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-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
I don't understand this effect thing. Magus said you have to combine the first digit with the other one and replace the 2nd digit with the 2nd effect's 2nd digit. No need to do that, I put like, 05 or 13 (Fire, Darkness), and it works perfectly. Also, how do I change the taunts? It didn't work for Marth, he only had no sword when taunting (It was in his sheath).

I'm still curious about how to make my dark sword. I've PMed Phantom Wings a while ago but no luck. My friend hasn't come back yet, strangely.
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
UPDATED
I still feel the guide is not even close to done, but I was already at 8 pages in word. hope you like it.
yes!

also, i have a problem:
i was modding luigi's forward smash's GFX for fun, and the offset changed (i have now idea how o_0), and now the forward smash always freezes the game

help? do i have to find all the "goto"s to the original offset and change them?
 
D

Deleted member

Guest
yes!

also, i have a problem:
i was modding luigi's forward smash's GFX for fun, and the offset changed (i have now idea how o_0), and now the forward smash always freezes the game

help? do i have to find all the "goto"s to the original offset and change them?
interesting, what exactly did you do?
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
I'm screwing around with this and found something odd.

Props and Articles seems to have their own ID. I only checked some characters, but here's what I got so far.

Snake's Grenades seems to use D and C.

SpecialNStart

Generate Article: D
100A0300: 10-D, 0-39, 0-2
Generate Article: C
10050200: 0-C, 3-0
Timer Time = 540000 intervals
10050200: 0-C, 3-0

Snake's Cypher seems to use number 3.

SpecialHiStart
Timer Time = 180000 intervals
Generate Article: 3

Falco's Laser is number 0.

Timer Time = 180000 intervals
Generate Article: 0

Ness's PK Fire is 1,

and so on.

Maybe changing these to another character can give them those props.

Edit: nvm. Some props have the same ID number.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
A weird problem just occured. everytime I do an Upward Ftilt, the game freezes. I didnt change anything on the ftilt but it just messes up. Anyone know whats wrong? o.o
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
interesting, what exactly did you do?
not much, i was just adding a darkness graphical effect to it (#52 i think) and the game froze when i tried to charge it luigi's forward smash, or aim it up and down

so then i went and deleted the GFX i added, and tried again. no success

i checked again, and that was when i realized that the offset had changed, and went and changed the "goto"s in the up aimed and down aimed forward smash. couldn't find the "goto" in charging though :psycho:

i'm not at home right now though, so i can't check other factors until i get back :(
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
I don't understand this effect thing. Magus said you have to combine the first digit with the other one and replace the 2nd digit with the 2nd effect's 2nd digit. No need to do that, I put like, 05 or 13 (Fire, Darkness), and it works perfectly. Also, how do I change the taunts? It didn't work for Marth, he only had no sword when taunting (It was in his sheath).

I'm still curious about how to make my dark sword. I've PMed Phantom Wings a while ago but no luck. My friend hasn't come back yet, strangely.
yes, but changing it that way will change other properties of the hitbox as well. do it the way magus said, and the only thing edited is the effect.

You have to do it magus's way, or else you're also editing other stuff.
 

henpen924

Smash Apprentice
Joined
Feb 20, 2008
Messages
84
Location
NJ, USA
Magus, you seem to know a lot about this. Do you know how I can fix my Marth's problems?

For his Side Smash, I want his move to be like Phoenix Mario's. A sword made of an effect. The only difference is that I want it to be a dark effect. Second, his Up+B is messed up. I put the Screw Attack animation but he doesn't go in the air, thus proving that it should be in the original offensive collision (What makes him jump), I think. Also, why can't I edit his counter? I tried making it an attack that makes you sleep, but it just didn't change. He still does the counter move. Maybe I forgot something.
Well does his up B make opponents sleep? You may have accidentally edited his up b instead of his down b... that once happened too me
 

Zolga Owns

Smash Lord
Joined
Mar 16, 2008
Messages
1,888
Location
Southeast PA
For the guide
----

CliffAttackQuick= Ledge Attack below 100%
CliffClimbQuick= getting Up without attacking form the ledge below 100%
CliffEscapeQuick=Pressing R/L/shield button to roll from the ledge below 100%
CliffJumpQuick1/2/3/etc.= Jumping up form the ledge below 100%(some characters have more than 1? ._.)
CliffAttackSlow= Attacking from the ledge above 100%
CliffClimbSlow= getting Up without attacking form the ledge above 100%
CliffEscapeSlow= Pressing R/L/shield button to roll from the ledge above 100%
CliffJumpSlow1/2/3/etc.= Jumping up form the ledge above 100%(some characters have more than 1? ._.)
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
Location
Puerto Rico
Huge props, Paprika Killer. The guide's fleshing out pretty nicely and I certainly don't envy all the work it must be keeping up with all the new findings.

