KERO
Smash Journeyman
- Joined
- Oct 17, 2012
- Messages
- 411
To be honest I don't think even Greninja mains fully understand how SSHC works. I tried labbing it once but I didn't get much out of it.
But still, wow, I wasn't expecting SSHC to be that consistent against ZSS, I'm gonna have to lab the MU later. So far I've always put the MU as even.
Popping in here to explain everything I know regarding SSHC (and a bit about SS in general). So, basically, as mentioned, if Greninja is hit by any attack that does not send him into tumble, he can activate the moving shadow portion of the move. The way Shadow Sneak works is that the moment you let go of the special button, as long as the shadow is out, Greninja immediately cancels any action he is currently in and performs the move. Greninja is able to put the shadow out at any time except in the following situations: currently using another move, dodging, recovering from lag of any sort, already has a shadow up, in hitstun that puts him into tumble, in helpless, during the first part of his bounce/bonk animation from Hydro Pump, if his shield is broken, in a daze, asleep, in the process of dying in the blastzone, lying on the ground, teching, grabbing the ledge, or being footstooled and the resulting tumble (until he can normally act out of it). Curiously, Greninja can Shadow Sneak out of shield, but he does so immediately, without being able to wait for the shadow to move forward. If Greninja suffers hitstun of any kind, falls into water, crashes/techs into the ground out of tumble, falls asleep, or dies, the shadow is canceled. Additionally, as a friend pointed out to me a few weeks ago, if Greninja has the shadow activated and is footstooled, he can immediately cancel the footstool animation with Shadow Sneak. There are a couple of other qualities to the move, but those aren't super important to the discussion.
Moving on to the specifics of SSHC, one important thing to note is that there is actually a very brief minimum amount of time that Greninja must wait before the move's animation can even start so that the shadow moves out a bit from Greinja. I'm sure Lavani or someone else probably has the exact frame data somewhere, but that is a big reason why we can't use it to escape some of the faster multi-hit moves, in addition to Greninja having eleven frames of vulnerability upon activating it before he disappears. Secondly, during the SSHC, Greninja sometimes bounces and sometimes doesn't and falls instead (and drags the SS hitbox with it, allowing it to sometimes punish opponents). This happens for pretty much the same reason stall-and-fall Dairs don't work properly when you use them while in knockback. If the SSHC is activated as early as possible, it seems the low knockback from the attack can take priority over the bounce, and the result is Greninja just dropping like a rock since he doesn't bounce like normal and the low knockback is small enough to where it essentially has zero effect on him besides taking away that bounce. However, in some cases (like Sheik Uair), if Greninja waits a couple frames longer before activating it the move itself (shadow can be sent out whenever), since that's just enough time for the effect of the knockback to end, he gets the normal Shadow Sneak bounce stuff. Basically, buffering the Shadow Sneak will always guarantee Greninja has the bounce properties of the move ignored while later reactions will usually have him undergo the bounce properties (except, perhaps, in really extreme cases of the low knockback lasting a long time).
Couple of other interesting things about Shadow Sneak: has five frames of vulnerability upon re-appearing before the hitbox comes out, and for absolutely no reason, it cannot hit opponents that are lying on the ground (not even someone with a large hurtbox like R.O.B.)... even though I know it can hit something as low as Charizard hanging on the ledge. Also, it has 38 frames of endlag, so in cases where a Greninja is using it a lot, anticipating it can lead to a huge punish... unless they really are just purely reacting the moment they are hit which would be incredible since there's maybe a one to five frame window for most of the moves/combos it's useful on.
Edit: Additionally, turns out, escaping hitstun also applies to when Greninja is being paralyzed as long as the resulting knockback afterward doesn't put him into tumble. He can literally Shadow Sneak out of being paralyzed. Not sure how I didn't know that until now. Come to think of it, I wonder if putting the shadow out comes out any earlier than using other moves. Probably wouldn't matter much given its slow start-up and all, but still something worth testing if possible (I don't have the means to unfortunately).
Anyway, in regard to ZSS/Greninja MU stuff or anything else in here... I'm not very good at analyzing those kinds of things, so I think I'll just get back to lurking.
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