That would be a Roy situation re-run, just 10 months early instead of 4, but with actual plans to bring it to the westAlso "who the hell is Corrin" if we're assuming all the DLC is there.
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That would be a Roy situation re-run, just 10 months early instead of 4, but with actual plans to bring it to the westAlso "who the hell is Corrin" if we're assuming all the DLC is there.
D-throw Knockback is decreased by the ledge?Duck hunt kills fine, it's just the risk involved with him trying to kill is absurd. Laggy smashes that don't always work, laggy projectile that also doesn't always work and fails if the opponent just hits a button.
Dair, frisbee, gunmen, and ledge dthrow (Due to decreased knockback. He gets these easily with ledge can + his amazing grab) all true combo into kills or 50/50 consistently.
The issue is all these lose to attacks, he has no way to kill a button hitter safely + even the smallest punish of getting grabbed + thrown offstage probably means death. Any character landing one of their horizontal dsmashes (sonic, fox, mario) ensure dhd can't use the can to cover himself so he should die.
I'm speculating wildly but the throw may position the opponent just right so that if done at the ledge they get an automatic bounce off the stage or something like that.D-throw Knockback is decreased by the ledge?
While interesting, Pre-patch Diddy and Sheik, would be too much for either Cloud or Bayonetta to handle.I wanna see what the game would've been like if Cloud and Bayo were included in the initial release to add to the unpatched nonsense that was there.
Same deal with Luigi too actually. Maybe it applies to an even wider spectrum of D throws?D-throw Knockback is decreased by the ledge?
You only listed 9 characters for top 10. I assume you meant to place Villager there since you didn't place him in top 20?Judging by this past week's results and general theory, I would say the top 10 looks something like this
With the top 20 looking like
1.1.5. has been out for a reasonable amount of time and I think we can all agree that something along these lines is representative of our high tier meta, give or take a few placements. And of course, the cacophony of semi-viable mid and low tiers will continue to be a mess while the meta tries to settle. Jiggs and Ganon are booty, everyone else, it's a bunch of unremarkable "honest" characters that no one can agree on a placement for because, quite frankly, they're all kind of in the same meh category and are much closer to one another in viability than the high/top tiers.
I'm an effing idiot, both were only 9 spots. Thank you for pointing that out.You only listed 9 characters for top 10. I assume you meant to place Villager there since you didn't place him in top 20?
I think corrin has the potential to be top 15, but she hasn't been rising at the pace of gren, ike, or mm. That could easily change. As for rob and luc, I don't know. They've placed well recently but I can't see them above tink or falcon who imo are more deserving of that spot in top 20. Both are deadly in their own right, but I don't think their gameplan will be as consistent down the road as the ones I put in top 20, ESPECIALLY the latter.i feel like corrin and lucario and villy are missing from the list, and ike, gren and megaman i find guestionable.
i agree with top 10 but top 20 should imo be more like this (unordered)
edit: apparently it was a top 9
yeah i was looking at that thing koopa posted for reference and i was kinda surprised to cap doing so well. But i still believe that corrin, lucario and rob are better chars. Only corrin im iffy on since a lot of her top players have secondaries but is till regarded as top 15 for a lot of top players. Lucario is there because Japan holds lucario up very highly and he gets results often over there apparently, but id like to double check and i dont know where.Ike, Greninja, and Mega Man have all been putting on very good results recently. They're more than deserving of High Tier. As-is Captain Falcon, which the lists kinda forgot to include.
Is this in order? Please tell me no...In fact, I feel like confining High Tier to just 10 characters isn't right. There's a lot of characters in this game that are really solid, I'd go with something more like:
Top Tier:
High Tier:
I think all these characters are solidly High Tier. Borderline cases are:
The theory is strong, and people have been putting in some work with him, but results are surprisingly weak so far. I think he's high tier but the strong evidence just isn't there yet.
Same deal. People are catching on to how much he's improved, but the proof just isn't quite there yet.
Everyone thinks these guys are good, but no one ever uses them, so it's hard to say.
