Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
You know, I have quite literally the best and possibly most reasonable and legitimate conclusion as to why people think she is overpowering and needs to be banned, despite results being on the contrary by far (she's even had some players beaten by Link players). Regardless, here's the explanation:
If you really think about it, Bayonetta seems to be designed [by players] to infuriate other players, albeit the infuriated player never looks like it. This tends to make players who can get angered easily or somewhat easily fall into Bayonetta's traps, as they will preemptively run into her combos and can't truly DI our of them, leading into a possible Zero-to-Death combo, or just a death combo in general. This is akin to pre-Patch Meta Knight, and I should know this is a factor within the characters themselves only due to having been infuriated against one player who constantly spammed the same combos in tournaments.
However, the players who don't get annoyed by her attacks and can keep a calm mind can find ways into beating her, such as some Links, Fox and even Mewtwo players themselves being able to beat some Bayonetta players! Bayonetta was designed by the programmers to be a combo oriented character, but the players ultimately made her into a character who turned out to be very frustrating to play against, and that's the reason as to why some people believe Bayonetta is overpowering; they state that Bayonetta gets free combos, but the player let themselves get ahead of their hot heads and preemptively rushed in without thinking of a tactic, thus leading into the "free" combo, for example.
So when you argue about Bayonetta, think of this. Is it her that's causing the problem, or is it your own anger and frustration that's clouding your mind from creating strategies to counter Bayonetta? It's more so the latter than anything, because if you get angered, you cloud your judgement heavily. Take it from someone who knows how being annoyed like hell by opponents he can't face properly due to this and the lack of MU experience of the opponents works in the opponents' favors.
If you really think about it, Bayonetta seems to be designed [by players] to infuriate other players, albeit the infuriated player never looks like it. This tends to make players who can get angered easily or somewhat easily fall into Bayonetta's traps, as they will preemptively run into her combos and can't truly DI our of them, leading into a possible Zero-to-Death combo, or just a death combo in general. This is akin to pre-Patch Meta Knight, and I should know this is a factor within the characters themselves only due to having been infuriated against one player who constantly spammed the same combos in tournaments.
However, the players who don't get annoyed by her attacks and can keep a calm mind can find ways into beating her, such as some Links, Fox and even Mewtwo players themselves being able to beat some Bayonetta players! Bayonetta was designed by the programmers to be a combo oriented character, but the players ultimately made her into a character who turned out to be very frustrating to play against, and that's the reason as to why some people believe Bayonetta is overpowering; they state that Bayonetta gets free combos, but the player let themselves get ahead of their hot heads and preemptively rushed in without thinking of a tactic, thus leading into the "free" combo, for example.
So when you argue about Bayonetta, think of this. Is it her that's causing the problem, or is it your own anger and frustration that's clouding your mind from creating strategies to counter Bayonetta? It's more so the latter than anything, because if you get angered, you cloud your judgement heavily. Take it from someone who knows how being annoyed like hell by opponents he can't face properly due to this and the lack of MU experience of the opponents works in the opponents' favors.