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yea, im at that same point right now.Im pretty close to figuring it out, just need to find where this offset comes from then try it out to see if I did it right.
I think you need to, in sub actions of his N_B, add a new line and make it "Generate Article"how would you give a move that doesn't have a projectile have one. i wanna make ganon's b move be it's jab animation with a projectile coming out of it.
Wanna test it for me? xDI think you have to put an external graphic effect on it, then tie it to a certain bone, or something. and you have to do stuff with the offsets and rotations.
Find another character who has a projectile, like Fox or Luigi. Specifically, find the projectile you want him to have. The other character should have something like "Generate effect" under their projectile move - give that line to Ganondorf.how would you give a move that doesn't have a projectile have one. i wanna make ganon's b move be it's jab animation with a projectile coming out of it.
If you change the last digit on the flags it will change the hit type. Again, got it from a previous post...Henpen those values are for flags not graphics. Also some graphic IDs on my previous post.
Yep, that's how it works - just hex values of angles. Here are some basic hex values for angles to use as reference:trajectory values are in hex of the angle they send someone. for example, if an attack sends straight up, the hex value is 5A, because 5A is ninety in hex.
So, an attack that has a trajectory of 169 in hex sends at a 361 degree angle, which is really a one degree angle above being flat. So, this angle apparently trips alot.
If you change the last digit on the flags it will change the hit type. Again, got it from a previous post...
There's no list because people have to guess around about... hundreds to probably thousands of SFXs in the game... in HEX and they can only be two digits..anyone here have a list of SFXs?