Chevy
Smash Ace
- Joined
- Mar 12, 2014
- Messages
- 736
Honestly, against a lot of characters, it's not so bad. But the ones that can consistently edgeguard her it's just awful. I'd say screw attack is her primary recovery option now, we have to use more traditional spacing and bomb mix-ups which isn't really a bad thing. Honestly the biggest issue I have with it is how non-interactive edge-guarding her tether is. Is Samus far enough that she has to tether? Grab ledge->free super punish->Samus is heavy so repeat. Despite how difficult it was to do, edge-guarding Samus was very elegant in 3.02. It took a hard read or really good reaction time, but it was interactive. Now there's little incentive to even try to intercept the tether because you get a better punish from just holding on to the ledge, which halts the momentum of the match completely.
I feel like we should either keep the tether drop or lessen the lag on the forced hop. Problem with this is that Samus is already pretty well positioned in 3.5, and I don't believe that she needs either of these things. They'd just be good for more interactive ledge play.
I feel like we should either keep the tether drop or lessen the lag on the forced hop. Problem with this is that Samus is already pretty well positioned in 3.5, and I don't believe that she needs either of these things. They'd just be good for more interactive ledge play.