Time/SpaceMage
Smash Ace
Thanks for that, I'll keep it in mind. You could be nicer about it, though.Because you don't read my posts enough
https://www.youtube.com/watch?v=53t9fDzdCyw
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Thanks for that, I'll keep it in mind. You could be nicer about it, though.Because you don't read my posts enough
https://www.youtube.com/watch?v=53t9fDzdCyw
It's probly the truth. How many of my posts do you read per day? And the videos tooThanks for that, I'll keep it in mind. You could be nicer about it, though.
The only estimate we're ever likely to get is:curious to know the estimate as to when 3.5 will be out.
curious to know the estimate as to when 3.5 will be out.
I'm only bringing this up because this **** makes my blood boil.Olimar is fine as he is.
please tell me you're joking about knuckles being a playable characterGanon has a hover
M2's tail is shortened and he can no longer hover out of teleport
Lucas's pk freeze will no longer combo into anything unless it is at point blank range, and his upthrow sucks
All tethers have a super laggy get up animation
Knuckles is a playable character
Fox regains the M2k angle on his up B and his short hop matches his melee short hop
Zelda is completely redesigned
Ness's pk fire no longer activates on shield
I thought Knuckles being in was common knowledge at this point.please tell me you're joking about knuckles being a playable character
This is trueIt doesn't exactly mean we'll see him any time soon though.
Removal of RNG and removal of Pikmin getting stronger over time was a smart decision (although I prefer how flower Pikmin look) and I really hope the PMDT follows suit.RNG is bull****. Sakurai at least realized that- fixed pluck order is great.
I'm very excited to see what changes have been made when its done.Jan 2015
It's a gimmick that requires you to camp until your Pikmin reach their full potential in order to actually do real damage. It's a nice idea, but it doesn't belong in this game.Pikmin getting stronger over time is great, it puts a great deal of thought into Olimar I don't think people have seen utilized yet.
I disagree. I don't think it suggests that you should save your pikmin by being really careful so that they can be the most powerful, I think it's more about knowing how to use the pikmin so that the ones you want to power up are going to be alive while not worrying too much about others. The pikmin don't need to have full health and in fact I think it's not a bad idea to have a few pikmin in different rotations of the blooming process because the pikmin that have been out the longest are bound to die sooner while you can keep some more fresh and have them bloom around the time that the first ones die off. If an olimar is only remaining campy to try to get their pikmin powerful enough then they aren't using olimar's full potential because then you playing into the idea this idea that "my character is weak, I need to not take any risks until I've got enough power." That mentality is exactly what an opponent wants. Not only are you not having much confidence in your character, but your also playing into a predictable format of, camp til pikmin have flowers, then you can start going in. So the only thing the opponent needs to do is put on a lot of pressure and you'll probably lose your stock before your pikmin flower.It's a gimmick that requires you to camp until your Pikmin reach their full potential in order to actually do real damage. It's a nice idea, but it doesn't belong in this game.
My point wasn't that it's not possible or a good idea to use Pikmin that haven't fully bloomed yet, it's that the character really benefits way too heavily from playing the waiting game. He's still useable with the bloom system, but it's a stupid system nonetheless. Leaf Pikmin aren't terrible, but the fact that bud and flower Pikmin are so much better makes them worthless for anything other than racking up damage. When I lose a stock and my opponent is at 130% damage, I want to land a move to kill them as soon as I respawn. However, I ****ing can't because leaf Pikmin (unless they're purple) probably won't kill at that percent. It's possible to do some crazy things with any stage Pikmin, but it doesn't matter when the later stages trump all of the other ones. Frankly, I'd much rather see combos and strategy revolve around color as opposed to bloom stage. Pikmin health only becomes relevant when thinking of Pikmin Throw, which is the most Brawl-influenced element of his moveset right now. There's nothing inherently wrong with camping, but when your method of camping is directly tied to your ability to rack up damage as well as your recovery, then there's little reason to ever camp.If an olimar is only remaining campy to try to get their pikmin powerful enough then they aren't using olimar's full potential because then you playing into the idea this idea that "my character is weak, I need to not take any risks until I've got enough power." That mentality is exactly what an opponent wants. Not only are you not having much confidence in your character, but your also playing into a predictable format of, camp til pikmin have flowers, then you can start going in. So the only thing the opponent needs to do is put on a lot of pressure and you'll probably lose your stock before your pikmin flower.
