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lol. 0x denotes Hex, not 000
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yes!UPDATED
I still feel the guide is not even close to done, but I was already at 8 pages in word. hope you like it.
interesting, what exactly did you do?yes!
also, i have a problem:
i was modding luigi's forward smash's GFX for fun, and the offset changed (i have now idea how o_0), and now the forward smash always freezes the game
help? do i have to find all the "goto"s to the original offset and change them?
not much, i was just adding a darkness graphical effect to it (#52 i think) and the game froze when i tried to charge it luigi's forward smash, or aim it up and downinteresting, what exactly did you do?
yes, but changing it that way will change other properties of the hitbox as well. do it the way magus said, and the only thing edited is the effect.I don't understand this effect thing. Magus said you have to combine the first digit with the other one and replace the 2nd digit with the 2nd effect's 2nd digit. No need to do that, I put like, 05 or 13 (Fire, Darkness), and it works perfectly. Also, how do I change the taunts? It didn't work for Marth, he only had no sword when taunting (It was in his sheath).
I'm still curious about how to make my dark sword. I've PMed Phantom Wings a while ago but no luck. My friend hasn't come back yet, strangely.
Well does his up B make opponents sleep? You may have accidentally edited his up b instead of his down b... that once happened too meMagus, you seem to know a lot about this. Do you know how I can fix my Marth's problems?
For his Side Smash, I want his move to be like Phoenix Mario's. A sword made of an effect. The only difference is that I want it to be a dark effect. Second, his Up+B is messed up. I put the Screw Attack animation but he doesn't go in the air, thus proving that it should be in the original offensive collision (What makes him jump), I think. Also, why can't I edit his counter? I tried making it an attack that makes you sleep, but it just didn't change. He still does the counter move. Maybe I forgot something.
Look at the Special tab for Side B and then look for a change in sub action, use the ID they give you for the sub action and look it up. If it has hitboxes, it will be the Side B attack.BTW does anybody know what the specials are in subactions? I want to give jiggz's side b less hitlag.
External GFX.I know this has probably been said and I'm looking like a bigass noob saying this, but how did PW make mario have a "trail" of fire behind him when he moves.
And how do you edit that? -.-External GFX.
Segab said:Movement/Jump animations
Wait1, Wait2, Wait3: standing animations
JumpSquat: preparing to jump
JumpF: jump forward
JumpB: jump backward
JumpAerialF: double jump forward
JumpAerialB: double jump backward
WalkSlow: walk slow
WalkMiddle: walk middle
WalkFast: walk fast
WalkBrake: brake while walking
Dash: initial dash
Run: run
RunBrake: brake while running
Turn: turn
TurnRun: turn while runnning
TurnRunBrake: turn and brake while running
Squat: crouch
Normal Attack animations
Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick)
AttackDash : dash attack
AttackS3: Forward tilt if theres no angled (F-tilt)
AttackS3Hi : up Forward tilt (up F-tilt)
AttackS3S : middle Forward tilt (middle F-tilt)
AttackS3Lw : down Forward tilt (down F-tilt)
AttackHi3 : Up tilt (U-tilt)
AttackLw3 : Down tilt (D-tilt)
AttackS4Start : Initate Forward smash
AttackS4S : Forward smash
AttackS4Hold : charge Forward smash
AttackHi4Start : Initate Up smash
AttackHi4 : Up smash
AttackHi4Hold : charge Up smash
AttackLw4Start : Initate Down smash
AttackLw4 : Down smash
AttackLw4Hold : charge Down smash
AttackAirN : Neutral aerial (N-air)
AttackAirF : Forward aerial (F-air)
AttackAirB : Back aerial (B-air)
AttackAirHi : Up aerial (U-air)
AttackAirLw : Down aerial (D-air)
LandingAirN: landing from N-air
LandingAirF: landing from F-air
LandingAirB: landing from B-air
LandingAirHi: landing from U-air
LandingAirLw: landing from D-air
AttackDash: dash attack
CliffAttackQuick : Ledge Attack below 100%
CliffClimbQuick : getting Up without attacking form the ledge below 100%
CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100%
CliffJumpQuick1/2/3... : Jumping up form the ledge below 100%
CliffAttackSlow : Attacking from the ledge above 100%
CliffClimbSlow : getting Up without attacking form the ledge above 100%
CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100%
CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%
Special Attack animations
Special: their name change depending on the character, but they are all B attacks
N: neutral B (ie. SpecialN)
Hi: up B (ie. SpecialHi)
S: side B (ie. SpecialS)
Lw: down B (ie. SpecialLw)
Air: any B attack in the air (ie. SpecialAirS = side B in the air)
depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting
Final: using a final smash
FinalAir: using a final smash in the air
some characters will have extra stuff after "Final"
Shield/Dodge animations
GuardOn: start shield
Guard: shielding
GuardOff: stop shield
EscapeN: spot dodge
EscapeF: dodge forward
EscapeB: dodge backward
EscapeAir: air dodge
Grabs/Throws
Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs
ThrowF: forward throw
ThrowB: backward throw
ThrowLw: down throw
ThrowHi: up throw
Other animations
AppealHi : Up Taunt
AppealS : Side taunt (there's 2 of them)
AppealLwR : Down taunt (facing right)
AppealLwL : Down taunt (facing left)
Win1: victory pose 1
Win1Wait: victory pose 1 standby
Win2: victory pose 2
Win2Wait: victory pose 2 standby
Win3: victory pose 3
Win3Wait: victory pose 3 standby
Lose: lose pose
Look at the Special tab for Side B and then look for a change in sub action, use the ID they give you for the sub action and look it up. If it has hitboxes, it will be the Side B attack.
I've been making a collection of animations in Kitty Corp forums, I guess it would help if I posted it here. (some of them are from this topic)
When it becomes possible to edit props, it might be possible to do so with victory-taunt switching.Would it be possible to make one of toon link's attacks summon the pig from his victory pose and give it a hitbox? Because that would rock. I envision it being a side-b maybe and it runs farther if you charge it longer.
Problem with that, the Pig likely isn't loaded when TL is on the stage. I tried to give Wario his win taunt where he spins on the bike and goes "Yes!" and there was no bike to be seen. Wario was just floating and did the animation as if he WAS on the bike.That might be possible, but it would require some MAD hacking skillz.
and it's probably possible, because victory poses can be taunts, and you can put hitboxes on a taunt, so...
Lol that vid would be liek 10.00 mins long, unless they make the video a piece of crap xDCan someone put up a tutorial vid? I'm more of a visual person.