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Smash 3DS 3DS Japanese Release Build Demo Event Day II (Keep questions for AMA after event) [TY Zipzo's Wife]

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Ganreizu

Smash Ace
Joined
Apr 22, 2010
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670
Something tells me you guys won't have issues with unlocking things for tournaments.
No reason to think that yet. It's not like wii u transfer works since data is deleted from the source wii u. What other option is there?
 

Kain6th

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Here's a different question for you Zipzo. Have you noticed any NEW items that haven't been shown before yet?

Also any sightings of the Fan or Cracker launcher items?
 

roosaurus

Smash Apprentice
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Here's a different question for you Zipzo. Have you noticed any NEW items that haven't been shown before yet?

Also any sightings of the Fan or Cracker launcher items?
Ben said via twitter he went to change items and was scolded for doing so and they closed down his station, but he didn't notice anything new
 

TeaTwoTime

Smash Ace
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Messages
732
No reason to think that yet. It's not like wii u transfer works since data is deleted from the source wii u. What other option is there?
- Use a Wii U with them unlocked.
- Use a potential method of transferring unlocked content from the 3DS to the Wii U version.
- Some other undisclosed method that we don't know of.
- Run a tournament without custom moves available if all else fails.

Basically, wait and see, but lean towards the assumption that there will be simple ways to deal with this. :p
 
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Vorsun

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So happy to see Fierce Deity Link as anything, let alone a costume. Gonna miss that neato laser-discus sword, but I can live.
 

MasterofMonster

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Site briefly went down due to daily 6pm maintenance (happens in the background for 15 minutes). Sorry guys!
I will never forgive you, Shaya.

Anyways. :3 I am surprised at how often Zipzo are able to play the Smash Demos. I mean, must be countless of people flocking there. Right?
 

roosaurus

Smash Apprentice
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I will never forgive you, Shaya.

Anyways. :3 I am surprised at how often Zipzo are able to play the Smash Demos. I mean, must be countless of people flocking there. Right?
There's a lot of stations. Plus they're probably timed and escorted
 

Shaya

   「chase you」 
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I will never forgive you, Shaya.

Anyways. :3 I am surprised at how often Zipzo are able to play the Smash Demos. I mean, must be countless of people flocking there. Right?
I think it's all these Baby R Us stores in specific prefectures, there's probably A LOT of people all over the place, and every store is probably decently full. I haven't got an estimate today of how often he's getting to play, but yesterday it was once every 20 minutes.
 
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Ganreizu

Smash Ace
Joined
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670
... how do you guys normally handle accessing unlockable material?
Melee save data can be copied and transferred effortlessly. Brawl i believe is similar, with some more effort. P:M doesn't have unlockables.

Smash4 data can probably be transferred but not copied and there is no hacking the wii u, yet.

- Use a Wii U with them unlocked.
- Use a potential method of transferring unlocked content from the 3DS to the Wii U version.
- Some other undisclosed method that we don't know of.
- Run a tournament without custom moves available if all else fails.

Basically, wait and see, but lean towards the assumption that there will be simple ways to deal with this. :p
1) Duh?
2) Potentially. Would be an easy solution, but sakurai isn't really keen on that stuff.
3) -
4) Ignore custom moves. There are like 15+ characters to unlock who may or may not have unreasonable unlock requirements. If no option exists you would have to unlock every character a couple times to a dozen times over for every system used for tournaments.
 
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D

Deleted member 245254

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I played DK and got more in-depth with Zelda.

- DK has surprisingly little landing lag all around, most notably his bair and his dair recover really quick. His recovery strikes me as a bit nerfed given the lack of a ledge snap if he needs to go vertical. The down B slap move has kind of a ridiculous range but I think it always did? It's visible now by a "pound" visual effect.

- okay Zelda. Listen to me.

Her fair and bair are both kicks with sweet spots that hit for 18-20% with huge knock back if you nail it. Low landing lag. 4-6% otherwise.

Her teleport doesn't just do damage on reappearance. The enacting animation launches opponents close enough. If you use the teleport it will launch people, and if you use it upward you appear almost precisely at their launch point to hit them with the reappearing attack, which tends to be quite gnarly since they are already quite high from the launch.

Her neutral air is a twirl almost exactly like peach except it is several hits. It hits the opponent maybe 4-5 times if you catch the opponent on the first hit of it.