I'll try to work on the Bone IDs for Mario in my spare time.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
BTW does anybody know what the specials are in subactions? I want to give jiggz's side b less hitlag.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
BTW does anybody know what the specials are in subactions? I want to give jiggz's side b less hitlag.
Look at the Special tab for Side B and then look for a change in sub action, use the ID they give you for the sub action and look it up. If it has hitboxes, it will be the Side B attack.
 

henpen924

Smash Apprentice
Joined
Feb 20, 2008
Messages
84
Location
NJ, USA
I know this has probably been said and I'm looking like a bigass noob saying this, but how did PW make mario have a "trail" of fire behind him when he moves.
 

Zolga Owns

Smash Lord
Joined
Mar 16, 2008
Messages
1,888
Location
Southeast PA
Add/change the GFX for the running animation^
Use the guide for help.




MaxThunder posted these.
-------
nair: AttackAirN
fair: AttackAirF
bair: AttackAirB
uair: AttackAirHi
dair: AttackAirLw

nair landingLandingAirN
fair landing:LandingAirF
bair landing:LandingAirB
uair landing:LandingAirHi
dair landing:LandingAirLw
 

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
AppealHi: Up taunt
AppealS: Side taunt
AppealLw: Down taunt

AppealHiL: Up taunt (facing the left) etc.

Win1, Win2, Win3: Victory poses
 

Segab

Smash Rookie
Joined
Dec 23, 2008
Messages
18
I've been making a collection of animations in Kitty Corp forums, I guess it would help if I posted it here. (some of them are from this topic)

Segab said:
Movement/Jump animations

Wait1, Wait2, Wait3: standing animations

JumpSquat: preparing to jump
JumpF: jump forward
JumpB: jump backward
JumpAerialF: double jump forward
JumpAerialB: double jump backward

WalkSlow: walk slow
WalkMiddle: walk middle
WalkFast: walk fast
WalkBrake: brake while walking

Dash: initial dash
Run: run
RunBrake: brake while running

Turn: turn
TurnRun: turn while runnning
TurnRunBrake: turn and brake while running

Squat: crouch


Normal Attack animations

Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick)
AttackDash : dash attack
AttackS3: Forward tilt if theres no angled (F-tilt)
AttackS3Hi : up Forward tilt (up F-tilt)
AttackS3S : middle Forward tilt (middle F-tilt)
AttackS3Lw : down Forward tilt (down F-tilt)
AttackHi3 : Up tilt (U-tilt)
AttackLw3 : Down tilt (D-tilt)

AttackS4Start : Initate Forward smash
AttackS4S : Forward smash
AttackS4Hold : charge Forward smash
AttackHi4Start : Initate Up smash
AttackHi4 : Up smash
AttackHi4Hold : charge Up smash
AttackLw4Start : Initate Down smash
AttackLw4 : Down smash
AttackLw4Hold : charge Down smash

AttackAirN : Neutral aerial (N-air)
AttackAirF : Forward aerial (F-air)
AttackAirB : Back aerial (B-air)
AttackAirHi : Up aerial (U-air)
AttackAirLw : Down aerial (D-air)

LandingAirN: landing from N-air
LandingAirF: landing from F-air
LandingAirB: landing from B-air
LandingAirHi: landing from U-air
LandingAirLw: landing from D-air

AttackDash: dash attack

CliffAttackQuick : Ledge Attack below 100%
CliffClimbQuick : getting Up without attacking form the ledge below 100%
CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100%
CliffJumpQuick1/2/3... : Jumping up form the ledge below 100%
CliffAttackSlow : Attacking from the ledge above 100%
CliffClimbSlow : getting Up without attacking form the ledge above 100%
CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100%
CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%


Special Attack animations

Special: their name change depending on the character, but they are all B attacks
N: neutral B (ie. SpecialN)
Hi: up B (ie. SpecialHi)
S: side B (ie. SpecialS)
Lw: down B (ie. SpecialLw)
Air: any B attack in the air (ie. SpecialAirS = side B in the air)
depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting

Final: using a final smash
FinalAir: using a final smash in the air
some characters will have extra stuff after "Final"


Shield/Dodge animations

GuardOn: start shield
Guard: shielding
GuardOff: stop shield

EscapeN: spot dodge
EscapeF: dodge forward
EscapeB: dodge backward
EscapeAir: air dodge


Grabs/Throws

Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs

ThrowF: forward throw
ThrowB: backward throw
ThrowLw: down throw
ThrowHi: up throw


Other animations

AppealHi : Up Taunt
AppealS : Side taunt (there's 2 of them)
AppealLwR : Down taunt (facing right)
AppealLwL : Down taunt (facing left)

Win1: victory pose 1
Win1Wait: victory pose 1 standby
Win2: victory pose 2
Win2Wait: victory pose 2 standby
Win3: victory pose 3
Win3Wait: victory pose 3 standby
Lose: lose pose
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Look at the Special tab for Side B and then look for a change in sub action, use the ID they give you for the sub action and look it up. If it has hitboxes, it will be the Side B attack.

