It never went away but the damage changes to ftilt meant there were many different windows for the tech chase and they were all less reliable than the ones at release because of the precision required. The issue was that the new 8 damage tipper hitbox was challenging to hit with at a specific percent range for the tech chases i.e. unreliable (it's only been a couple weeks but I can't believe sweetspot ftilt did 8 damage before lol). The 5/6 damage sourspots close in replaced the old reliable tech chase setup hitboxes, and they didn't set up tech chases till very late (like 180ish).Samus's original f-tilt allowed tech chases situations with CS in the 3DS days. Sakurai responded by nerfing Samus's f-tilt to the ground.
But anyway, the buffs in 1.1.5 to ftilt means that the 8 damage hitbox that was hard to hit with prepatch is now the sourspot and sets up highly reliable tech chases just like when the game was released. And it's easy to land in neutral or off of falling uair. The new 10 damage sweetspot sets up earlier tech chases as well and kills... Like actually kills at very reasonable percents, especially near the ledge. Samus has a super ftilt now, it's really very good. Also for what it's worth, like 5 of Samus' moves set up tech chases, so even when her original ftilt tech chase setup was "removed", it didn't eliminate Samus' tech chase setups.
Last edited: