the skill to do what you need to do in Melee is more cut-throat.
And yup, this is exactly describing the skill floor.
More options means you have more to master. more to master = higher skill ceiling.
Think of skill ceiling as the top players doing top player things.
The 'difficulty' in doing things in melee isn't a factor in skill ceiling, because the top players do that consistently anyway.
The having to crouch for up-smash isn't by any stretch of the imagination 'hard' (not arguing harder here). Top players can do this consistently in melee no trouble. making it easier in PM doesn't lower the skill ceiling. it makes that technique easier to achieve for newer and lower skilled players. This is the skill floor.
When someone says a game takes 'More skill' They mean to say that it takes more skill to progress from a low level player, to a high level player.
This is the step up to the skill floor.
Let's suppose we have a game, and its sequel.
The game and the sequel are exactly the same. (**** sequel, i know, no one would buy it) except Game 2 has one new thing.
Let's have that one thing be 'New Tech 31'.
Game 1 has 30 Techs.
Game 2 has the same 30 Techs, and also now Tech31.
Game 2 gives you one more option.
- Learning to be able to use Tech31 is a required skill.
- Learning to cope with your opponent using Tech31 is a required skill.
Game 2 now has a higher skill ceiling. there is more potential, and more to learn.
Now Game 2 has found a way to make Tech14 easier.
- Game 1 and Game 2 High level people already know how to deal with Tech14.
- Game 1 and Game 2 High level people already know how to do Tech 14.
The ceiling stays the same.
However, a new player picks up game 2, and reads how to do Tech14.
They now have an easier time learning how to do it.
They have the same time learning how to defend against it.
This makes it easier for a new player.
This is the skill floor being lower.