And PW, I have a question. How do you add momentum into a move? I mean, for example, BigSharkZ changed the animation of Marth's up B to the screw attack animatioon, but it wont go up. How would one add upwardsmomentum to this sort of move?
I've looked at this one a lot, and it seems there's a mixture between outright scripting in the momentum, and obtaining it from the animation. It has much to do with the Moves Character flag a lot of you have noticed in the animation flags.
Designers these days animate characters slightly different from what one might expect. Instead of animating the character walking in position and then have the character move forward while said animation is playing, they animate the character walking forward and actually move the character via the animation. When you have the Moves Character flag enabled (
I imagine there's a more authentic name to it) the game updates the character's position everytime the animation loops. If you were to disable that flag, you would see the character walk forward only to vanish and reappear back where they started when the animation looped again.
Many moves are constructed this way, Marth's up B is one of them. Therefore, when you replace it with an animation that stands still, you won't end up moving at all...
There seems to be a combination between the two, because there are also moves like Link's Up B, which (
I'm pretty sure) is strictly based on momentum instead of the animation.
I'm looking to make a classic Doc character, and I'm having trouble getting his down B to rise like Luigi's. I replaced the FLUDD animation with Dair, and that works fine. I then copied the way Luigi calls the move on the Action tab and copied the 'Other' property tab to try and flag Mario's move to rise, but it doesn't seem to be embedded in those places.
Any ideas where I can find the flag to make the move rise on B presses?
Edit: It's also worth noting that Luigi's downB doesn't have the 'moves character' flag checked under animation flags, so I didn't check mario's flag either.
Hmm... Have you tried copying the 115 part of the attack as well? Most button inputs are handled there. It's either that, or there's an external system that is in place that is only for Luigi - There's still a whole lot that PSA doesn't cover, so it's highly possible that it's something that you can't access yet.
Perhaps I chose a bad name for the Moves Character flag as it only updates the character's position after the animation ends, as explained above.