Link - very low landing lag on his nair and bair. His boomerang only shows the whirlwind on its way back. He's much faster than brawl link. His fsmash (both parts of it) are faster. He felt good.

Shulk - figured out his mechanic. You swap through the stances pressing b, and when you see the one you want, you simply just wait like half a second and he will stance dance automatically.
 

Ryuutakeshi

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4) Ignore custom moves. There are like 15+ characters to unlock who may or may not have unreasonable unlock requirements. If no option exists you would have to unlock every character a couple times to a dozen times over for every system used for tournaments.
And yet you would do it. And custom moves already sound easier to get than characters.
 

TeaTwoTime

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732
1) Duh?
2) Potentially. Would be an easy solution, but sakurai isn't really keen on that stuff.
3) -
4) Ignore custom moves. There are like 15+ characters to unlock who may or may not have unreasonable unlock requirements. If no option exists you would have to unlock every character a couple times to a dozen times over for every system used for tournaments.
I was being blunt. These are all of the possible options that anyone could answer your question with. :p
 
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TheNin10doUltra

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Yes! Thank you Zipzo. I thought the Monado arts was just random. You can actually pick the one you want. Monado game 2 strong.
 

Logsmash

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Melee save data can be copied and transferred effortlessly. Brawl i believe is similar, with some more effort. P:M doesn't have unlockables.

Smash4 data can probably be transferred but not copied and there is no hacking the wii u, yet.



1) Duh?
2) Potentially. Would be an easy solution, but sakurai isn't really keen on that stuff.
3) -
4) Ignore custom moves. There are like 15+ characters to unlock who may or may not have unreasonable unlock requirements. If no option exists you would have to unlock every character a couple times to a dozen times over for every system used for tournaments.
You suggest that we ban an aspect of the game that is unique to this iteration of Smash, that could facilitate balance and add layers of depth to the game, and that could keep the metagame from stagnating for years, simply because it may take some time to complete?

Customizations will inevitably be unlocked for a longer period of time than they will be locked. I mean, it's not like they re-lock after you've unlocked them.
 

Quetzal77

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I played DK and got more in-depth with Zelda.


Link - very low landing lag on his nair and bair. His boomerang only shows the whirlwind on its way back. He's much faster than brawl link. His fsmash (both parts of it) are faster. He felt good.
Yes! Good news. Can't wait to try him out. Looking forward to reading the rest of your impressions when I wake up! Thanks again to you and your wife.
 

roosaurus

Smash Apprentice
Joined
Jul 30, 2014
Messages
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I played DK and got more in-depth with Zelda.

- DK has surprisingly little landing lag all around, most notably his bair and his dair recover really quick. His recovery strikes me as a bit nerfed given the lack of a ledge snap if he needs to go vertical. The down B slap move has kind of a ridiculous range but I think it always did? It's visible now by a "pound" visual effect.

- okay Zelda. Listen to me.

Her fair and bair are both kicks with sweet spots that hit for 18-20% with huge knock back if you nail it. Low landing lag. 4-6% otherwise.

Her teleport doesn't just do damage on reappearance. The enacting animation launches opponents close enough. If you use the teleport it will launch people, and if you use it upward you appear almost precisely at their launch point to hit them with the reappearing attack, which tends to be quite gnarly since they are already quite high from the launch.

Her neutral air is a twirl almost exactly like peach except it is several hits. It hits the opponent maybe 4-5 times if you catch the opponent on the first hit of it.

Link - very low landing lag on his nair and bair. His boomerang only shows the whirlwind on its way back. He's much faster than brawl link. His fsmash (both parts of it) are faster. He felt good.

Shulk - figured out his mechanic. You swap through the stances pressing b, and when you see the one you want, you simply just wait like half a second and he will stance dance automatically.
Exactly as the leak discribed for Shulk. Amazing. Zelda still seems bad
 

MasterofMonster

Smash Master
Joined
Jan 31, 2014
Messages
4,418
I think it's all these Baby R Us stores in specific prefectures, there's probably A LOT of people all over the place, and every store is probably decently full. I haven't got an estimate today of how often he's getting to play, but yesterday it was once every 20 minutes.
Ah, I see. :) Thank you (and other guy above!) Well, he is lucky (and his waifu). I hope he can hide if NintendoNinjas comes after him.

Also, like what I hear of DK! Also Zelda.
 

