Nobie
Smash Champion
- Joined
- Sep 27, 2002
- Messages
- 2,251
- NNID
- SDShamshel
- 3DS FC
- 2809-8958-8223
Could you imagine what the comments would be like if Bayonetta were a bad character from the start?
"What are they doing? How could they ruin Bayonetta when she was the final DLC?"
"Her attacks can't follow DI properly? That's so stupid! She's supposed to be a COMBO character."
"What's the point of her combos if she can't kill? That's not accurate to her games at all!"
Obviously I'm strawmanning people who technically don't even exist, but I do find it funny that, while people get hype for low tiers, they also kind of don't.
Bayonetta sort of reminds me of early Smash 4, when people would complain that the game was too defensive and boring. Not knowing what their characters or their opponents' characters were capable of, they chose to play it safe, and it made the game appear passive. It's only over time that better counterplay developed, and people learned when they could extend without overextending. Bayonetta might have the nastiest punishes in the game, but I feel like people act as if developing counterplay for the character is literally impossible.
Also, I feel like the hate for Bayonetta has reached a ridiculous point to the extent that even things that have nothing to do with 0 to death combos or anything particularly cheesy or janky gets complained about. Like I'll watch a Bayo go up against an opponent where they're both at kill percent, and then Bayo lands a dair or an up air or something and Twitch chat will go nuts. What did you expect to happen to an opponent who was at 150%?!
Bat Within I think gets overblown in terms of its effectiveness. "1 frame air dodge!!!" they say. A bunch of the air dodges in Smash 4 are frame 2. If you were attacking THOSE characters in the air during the time Bat Within is active, 75% of the time your attack would have missed as well! Bayonetta also has the worst end lag out of all air dodges, and if that doesn't get her the 22 landing lag frames might. Seriously, Bowser's air dodge has end lag frames of 5, vs. Bayonetta's 9. I feel like people should be able to exploit that weakness, right? It's not like she can Witch Twist or Witch Time during those end lag frames.
People are so eager to punish her with standard followups that might get mucked up by Bat Within that they don't bother to try and bait out the air dodge and THEN hit her. Easier said than done, I know, but her frame data is based around being especially vulnerable to this.
"What are they doing? How could they ruin Bayonetta when she was the final DLC?"
"Her attacks can't follow DI properly? That's so stupid! She's supposed to be a COMBO character."
"What's the point of her combos if she can't kill? That's not accurate to her games at all!"
Obviously I'm strawmanning people who technically don't even exist, but I do find it funny that, while people get hype for low tiers, they also kind of don't.
Bayonetta sort of reminds me of early Smash 4, when people would complain that the game was too defensive and boring. Not knowing what their characters or their opponents' characters were capable of, they chose to play it safe, and it made the game appear passive. It's only over time that better counterplay developed, and people learned when they could extend without overextending. Bayonetta might have the nastiest punishes in the game, but I feel like people act as if developing counterplay for the character is literally impossible.
Also, I feel like the hate for Bayonetta has reached a ridiculous point to the extent that even things that have nothing to do with 0 to death combos or anything particularly cheesy or janky gets complained about. Like I'll watch a Bayo go up against an opponent where they're both at kill percent, and then Bayo lands a dair or an up air or something and Twitch chat will go nuts. What did you expect to happen to an opponent who was at 150%?!
Bat Within I think gets overblown in terms of its effectiveness. "1 frame air dodge!!!" they say. A bunch of the air dodges in Smash 4 are frame 2. If you were attacking THOSE characters in the air during the time Bat Within is active, 75% of the time your attack would have missed as well! Bayonetta also has the worst end lag out of all air dodges, and if that doesn't get her the 22 landing lag frames might. Seriously, Bowser's air dodge has end lag frames of 5, vs. Bayonetta's 9. I feel like people should be able to exploit that weakness, right? It's not like she can Witch Twist or Witch Time during those end lag frames.
People are so eager to punish her with standard followups that might get mucked up by Bat Within that they don't bother to try and bait out the air dodge and THEN hit her. Easier said than done, I know, but her frame data is based around being especially vulnerable to this.