Something not oft discussed here is the concept of being outclassed. Everyone likes talking about their mid tier's strengths and how great they'd be if some top player put in the work. That's honestly great, but when you're a top player looking for someone to get results with, you see shulk and you think "he's got potential, but why put in the work to learn all his monado tech when cloud has the same strengths with overall less drawbacks?" There are a few "pichu" characters in this roster who are essentially inferior competitive versions of their top tier counterpart, in exchange for some gimmick. Falco, Ganondorf, Link...you get the idea.thank you for excluding the pits, they havent done anything in a loooong while.
as for marth, he has been getting really good results if i remember correctly, i think he is either in or borderline
Luma can kill you with Jab while Rosalina's halfway across the stage, I think that qualifies as safeNairWizard is Rosalina's safe killing just Luma being Luma rather than any sort of confirm?
Going back to this, I think Cloud is obviously extremely good, but as time goes on I can see him dropping at least a little. Diddy, Sheik, Rosalina immediately come to mind as more likely top 3s. Bayonetta I'm still not sure about. ZSS has seemed like a mixed bag lately, but I could see her being top 5, and still above Cloud.So what exactly has done so far to be consistently listed as well-established top 3 material with little to no contradiction?
Well, I feel like most of the pushback from the people that play characters outside of Top/High Tier is mostly in the vein of 'our character isn't garbage' rather than 'our character is really good'. The Smash community tends to be hyperbolic about the weaker characters in this game. Most everyone is guilty of acting that way one time or another, including me.Something not oft discussed here is the concept of being outclassed. Everyone likes talking about their mid tier's strengths and how great they'd be if some top player put in the work. That's honestly great, but when you're a top player looking for someone to get results with, you see shulk and you think "he's got potential, but why put in the work to learn all his monado tech when cloud has the same strengths with overall less drawbacks?" There are a few "pichu" characters in this roster who are essentially inferior competitive versions of their top tier counterpart, in exchange for some gimmick. Falco, Ganondorf, Link...you get the idea.
After having played the Meta Knight vs Mewtwo match up, I feel there is a possibility Mewtwo might be slightly in favor. It isn't like it was pre-patch. Meta Knight cannot reliably kill combo Mewtwo without rage. While Mewtwo dies earlier than most characters Meta Knight has to fight, Mewtwo has some serious fire power. He never has to approach thanks to Shadow Ball, down tilt and up tilt are huge disjoints, and the ability to move while air dodging makes Meta Knight's juggle reads much harder. Add to that how good forward air is in neutral and how fast Mewtwo is post patch, I think this is even at best.
Welcome to basically every matchup chart made by a character's mains.That's one very optimistic chart.
You must have missed DK Will's MU chart lolWelcome to basically every matchup chart made by a character's mains.
And Mr. II's.You must have missed DK Will's MU chart lol
I think the Beefy Smash Doods had a video about it a while back...I've actually been meaning to ask about that. Kirby's Fthrow at the ledge sends people at a significantly shallower angle, allowing for followups at higher percentages. I'd post a picture comparing knockback, but maybe some other time. I wanted to ask if anybody else had throws that did that, but apparently it's more common than I thought. Is it generally beneficial for your character?
Not to arbitrary mutlipltes of 5 in order becase tier lists are split that way of course - multiples of because it's easy to work within those confines and likely suits our perceptions, habits and 'things we like' a little more. As I established I would see Toon Link in the same tier as a couple of these 5, and vice versa on the other end probably.IIRC Charizard's d-throw to f-air can combo at kill% at the ledge by combination of the ledge being by the blastzone and the knockback reduction. Should go check when i get home.
I think lists should not be confined to arbitrary multiples of 5. Currenly having a pretty solid top 9 should not be muddled to make it sound pretty
Does D Throw to F Air kill?IIRC Charizard's d-throw to f-air can combo at kill% at the ledge by combination of the ledge being by the blastzone and the knockback reduction. Should go check when i get home.
Mega Man gets results when ScAtt travels. Mega Man's period of no results just so happened to align with when ScAtt didn't go out of state. I highly doubt that's a coincidence.Honest opinion, I think Mega Man is flavour of the month. Bursts of results like this have happened before (they were from Scatt) and the character has settled down again.