Ganreizu

Smash Ace
Joined
Apr 22, 2010
Messages
670
And yet you would do it. And custom moves already sound easier to get than characters.
Again, duh. People aren't going to not hold smash tournaments because things are hard to unlock. All it does is delay big tournaments from being held because it takes longer to unlock things.

You suggest that we ban an aspect of the game that is unique to this iteration of Smash, that could facilitate balance and add layers of depth to the game, and that could keep the metagame from stagnating for years, simply because it may take some time to complete?

Customizations will inevitably be unlocked for a longer period of time than they will be locked. I mean, it's not like they re-lock after you've unlocked them.
I literally never suggested we ban custom moves.
 
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Mythra

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I played DK and got more in-depth with Zelda.

- DK has surprisingly little landing lag all around, most notably his bair and his dair recover really quick. His recovery strikes me as a bit nerfed given the lack of a ledge snap if he needs to go vertical. The down B slap move has kind of a ridiculous range but I think it always did? It's visible now by a "pound" visual effect.

- okay Zelda. Listen to me.

Her fair and bair are both kicks with sweet spots that hit for 18-20% with huge knock back if you nail it. Low landing lag. 4-6% otherwise.

Her teleport doesn't just do damage on reappearance. The enacting animation launches opponents close enough. If you use the teleport it will launch people, and if you use it upward you appear almost precisely at their launch point to hit them with the reappearing attack, which tends to be quite gnarly since they are already quite high from the launch.

Her neutral air is a twirl almost exactly like peach except it is several hits. It hits the opponent maybe 4-5 times if you catch the opponent on the first hit of it.
Yes! Zelda Info; looks like the Lighting Kicks got a nerf in damage and a buff in knockback, but it looks that the sourspot deals 2% more damage than in Brawl. And the Farore Wind buffs are more than confirmed now, Zelda may lost the utilt finisher, but she got a new one on Up+B
 

roosaurus

Smash Apprentice
Joined
Jul 30, 2014
Messages
194
Discussion of banning custom moves is stupid tbh. I think some will be banned and others not so much, but hey, Final Smashes got banned for a few tournies so you never know
 

fanboss2

Smash Apprentice
Joined
Apr 5, 2014
Messages
75
From Masked Man :

• Pictochat 2 is just the first Pictochat but with new drawings, like a whirlwind that sucks characters in and lifts them upward. Even the music is the same.
• Spirit Tracks music: 1) LoZ medley (pretty standard), 2) Full Steam Ahead
• Boxing Ring music: 1) Running/Countdown Medley, 2) Minor Circuit (from P-O!! Wii) (yay!)
• Mega Man's Leaf Shield just fires automatically after a sec. Running into someone with the shield active deals damage.
• Mac's aerials really suck, lol. Little damage, minimal knockback. His Jolt Haymaker might also be hard to land since it's a delayed strike (leap then swing). Still love him to death, though!
• The dead-eyed villagers are so creepy. I actually laughed out loud when the dead-eyed girl pulled up a fossil during her victory pose.
• Pac-Man's Bonus Fruit (from memory, could be a little off):
1) Cherry - short, low lob
2) Strawberry - long, low lob
3) Apple - bounces low across the stage
4) Orange - fast, straight shot
5) Melon - slow, straight shot
6) Bell - high, slow lob that shocks(?) opponents on contact
7) Galaxis - flies out and homes in on an opponent
• Pac-Man's orange plaid gloves come with pink plaid shoes, lolol

http://www.neogaf.com/forum/showpost.php?p=128815079&postcount=9422
 

micstar615

Smash Ace
Joined
Jul 19, 2014
Messages
670
Location
Vancouver, BC
I played DK and got more in-depth with Zelda.

- DK has surprisingly little landing lag all around, most notably his bair and his dair recover really quick. His recovery strikes me as a bit nerfed given the lack of a ledge snap if he needs to go vertical. The down B slap move has kind of a ridiculous range but I think it always did? It's visible now by a "pound" visual effect.

- okay Zelda. Listen to me.

Her fair and bair are both kicks with sweet spots that hit for 18-20% with huge knock back if you nail it. Low landing lag. 4-6% otherwise.

Her teleport doesn't just do damage on reappearance. The enacting animation launches opponents close enough. If you use the teleport it will launch people, and if you use it upward you appear almost precisely at their launch point to hit them with the reappearing attack, which tends to be quite gnarly since they are already quite high from the launch.