Thanks!

I have now given jiggz's pound half the normal hitlag, and have increased it's shield damage. MWAHAHAHA


And Segab, you are like my savior right now. :D thanks so much for that info ^_^.


WAIT, EDIT: All of jiggz's other specials have subactions, but it says the subactions are like "RA-Basic[0]" or "RA-Basic[1]". Does anyone know where these are?
 

Liquid Gen

Smash Ace
Joined
Jun 17, 2008
Messages
804
Location
Warner Robins, GA
Wow, Bowser's specials (mostly DownB, SideB, and NeutralB) are confusing. I'll work on trying to decipher the klaw for now, hopefully I'll report back soon with some info.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
Would it be possible to make one of toon link's attacks summon the pig from his victory pose and give it a hitbox? Because that would rock. I envision it being a side-b maybe and it runs farther if you charge it longer.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
That might be possible, but it would require some MAD hacking skillz.


and it's probably possible, because victory poses can be taunts, and you can put hitboxes on a taunt, so...
 
D

Deleted member

Guest
I've been making a collection of animations in Kitty Corp forums, I guess it would help if I posted it here. (some of them are from this topic)

VERY big thanks for this. put it in the guide, and credited you ofcoure
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
I give up for now. No one knows how to fix my problem and Magus hasn't replied to my private message about my buggy Up B yet.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
the problem with the fsmash? just look at phoenix mario's as a base. the only differences should be that the beamsword swinging animation is different, and it's a fire effect.
 

Yoshi6852

Smash Cadet
Joined
Aug 5, 2009
Messages
28
I really really need to know if it is possiable to edit kirby's copy abblities and what are the codes for each one i've been trying to figure them out with no success
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
@SymphonicSage12

I did, but I don't understand how he did it as I've never messed up with linking sub-actions and adding external effects.
 

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
Would it be possible to make one of toon link's attacks summon the pig from his victory pose and give it a hitbox? Because that would rock. I envision it being a side-b maybe and it runs farther if you charge it longer.
When it becomes possible to edit props, it might be possible to do so with victory-taunt switching.

Also, you're one post away from your name, and two away from 666.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
That might be possible, but it would require some MAD hacking skillz.


and it's probably possible, because victory poses can be taunts, and you can put hitboxes on a taunt, so...
Problem with that, the Pig likely isn't loaded when TL is on the stage. I tried to give Wario his win taunt where he spins on the bike and goes "Yes!" and there was no bike to be seen. Wario was just floating and did the animation as if he WAS on the bike.

In other words, you couldn't touch the pig at all unless it is specifically mentioned in the Sub Action ID, which when I looked at Wario's win taunt, the bike wasn't mentioned or called to at all.
 

Liquid Gen

Smash Ace
Joined
Jun 17, 2008
Messages
804
Location
Warner Robins, GA
On closer inspection, Bowser's side B had this:

Special Offensive Collision: (followed by the standard hitbox stuff, damage, trajectory, etc).

But, it had two undefined Parameters; the first of the two was 000000, while the second one was 004F0083. Perhaps the latter is that which supports a special grab?
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
OK, uh, i went through Link's attacks to check the bones (bolded are names that I didnt touch)...

Link PSA
Jab1 + Jab2 + Jab3 + DashAttack + SideTilt + UpTilt + UpSmash(1+2+3) + DownSmash(1+2) + SlipAttack + SwingDash(1 and 2 and 3 and 4 and 5? Items?)
1d
1d
17
37 Hilt?

DownTilt
1d
17
1d
37

SideSmash1 + SideSmash2
1d
1d
17
0

NeutralAir(S+W)
10
C
6

ForwardAir
0
0
0
0

BackAir(1)
C
C
6

BackAir(2)
10
10
6

UpAir(S+W)
1d
1d
17

DownAir(S+W)
0
0

GrabPummel
18

BackThrow
C
C

ForwardThrow
10
10

Upthrow
1D
1D

DownThrow
0

DownAttackU + DownAttackD(S+W) (Getup Attacks?)
1d
1d
17
6

CliffAttackQuick
1d
1d
1d
6

CliffAttackSlow(S+W)
1d
1d
1d
0

AirCatch
4f

UpSpecial(Ground)(1+2+3)
1d
1d
1d

UpSpecial(Air)(1+2+3+4+5)
1d
0
0
17

FinalSmash(First ~20)
0
0
0
0
0

FinalSmash(2ndLastHit)
0

FinalSmash(LastHit)
1d
1d
 
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