Is Roy potentially a bottom 10 character right now if we're not counting Miis?
That's very believable. Roy's theory is bad, and his lack of results back that up. While his advantage state is decent, his neutral is mediocre and his disadvantage is just...abysmal, and this means that he gets punished harder than he can punish (sound familiar? only
is way better). I find it funny that ZeRo once said Roy was a potential high tier and best sword character. Then
soon rose up,
got buffed, soon followed by
, and then
happened. 3 of them have just been nerfed, and yet Roy is still completely overshadowed by them.
.......
About Meta Knight's current standing and how the future looks, let's see what he has going for him:
1) strong neutral: speed, disjoints, multiple jumps, and the new fair buff allows him to mix-up his approach better. Of course, no projectile is still an issue.
2) damage racking: even with the up air nerf, this is still one of his best traits. Low % combos have been unaffected, mid % combos still work (but no longer kill like they used to). Dash attack, d tilt, three of his throws, and uair are all great combo moves.
3) KOing: Meta Knight does not lack KO set-ups. DA -> uair -> SL and DA-> SL are still very viable. Edge-guarding is excellent: four aerials that are reliable finishers offstage and are easy to land. F smash is safe, usmash is effective for punishing short-hops and landings, and SL by itself is scary. Up and back throws also act as useful stock-caps.
4) disadvantage: five jumps and the Cape give him great resilience against juggling, and his recovery is near-untouchable.
Note on up air combos: I've done them myself, I've tested against a few different DI angles (DI away, DI down, and DI down and away).
-Tyrant said on his twitter: "Had some good mk practice today. got his old combo a few times but having to switch it up has been a fun experience! I'll show a clip 2marro," and "he's pretty much the same though just gotta know your percents when you're uairing people. There's still all kinds of conversions"
-Ito and Jband have pulled off the combo in tournament.
It's pretty difficult to understand the true extent of the nerfs, tbh. I'm really interested to see where his meta goes. There are two scenarios: if up air combos are still a real threat even with proper DI and SDI, then this patch has been wonderful for MK, because he no longer has to deal with
's bull****, while still essentially retaining his strengths. In this case, he's still a top 5 character (and maybe top 3).
In another scenario, if people invalidate it with proper SDI, I don't see MK falling past top 15, though I still think he will contend for top 10. The fact that
are still capable of ladders should be a good sign for MK.
It's also probably worth noting that most people never learned to DI the old ladder properly over the course of more than a year, so I won't be surprised if it continues to work based solely on that.
Either way, the current state of MK's meta leaves me both worried and excited.