It kind of bugs me that they changed the hitboxes on plasma upsmash, removed the SDI multipliers, AND reduced the BKB and KBG on the last hitbox of it. I mean, I knew it was broken, but just ruining it by making it Melee upsmash wasn't the right way to go about fixing it. Plasma fair has welcome changes, I love that last hit BKB got toned down. It makes it more like Melee for linking upairs and fairs together.
As for ice mode, I kind of knew ice fair was gonna be laggier (hence me stating that both fairs are laggy in an earlier draft of my guide), which makes sense to me. As for the new f-smash, it's a cute effect, but it doesn't really do much for us. Down-tilt still makes me sad.
Up air changes are perfect and don't really hurt too much for her meta game, I'm exceptionally happy with their decisions on that.
Thank God they finally fixed her on platforms with crouching, because it's just annoying to switch from Melee to PM and then not be able to MC or just drop platform in general as easily.
Overall, I still think she's got an incredible neutral game, and I'm not really too upset with how they dealt with tethers (a lot of the stuff, like reeling time, was suggested by me). I feel as though she's rather well designed, and in a build that seems like it's going to favor Melee characters, I'm expecting her to perform well given her new Ice kit in addition to what she's already had in Melee. She still destroys spacies, and she can deal with Falcon, Sheik, and Marth a lot better in PM than she could in Melee. Honestly, I can see Ganon being a difficult MU, similar to how it is in Melee. It'll be campy, and he can deal with projectiles better, so I'm excited to see how the metagame develops for that MU in particular.