Her neutral air is a twirl almost exactly like peach except it is several hits. It hits the opponent maybe 4-5 times if you catch the opponent on the first hit of it.

Link - very low landing lag on his nair and bair. His boomerang only shows the whirlwind on its way back. He's much faster than brawl link. His fsmash (both parts of it) are faster. He felt good.

Shulk - figured out his mechanic. You swap through the stances pressing b, and when you see the one you want, you simply just wait like half a second and he will stance dance automatically.
Thanks for the info! Was Zelda's Fair and Bair sweetspot big/easy to land?
 

Jesus castro

Smash Rookie
Joined
Apr 10, 2014
Messages
18
Well, thanks for everything Zipzo. Hopefully we get some wario news (which I doubt) and more bowser news.
 

Logsmash

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Messages
482
Location
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I literally suggested we ignore custom moves.
FTFY.

Seriously though, yes the time it takes to unlock custom moves will delay tournaments, but in all honesty I think this is a good thing. It'll give people more time to play the game and develop their skills before heading out to compete, meaning better tournaments for both the players and spectators.
 

roosaurus

Smash Apprentice
Joined
Jul 30, 2014
Messages
194
From Masked Man :

• Pictochat 2 is just the first Pictochat but with new drawings, like a whirlwind that sucks characters in and lifts them upward. Even the music is the same.
• Spirit Tracks music: 1) LoZ medley (pretty standard), 2) Full Steam Ahead
• Boxing Ring music: 1) Running/Countdown Medley, 2) Minor Circuit (from P-O!! Wii) (yay!)
• Mega Man's Leaf Shield just fires automatically after a sec. Running into someone with the shield active deals damage.
• Mac's aerials really suck, lol. Little damage, minimal knockback. His Jolt Haymaker might also be hard to land since it's a delayed strike (leap then swing). Still love him to death, though!
• The dead-eyed villagers are so creepy. I actually laughed out loud when the dead-eyed girl pulled up a fossil during her victory pose.
• Pac-Man's Bonus Fruit (from memory, could be a little off):
1) Cherry - short, low lob
2) Strawberry - long, low lob
3) Apple - bounces low across the stage
4) Orange - fast, straight shot
5) Melon - slow, straight shot
6) Bell - high, slow lob that shocks(?) opponents on contact
7) Galaxis - flies out and homes in on an opponent
• Pac-Man's orange plaid gloves come with pink plaid shoes, lolol

http://www.neogaf.com/forum/showpost.php?p=128815079&postcount=9422
Music being the same for Picto-Chat means 2 out of the like 10 tracks are in. I assume it'll be Picto-Chat but what else?
 

oscuras

Smash Cadet
Joined
Aug 23, 2014
Messages
46
3DS FC
2105-8721-7551
Any news on ZSS? Like how she changed from the E3 demo to the final build, etc.
 
D

Deleted member 245254

Guest
Explored the customize options again.

- there is actually a few pieces of equipment to mess with strangely, but I can confirm that the extra special moves are arimasendesu.

Don't see why equipment wouldn't be considered all the same as custom specials would be. It doesn't just buff the characters it also adds a minus in some area. This meta could be almost impossible to define on a per character basis with equipment and custom moves. You can have like 10 completely different sonics with different attributes/moves. The variety makes my head explode.

- This won't sound good initially to luigi fans but I did not have fun playing as him. He's really floaty and felt slow, wasn't a fan. Didn't go indepth on his moves much during my match with him as I was too busy being annoyed by my lack of ability to like him.

Mario seems much faster than him.bi probably just can't tap in to luigis meta, maybe he's stronger than Mario as a trade? His hand like fsmash seemed to have a range nerf.
 

Ganreizu

Smash Ace
Joined
Apr 22, 2010
Messages
670
FTFY.

Seriously though, yes the time it takes to unlock custom moves will delay tournaments, but in all honesty I think this is a good thing. It'll give people more time to play the game and develop their skills before heading out to compete, meaning better tournaments for both the players and spectators.
I suggested we ignore unlocking custom moves for the current argument of the length of time it takes to unlock things, because we do not in fact know if they actually will be banned. Not at all the same as "we should ban custom moves". I want custom moves to be legal. None of them look unbalanced to me so far.

I agree with you, but you're seriously misunderstanding my argument here.
 
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