While the guide is pretty good, in my opinion it helps no more than Phantom Wing's own Notes.txt.
I'm aware that this guide is a work in progress and that you need more time to get used to the program itself, but here are some things that I think would help make your guide more accessible to everyone who wants to get into PSA. In no particular order:
- A quick overview on what Hexadecimals actually are, and how they work.
- A very quick explanation on how to use the converters. i.e. What each field represents, which precision to use.
- Some code examples and how they work.
- Dumbing down of the technical terms. (You've already done a pretty good job of this, but a quick things to know at the beginning of the guide would better help people understand what sub-routines parameters, and etc are.)
- List of what each animation name really does. For example what animation is Smash ThrowF.
For a "beta" guide of a beta version of a program it's pretty good. I'm sure a lot more information will be added as you and the rest of the community begin to understand how PSA works. The I really want to see added would be the examples and explanation of codes, since it would better show how each command fits into the whole script.
Edit:
Quick question. If we're unable to edit normal attacks as you said, how was PW able to edit Mario's Fsmash and Ftilt, and add the pillar of fire to his Fair?
I'm aware that this guide is a work in progress and that you need more time to get used to the program itself, but here are some things that I think would help make your guide more accessible to everyone who wants to get into PSA. In no particular order:
- A quick overview on what Hexadecimals actually are, and how they work.
- A very quick explanation on how to use the converters. i.e. What each field represents, which precision to use.
- Some code examples and how they work.
- Dumbing down of the technical terms. (You've already done a pretty good job of this, but a quick things to know at the beginning of the guide would better help people understand what sub-routines parameters, and etc are.)
- List of what each animation name really does. For example what animation is Smash ThrowF.
For a "beta" guide of a beta version of a program it's pretty good. I'm sure a lot more information will be added as you and the rest of the community begin to understand how PSA works. The I really want to see added would be the examples and explanation of codes, since it would better show how each command fits into the whole script.
Edit:
Quick question. If we're unable to edit normal attacks as you said, how was PW able to edit Mario's Fsmash and Ftilt, and add the pillar of fire to his Fair?