, and you have to play really cautiously as both characters. When any of them have momentum they'll likely rack up a nice junk of %. Though for Luigi it's more guaranteed. Fireballs catch sideB grab attempts nicely, which is really nice. It'll also slow down the kick so you'll be safe to shield in time. DownB gimps on Diddys upB can work really well, but Diddy can maneuver around Luigis hits kinda consistently if Luigi tries to go for them too early. And since Diddys upB is so fast and can be charged for a while it can be difficult to catch him. Maybe if you do it close to the ledge it works better, but eh not sure. Diddys fair can be annoying, but Luigi can duck under it or just shield (-grab) it if he gets close enough.
45:55?
I've played the MU a little bit, and it's annoying, because you have to get near Megaman through his lemons SOMEHOW. Megaman is easy combofood if you manage to do so, though. Doesn't feel like a terrible MU to me, to be honest. A tiny bit uphill until you get in, something like that.
I also think
cloud be even, him camping Luigi out is annoying. Boxing game also isn't free against Pika because of his surprising super safe grabs and... dtilt!? ESAM also doesn't think of Luigi as a bad MU anymore.
could also be as close as 55:45. Luigi definitely gimps him super easily once he's offstage, but onstage and with all the juggles / combo- and fast moves it can be a bit struggling against him.
The jab "fix" for Fox definitely helped him a lot against characters that could've gotten out of his jab-"infinite" with frame 3 moves and stuff, because now it links super realiable into the finisher (it's too fast to get out of).
is also not in Luigis advantage, imo. It could even be Yoshis advantage. Nothing more than 55:45 for Yoshi. It could also very well be even, though (you defnitely need to know how to SDI his dair for that...). It's so hard to catch Yoshi in the air because of eggs protecting him and him having a much faster airspeed than Luigi.
As for
, who was also mentioned as a bad MU... I can't see it. Pacman is annoying to catch for sure, but I can't imagine it being bad.
As you can see, I'm not dishing out bad ratios easily and see MUs as close to even a lot.
Luigi, imo, has many even / close to even MUs. Some are really annoying, some are more easy to deal with, but both of these scenarious don't have to mean the MU is less even.
Luigi can do really well, but he can also lose.