You flash white when you hit an L-Cancel.Something I really like from the 20XX pack that would be really nice as an option in debug mode is a red flash on missed L-cancel.
I don't know if you've ever played Street Fighter III 3rd Strike, but there's this character called Q. One of his main things is that if you manage to taunt three times in one match it gives him the most health and resistance to stun in the game. Olimar is kinda like that at this point. I like Q, but I'd like him so much more if his game revolved less around his taunt mechanic and more around his defensive moveset.I see your point but I still like the idea of the bloom system. Though maybe itd be best to have it altered so that it isnt such a crutch to have to wait for them to bloom. I got really into brawl before I started playing PM and it seemed really dumb that the pikmin bloomed over time but it had no effect on the pikmin whatsoever. From that its awesome to me that PM decided to do something with that, but maybe if it effected the max health that each pikmin had instead of damage and knockback? Or at least that the difference in knockback from leaf to flower wasnt as big a leap? Or maybe that the hitboxes become slightly larger as they bloom? Im not sure but it seems silly to not use the blooming thing at all.
I don't think that's as necessary given the white flash of a hit l-cancel, though it would be nifty tool for someone seeking to improve.Something I really like from the 20XX pack that would be really nice as an option in debug mode is a red flash on missed L-cancel.
Aren't we all?someone seeking to improve.
I understand. Olimar does seem like he probably sits in the low tier area unfortunately. He's got good things but they dont work together enough thus far. If the PMBR buffs his punish game a bit more either with more combos that can net a stock (regardless of bloom level) or give him a safer way to put out pressure so that pikmin will naturally bloom so that the bloom is just a nice little buff instead of a huge part of his game that would be ideal. Olimar already seems like more of a defensive character, which is completely fine, but he needs to be able to put out defensive pressure a bit better if that's going to be his game. Look at ivysaur for example, he's got quite a solid keep out game, but olimar needs more of that so that the bloom isnt a crutch its just a bonus to surviving a long time. So maybe itd be better to buff his attacks to work with his defensive game and nerf the effects of blooming?I don't know if you've ever played Street Fighter III 3rd Strike, but there's this character called Q. One of his main things is that if you manage to taunt three times in one match it gives him the most health and resistance to stun in the game. Olimar is kinda like that at this point. I like Q, but I'd like him so much more if his game revolved less around his taunt mechanic and more around his defensive moveset.
Olimar is kinda like that to me. I don't hate the bloom mechanic, but I think the change from leaf to flower is too drastic and is, as you said, kind of a crutch.
I dunno man, I just want Oli to be balanced.
and PM Zelda is way better that Melee Zelda. That's not really much of an argument.plus he's still way better than SSB4 Olimar
Agreed. It's just not really relevant how much better (or worse, for that matter) a character is in a different game. Ganon was way worse in Melee, but he's still low-tier in PM, no matter how much he improved. Same deal. What matters is the game he's in and the surrounding characters that are also better.and PM Zelda is way better that Melee Zelda. That's not really much of an argument.
Are you stating a fact of what's going to be in 3.5 or is that your preference?Zelda is removed.
Sheik transforms into Shiek. Transform is now a free short intangibility move.
To bad they die and get smackt away while Olimar is getting beasted on. Why do his Pikmin even get hit like that...? If the PMBR wants to keep that a thing, the pikmin killer should have more lag on w/e they used to kill the pikmin or maybe they could adjust how pikmin act when Olimar is hit or have the pikmin just idk PMBRPLZFIXPikmin getting stronger over time is great, it puts a great deal of thought into Olimar I don't think people have seen utilized yet.
This is a horrible uninformed conclusionGanon was way worse in Melee, but he's still low-tier in PM, no matter how much he improved.